Thanks too Ion Hazzikostas Warcraft is being driven towards becoming an E game sport. Looking at his back ground almost certain this is the case. Every thing has advantages and disadvantages, so good luck if you like that sort of thing ; Current problem is with Mythic plus, being to elitist must have flavor of the month Class types. They won the streamed competition so must be the go to class set up. Sorry the rest of you drop your characters and re roll. Competition tends to lead to a Toxic environment unfortunately. This fantasy of everyone pulling together and teaching each other how to improve , just not feeling it.
If you have problems finding groups, make your own or find a guild.
Trickle-down community perception has been a thing since forever, everyone want to emulate what the best players are doing since it’s perceived to be the best or most efficient option.
If your running your +10 for the cache every week run whatever you want, at that level it’s easy for a competent group. You only want more meta comps if your pushing 15+
this.
I run m+ primarily as a guardian druid. Absolutely not the flavor of the month (or expansion!) tank for m+. What pugs think doesn’t bother me, because I make my own group or run with friends.
Honestly if you want to get into higher keys make your own group. Be picky as can be when looking for people. When i run m+ i always make my group and include the meta picks.
People don’t learn to improve in +18s and up. That is the only place comps like the ones at the mdi matter. People learn to improve in low keys and work their way up. +10s (max reward) are easily doable by any and all classes.
So? WoW has always had “cootie cutter” classes in raids and dungeons. Why would I bring a druid tank when a blood DK tank will always make timer? You want quality and you want to make the timer.
Exactly why the timer should not be there.
laughs in outlaw
But on a serious note. I completely agree I got lucky that I fell in love with my spec and just happens to be the MDI most loved class. But I remember in legion during a court of stars they’re always advantages to bring him professions and classes to that dungeon. There was a good chunk of classes / professions that had their advantages. That’s what mythic dungeon should be, certain dungeons in certain weeks should have worn bring a certain classes.
What happen on mdi and live realm are 2 different thing. A noob put in an rogue, monk, rdruid and p warr is still a noob. Those teams are set up to beat the dungeon as fast as possible w/ stupid big pulls in mind.
If you’re complaining about those maybe get better w/ your class 1st
But then M+ has no point and just “another difficulty”. Would you like Diablo 3 grifts to get rid of 15min limit to upgrade gems so everyone can upgrade gems without worrying about time limit too?
There’s always going to be an optimal setup and there always has been. The only cure for this is to make every class have all the same abilities and nobody wants that.
Timers are fine. In theory any group of good players could do the stratholme timer or the amani war bear run. They were a good challenge.
The problem with mythic+ timers is that in theory any group of good players can’t beat the highest levels. As the + gets higher and harder, it becomes less and less forgiving of certain classes that don’t have the ideal abilities. It’s just a fact of making something progressively harder.
The sole focus on Mythics and high end raiding have gutted the fun and RPG in this game.
I say that as a hardcore raider from WotLK.
They should have set class abilities to PvE instances or something; and allowed the classes to be varied, RPGish and fun.
PVE raiding is better content than mythic+, and it gets by with “just another difficulty” in Heroic, and “just another other difficulty” in Mythic.
That said, I wouldn’t object to timers that were optional, where “optional” would mean something like letting keys be promoted when you finish the dungeon, and making the timer just gets you an extra piece of loot, say.
Please try and think for a minute beyond your immediate setting.
We are talking about the overall health and direction of the game.
Removing timers means removing loot, and I know the majority of people that play this game won’t touch mythic+ if there’s no carrot on the stick.
You can’t take timers away and reward people for corpse walking their way to the finish line.
Timer is optional. The dungeon wont kick you out if you fail the timer and you still get loot when you finish it
Timer is mandatory to get to higher difficulties. That’s the problem.
People do heroic and mythic raiding without timers. Obviously it’s possible to balance these concerns in a way which satisfies many players.
and why is that a problem? If you can’t defeat the dungeon on the allocated time it’s given you. How can you defeat the next difficulty up?
you can’t actually use these 2 in the same context. for one, raids don’t exactly have timers (with the exception of enrage timers), and you don’t move on to a harder difficulty if you kill raid bosses within a time limit. everything’s already predetermined with raid… except actual loot drops (damn rng).