Mythic Plus in WoW: A Call for Systemic Change

No one is telling you to be a weak-spined hippe to get along with anyone. I pointing out the fact that a massively multiplayer social game, requires some form of punishment for people actively trolling the game itself.

Also, it should not be the burden of the player (who’s time is valuable) to look out-side of the game in order to play it.

I don’t have the data on what percent of the population plays M+, but according to Raider IO, about 3,000,000+ unique characters are involved. That seems like a lot of people that would greatly benefit from having a way in-game, to do the keys they want to do, and progress their character, without having:
a) someone die to a mechanic and alt f4
b) someone gets mad at another person and leaves
c) babysit mentally ill or emotionally charged players
d) deal with toxic chat, and by that I mean ad-hominmen, etc.

Those games with these rules would be better off without them. Who enjoys fake playing League of Legends or campaigning to surrender?

Enough to circumvent “participation”. Finally, team lost/FFed.

Or some dude decides to use their alt to troll people and leaves the second you put the key in, making everyone lose rating in the process.

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Were a rating loss system in place, weekly 20 heroes would be the highest rated and likely least capable.

Haha.

So back to ditching Blizzard rating, and back to Raider.io score.

History of M+:

Legion: If you have BIS leggos, that’s what you play in M+.

BFA: Can’t find a group? Make your own key.

Shadowlands: Just play with friends, but also have BIS everything and BIS Covenant, don’t queue M+ without BIS covenant.

Dragonflight: Only play with friends, pugging has been killed and goal post shifted, the rug lifted from under your feet.

I never once at any time in Shadowlands saw anyone covenant-check someone else.

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People don’t check to see if you’re specced into CC on Incorp weeks either, what’s your point? If you didn’t have BIS covenant you sucked in Shadowlands.

This seems to be a very common retort in this thread, so I’ll be very clear.

What you think is impossible, is just because you lack the domain knowledge and expertise. Just because YOU think it’s impossible, doesn’t mean it is.

See sentence above.

See sentence above.

The most basic form of matchmaking/group forming. Works great. Keep similarly skilled and behavior-ed people together.

Solo queue, unable to party queue with people to boost their rating. There’s also a limit to how far you can really carry someone before it a) doesn’t become a carry anymore, or b) not enough time left with said person to complete.

Why?

Be definition it is the purest form of competition. The game literally gives you an infinite system to climb.

Ah, seems like you’re the resident forum troll. Won’t waste time responding to you.

In three months, I’ll have a new MMR/ELO/Behavior system in place. Will make sure to put you in the meeting invite!

Ah yes, the aged old “elitism” thread when asking to be paired/play with people of similar skill… who would have known.

Amen. Padding an interrupt score would mean people are actually trying to use their toolkit.

What makes you think that? Because in pretty much any high level key, everything has a potential to one shot. If you don’t use every interrupt on cd, someone will die.

The metrics would be class and spec specific. All nuances of dungeon mechanics are also taken into consideration in the design and algorithm.

Precisely the point of my post. Having played through the system as a solo gamer, figured I’d share my thoughts.

I am glad you point things like this out, and it’s important to understand that a system designed well takes these things into consideration. Don’t worry, you won’t be punished.

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So then. Let me make sure I am on the same page.

“When you are doing content that scales in difficulty, historically its better to have the talents and gear that work best with your spec”?

Well. If thats all you were trying to say, ok.

I am pretty sure every single game in existence with talents, gear, and challenging content agrees.

Even raiding is like this at its base. Whats the alternative? Make everything so easy it doesnt matter?

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Herpa derpa derpity derp? What? What are you even trying to say?

Yes, please edit your post 5 more times because it makes no sense.

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I added one more line, asking for what is the alternative.

You made this post about the “history of m+”, which boils down to “when you do more challenging content, its better to have better talents and gear suited for your role/spec”

My response, is just…“ok…and?” Thats how its worked for any game with challenging content.

So I guess I dont quite get the point you are trying to make.

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No, it doesn’t boil down to that lol. Sorry wrong, back to the drawing board.

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You can just ask me what my point is like a normal human being if you don’t get it, you don’t need to fabricate random strawmans.

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It doesn’t? Lets recap.

Better gear suited for your talents and role.

I mean, this is the exception. But its been said every point in the history of m+, not just bfa.

so have better gear, right talent (covenant) choices? ok

I have no clue what you are even trying to say here. How is pugging killed? What goal post has been shifted?

Its the easiest variation of m+ ever, and pugging is incredibly easy to accomplish goals with, moreso than any other point in WoW’s history.

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This is starting to feel like the neural network thread.

Just sweep everything under some vague algorithm that can’t be actually explained.

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5 man content as “endgame” was the end of PvE in WoW best to ignore it.

This is just the nature of pug culture. I’ll also say, that in spite of all people on GD who talk about M+ like it’s spending a night in an insane asylum, that 99.9% of the thousands of keys I’ve ran over the years were entirely docile.

The other .1% could have been circumvented if I weren’t lazy and networked to find like-minded players to ensure that 100% of my runs are full of nothing but the most well-meaning players.

Beyond that, half of the people on this forum can’t even stay on task when discussing a topic. Why would I assume they’re intellectually capable of giving an accurate account of anyone’s performance? (Hell, I’m not even able to, and my account shows a history of doing content that’s supposed to be challenging, when the reality is I have good reflexes and bludgeon my way through content)

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You can’t push high keys in pugs anymore like you could in Legion. You can’t god comp in pug, it’s very difficult. You can’t pug raids because of the bad loot system. Pugging in M+ gets you 10 key levels lower than what you could achieve in a premade.

It’s not killed in the absolute literal sense of the word, but it’s not good like it was in Legion.

The “don’t worry, you won’t be punished” was giving off a vibe lol.

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Can this thread explain to me what the use of Bitcoin is and why it’s worth so much?

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