Mythic Plus is a total time wasting system after a point

Once you hit whatever the current wall is without a premade, you are putting your time into an incinerator unless you are a meta spec. Having played a meta spec before and going to not having a premade with a non-meta, it’s a complete joke. Even specs close to meta are spurned, tanks will nuke keys with gamble pulls that would be questionable in a voice-chat premade, players will drop you for “guildies who just logged on” etc etc. This is by far the most fun game with a premade but good lord the pug scene is absolutely wretched.

2 Likes

There always has been meta and there always will be meta, you can’t avoid it, unless you want all classes to be the same.
Existence of meta is not a problem by itself, the problem is people requiring meta where it doesn’t matter yet. You can get all the M+ rewards(maybe except the title) with a non-meta class.

2 Likes

What is this “wall” because this has always been true and will always be true in an infinitely scaling system where only the best and most coordinated will get to the top.

2 Likes

The wall is 12’s. That is when it becomes a total time waster

guild runs are more fun than pugs in all forms of content.

4 Likes

Yeah. It’s a shame and it’s insanely fun when things click but the wait time is absurd and so many parties explode quickly even if highly rated. This used to be a fun game mode in pugs and premades, not sure if bottlenecking everyone in two key levels is the way to spread this difficulty but I’m not wasting another evening.

1 Like

The mount isn’t worth it I think. 12’s are such a pain

i mean 100%, this game is infinitely less fun solo, but i wouldnt say you’re wasting your time doing it. its all personal motivations, even when u hit a wall. if its something you want, you try to get over the wall. and while premades are more or less mandatory at a certain level, pugging is still possible even at a title level. there are definitely people who pug title on off meta specs, and some of them have even made streaming/content careers out of exactly that.

2 Likes

Of course they’re a pain, you’re standing in avoidable damage. You’re supposed to avoid that.

On topic though:
I’m assuming 12s is your wall, and they’re harder to get into because there’s a surplus of players there relative to the amount of keys listed.

I’ve had equal troubles getting into 12s when my vdh was 2.8k rating as when my pwar was 2.8k rating. There’s just so many more people to choose from, regardless of roles. It’s not necessarily about being a meta spec, but rather that there’s a ton of people applying so the keyholder can afford to be picky and grab the ~3k rated players. You’ll see this if you ever post your own key.

Do you want the solution? More people need to use their own keys, rather than relying on others. That way you create more keys to choose from for anyone who’s applying, and spread the amount of applying players. If there’s just 20 keys up and 2 000 people applying, of course it’ll be harder to enter a key than if there is 100 keys up and 2 000 people applying.

3 Likes

I’ve timed 15/16 of my last 10/11 keys between 3 characters, all different roles. Maybe you’re the problem.

3 Likes

Blizz wants you to socialize and join a community or find people you like to run with. It’s clear that’s their desire. It is still frustrating when you hit that point where pugging becomes difficult and a waste of time. Players may not have a consistent time to play or a desire to play with a 5 stack, but when you do want to play it’s a HUGE pain. It’s a tough situation.

thats a really bad way to look at it, and just not true. so imagine blizzard made everything WAY easier, thus making pugging more viable. the bar would literally just move up. the ppl struggling to pug 12s rn would just struggle at a higher level, and the coordinated groups would be pushing higher than they are rn. the problem would just shift key levels, nothing more. you cant change that by increasing or decreasing difficulty. and thinking blizzard is intentionally forcing you to squad up is only tilting you before you even apply to a dungeon. its an infinitely scaling system, of course at some point pugging becomes harder, that has nothing to do with blizzard. this will exists in any game with a scaling difficulty system.

yes, the LFG is an absolute nightmare to deal with as a solo player. again, not blizzard’s fault. thats a community created and perpetuated problem, only inviting over qualified meta specs, even though balance is WAY better rn than it typically is.

2 Likes

I just timed a 13 Priory as Frost Death Knight. The evoker in the key was having a go at me and telling me to play unholy before we put the key in, but the other 3 pugs had my back and we proceeded with me as frost. Got a 99 Parse. Easily timed the key in spite of the evoker.

Metaslaves will always be a thing but it can feel good to prove em wrong (:

3 Likes

Not to mention that if a player isn’t used to unholy he will do better as frost even if unholy is better in a given moment.

The issue is that there’s hardly any interest in +11 keys. It’s very hard to fill a group for one without a premade.

Can’t say I’ve had that problem myself, when I’ve done them on my chars there’s plenty of people doing 11s before they proceed to 12s. You could always drop the key to 10 and two-chest it too.

thats kind of the point they were making. the only reason to do 11s is on your way to 12s (assuming you dont skip it). after that, theres no point. 10s/12s are the farming breakpoints for vault, so always have recurring people. the longer the season goes on, the less ppl need 11s for score, so the less applicants there are.

3 Likes

No one wants to consider they’re bad. It has to be someone else’s fault that they have a lot of trouble in keys.

You just said it, find a premade or quit. Retail is not made for casual queueing after a certain point.

1 Like

That’s kind of the point, there’s only 1 reason to do 11s and that’s to progress to 12s. Once people have the 11s under their belt they are never queuing for one again. Whereas 10s and 12s have other incentives to do them (10 is vault, 12 is vault without affixes).