Mythic Plus Timers

Can we discuss the short timers that some of these dungeons have.

Let me explain, we literally have skips, hacks, bugs, etc (whatever you want to call it). To cut off RP times, to skip layers in vault, etc. Blizzard just keeps nerfing mob damage or HP. To be honest the highest key I have done this season so far is a 19 SBG, 18 in everything else. I do nothing but pug groups. Yes majority of my keys are not in time. Its not because of deaths. It is because of the timers.

Why are we constantly getting nerfs to dungeons instead of just adding some time on the clock.

Have you guys leveled a character through dungeons 60-70? RLP, Nokhud, AV, AA is a complete joke with all these nerfs. You can basically go in the dungeon completely naked and ignore all mechanics. The dungeons not on the M+ roster season 1 are night and day difference.

Just fix the timers, we don’t need nerfs to abilities on the mobs. Season 1 is all about interrupts that pugs don’t know how to do anyways. If they did, there would be no dmg / hp nerfs.

7 Likes

I feel like a lot of folks issues with M+ is the timer.

Your complaint is different, but still revolves around that timer. And yes, just adding more time is a viable way to “nerf” a dungeon. It is a tool Blizzard doesn’t seem to use.

6 Likes

Nerfing mob HP does buff the timer. If mobs/bosses die faster, we clear the dungeon faster.

2 Likes

halls of valor and azure vaults could get abit of buff on the timers. Right now its really really tight

11 Likes

If that is true Magefroom, then why has AV been on the nerf list for a long time now consistently, but yet the new route out there is to slow fall skip a whole level just to time it. Why is it that you have to do the boat glitch at the beginning of COS to shave 1 min off your RP to time high keys, yet another dungeon with many HP nerfs. AA has been nerfed many times as well, but players are dying by the air ramps, rezzing at the beginning of the instance just to glitch to next platform without running.

Nerfing HP is not fixing the issues. The times are way to tight unless you have a well coordinated group in discord assigning interrupts and pulling mobs like a monkey.

3 Likes

It reduces the amount of time it takes to kill mobs…giving you more time to finish the key. Sounds like a fix.

1 Like

Hov is only doable by doing massive pulls on trash

4 Likes

Halls used to have a 7 min longer timer. Then they reduced it and added a bunch of shield maidens for some ungodly reason. That one is egregiously short. Consequently, it’s my lowest score of the season, and if ANYTHING goes less than perfect, every pug group immediately disbands because the timer is instantly dead. Easily the most frustrating and unpleasant instance in the pool.

8 Likes

The issue is both.

Halls of Valor needs a timer nerf still. Abilities are all fine there.

Azure Vault is weird, because honestly the way people handle it makes the timer fine, so if they reduced the timer, they’d probably need to put up invisible walls at the couple major skip locations to make people follow the intended path. So nerfing mob HP makes more sense there for me. And the nerf to the 3rd boss’s ice thing was nice too. There’s no denying that the dungeon was just harder than most others. That’s when nerfs to things other than the timer are warranted.

Same for RLP. It was just outright harder than at least 6 of the other dungeons. So it got nerfs. Good. If it needs a timer nerf as well, go for it, but the issue there for me has never been the timer, it’s been everything else after the 1st boss.

I guess point being it can be both. Adding time to the timer doesn’t fix things if a dungeon is overtuned vs the others on the list.

AV and HoV does need like one or two min to the timer.

AV could alternatively receive a nerf to the amount of mobs between either boss 1-2 or 2-3.

Like they could easily just remove one of the rings.

2 Likes

HoV is just unforgivable…you can’t make mistakes there. i think it’s okay to have 1-2 dungeons that are difficult to time…although i agree the RP in these places is annoying.

one common mistake i see is people making horrible decisions with releasing their spirit at the wrong place in these tight timers (AV/ToJS/HoV)…if you mess that up it will cost you the key. :100:

learn your checkpoints & have a plan

i wish they would just get rid of the timers and just make them challenging dungeons with a death limit or something, leave the timers to a different mode like perhaps turn the timers to a cosmetic system like how it used to be back in mythic +.

4 Likes

Deleveling keys in general is cringe.

6 Likes

The second boss in AV is a head scratcher for me. It’s a 6 minute fight of dodging 4 simple mechanics over and over, but every one of them is tuned to one shot you, and a single death means you probably bleed out during the add phase. It’s crazy tight for how long that fight is.

3 Likes

Think 19’s puts you in the top 1% of players.

There’s going to be a wall somewhere. Where exactly do you want it?

The only one that seems kind of punishing is halls of valor. And that’s mostly because there seems to be way to pull it where you can have a clean run but still be really close or miss on time.

2 Likes

AV feels weird, it feels like you have so much time if you do the massive skip route, but no time if you don’t.

Because even if 25 minutes is within the timer, 24 minutes is still faster? Is this a real question?

The issue is with those dungeons there ARE no checkpoints. If your tank dies on the 3rd boss of TJS it’s a bricked key. It’s a like 90 second run back because you spawn at the start without the speed boost. Wiped in 2nd boss of AV? Key is bricked. Near 2 minute run back even WITH the speed boost they give you.

HoV has no checkpoints in it at all meaning a wipe to either Hyrja or Odyn eats an obscene amount of time.

Yes, wipes should be punished, but there is a massive difference between wiping in any of those dungeons and wiping in CoS/SMBG or even RLP where the run back is 30 seconds and have more forgiving timers to begin with.

2 Likes

But they become inherently un-challenging without a timer.

you’re wrong - there are checkpoints. Depending on which boss you kill in TojS, CoS, SBG, or AV, determines where your body would rez at. that’s why you need to be smart and make a good decision on when to release if a member dies…because it could waste up to 2 minutes.

i wasn’t necessarily talking about when a tank dies on a boss…

completely different scenario than what i was talking about, but i’m a night elf so nah, not necessarily. :100: