Mythic Plus Is Broken: Terrible Affixes and Rewards Are Driving Players Away!

Even with the 11.0.7 changes, Mythic Plus is in the worst state it’s ever been, and Blizzard’s reward structure is a huge part of the problem.

The affixes are still terrible and add nothing but frustration to the game. Having Tyrannical and Fortified on keys feels brutal, especially for casual players trying to progress. The constant pressure of timers is bad enough, but adding something like the death affix on top of it is the worst decision Blizzard has ever made.

The death affix punishes players for every small mistake, making runs even more stressful. This is especially bad for the +7 crowd—players who are still learning or trying to push keys but now have to deal with mechanics, timers, and an affix that makes deaths even more punishing.

Let’s be clear: the timer itself isn’t the issue. We’ve had it since the start of Mythic Plus, and it worked fine for years. The problem comes down to the combination of punishing affixes and a broken reward structure.

Blizzard has driven players away from M+ in droves because of this. The experience is too punishing, too stressful, and simply not rewarding enough to be worth the effort.

If Blizzard doesn’t address these issues—affixes that punish players for basic mechanics and a reward system that feels unrewarding—M+ will continue to lose its player base.

To summarize:

1, Affixes are terrible and make M+ overly punishing, +4, +7 and the +10 affixes, but especially the death affix.
2, Tyrannical and Fortified add unnecessary difficulty and stress to runs. Let the keystone be the scaler.
3, The reward structure is broken and doesn’t feel worth the effort, driving players away. Even 11.0.7 doesn’t fix this.

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We told Blizzard we didn’t want affixes, but instead, they gave this to the hardcore players. Sure, they have essentially “invisible affixes”—affixes that only affect scaling. On top of that, they added a death timer, which makes the experience even worse for everyone. I run +10s and its the hardest, most unfun and unrewarding season of M+ I’ve ever played, and 90% of the issue is the affixes, the death timer and the scaling of difficulty per reward. I’ve played all seasons since Legion, and something must change in M+ for the +10 and below crowd. The game isn’t even fun anymore with this level of punishment, and these terrible affixes.

Blizzard needs to fix these issues or risk losing even more players from M+.

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Affixes are one of the (generally) better aspects of the season tbh…

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I’ve enjoyed this season the most of all the seasons I’ve played.

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Challenger’s peril is an attempt to equalize difficulty in flat out easier content. Is it better to have a real affix where people fail more due to it?

You don’t need an in-depth analysis to say: “Content is too hard for me, and I refuse to improve so complaining about the game is easier.”

Quaking, explosive, afflicted, incorporeal did decrease the timer, just not in a visible way. Add in outright time sink of Sanguine too.

And depending on which one, bolstering as well.

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If they were to remove one or the other, rewards would be pushed back. Every time someone mentions this it makes it clear as day you really just want easy keys to get rewards. Not the challenge.

No, I want the challenge to be fair.

Affixes is one of the few better things this season but they should remove challenger’s peril, guile and oblivion.

It is fair. The trash hitting harder on top of having long boss fights on a 10 doesnt make things unfair. The bosses lasting longer on top of the mobs hitting harder on a 10 doesnt make things unfair either.

Yes they seem redundant when you hop right into a 10, but when doing a 4 they serve as an introduction to what M+ is supposed to feel like before you move on up.

No. Challengers peril is an affixe that has you realizing exactly how important avoiding death should be. Guile acts as a clear separator between those who really want to go as high as possible and those who want to do keys just to do keys.

All of this is just nonsensical. If they made the scaling harder, it’d be exactly the same at 10s and up, and harder below since they’d have baked in the increases of tyrannical and fortified. As for peril, stop dying and you’re fine.

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Fortified and Tyrannical need to go for sure, or at a minimum just baked into the scaling. Or they could actually get creative and give them both kiss/curse effects, but that’s probably too much to ask for.

Tyrannical has been nerfed so many times now that it’s not out of line. It currently only increases HP by 25% and damage by 15%. I remember when it used to be 40% HP in addition to a damage buff.

The challengers peril is barely an affix. Previous affixes like Bolstering, Inspired, Necrotic, Bursting, Explosive, ect all added time to the run just not directly.

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nerf 10s to an 8 make the rewards from tens now available at 8 and the community will love wow forever

Taking away rewards from me doesn’t make me love the game.

Makes 10s less appealing if stuff were available from 8s.

And if it’s stuff easier argument = good. why not lower m+ 10 difficulty down to heroic dungeons? No one is excluded then.

it wouldnt be taking awards away from you its letting people who play a mythic level of difficulty get loot right now people are locked out of quality loot if they dont raid because its 4x herder to gear now think of everyone who quit because they dont have the time to gear and play and get the max rewards from the loot box this is the main reason people are quiting and your selfish to think that making rewards come in at a little lesser difficulty your mind is not taking care of your community and the game will die out with ppl thinking there better than everyone else and deserve better loot

That’s why I propose we make m+10 just as hard as heroic dungeons! “Everyone” wins, do you agree?

no im saying 8’s are tuned to what 10s should be that is all , your getting my point mixed up and …the reward of mythic level 1 loot should be at 8 … and lvl 10 should get a mythic peace at lvl 3

This is whataboutmeism, is so tiring.

If you want freedom of access, grant it to everyone, the lowest common denominator.

If it’s not that, we can argue completion metrics instead.

None of this “just lower it to x, for me.”

The affixes are not an issue. The death affix maybe is partially.

Main issue is still the deplete system and the aoe stun change.

Blizzard heard from Jak and Dorki that keys were too easy, so we got this. Much like mythic raid, sourcing your feedback from 60+ hour/week e-athletes will be the death of this game.

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For the record, I would be described by nobody as a 60+ hour/week e-athlete. I am a bit above average in terms of the M+ player pool, but definitely nowhere near top tier. I have found this season to be a bit more demanding, but well within my ability to hit all of my usual season goals in a relatively quick time frame.

I’m not saying that this describes you, so please don’t take it as being personally directed, but I think the players as a whole just need to accept that the difficulty isn’t static, and that some seasons are harder than others, for a wide variety of reasons. When they’re harder, use that as an opportunity to improve your play. When they’re easier, take the opportunity to refine and practice your new skills and push further. I just don’t think these fluctuations are the problem so many other people seem to see them as. And I don’t think any of it is tuned around pro players when rank amateurs like me are still having the success I expect from myself each season.

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