Sad to say, but I think I am though with doing mythic plus. 2s are way to hard for what you get out of them. We had a tank quit because of the difficulty of mythics and that is upsetting. I think it would be best if mythic pluses went back to the older way of scaling. Not the new way where a mythic 2 is like an old mythic 12. And if you can’t time a mythic 2 then you want to quit the game, cuss you are use to 2s being easy.
Fully agree! Must be the shadowlands team behind this design.
The old system was great for introducing players to the game mode, with +2s and +3s being pushovers. You could build some confidence and start moving up, even if slowly.
Now, M+ is really a challenge mode system that is going to gatekeep a lot of the more relaxed players from getting into it. And if that’s the case, there’s no real personal progression system other than Delves for them.
I like the new system, but I also miss the old system.
The old system, people stand in stuff until they can’t.
In the new system: people stand in stuff, until they can’t.
What changed is the number of levels where people can stand in stuff. It’s not fundamentally different.
You just instantly want too quit the game after failing a 2…
That says alot if your first thought is too quit instead of trying too figure out why it failed or trying too get better.
The combonation of delves + M+ squish is just causing issues.
Old system allowed for new players to get their feet wet and it was far less punishing. Players who understood mechanics had the opertunity to learn and get better at them and progress in keys while the knuckle draggers got carried through to a point of not being able to be carried any more.
The current system, from the first levels of 2 and 3 is very punishing in mechanics and the DPS needed to clear some bosses, while the reward is very pitiful. The Gear given out by delves has inflated everyone’s ilvl and injected a lot of players into content where their gear is adequate but their skill is not, and because the new system is so punishing there is really no good way to learn the mechanics.
The change to the M+ system was a very bad one. The vailed excuse of “Well no one played 2-9 so its fine to get rid of them.” is a poor one because yes thats the point, they are there to learn and move past, thats part of the process.
The current system is like throwing someone into the deep end of the poor with weights on their ankles and going “Oh man look no one can tread water!”
It would be like if they had 9 difficulties for raids between LFR and normal.
I’m sure the stuff people can stand in will slowly scale up until they no longer can as much or at all.
But heroics vs m0, that’s the only functional difference. DPS requirements are non-existent (by any realistic measure.) And some stuff will kill you if you just stood in it before.
People do not learn unless they die or others die.
And people will not want to learn or beable to learn if they can not progress past a mechanic because from the onset it can not be over come, and the rewards they are capable of getting for similar content are not able to provide them with the means to do so.
In some mythic 6s the city of echo, the DPS checks needed in there boarder on being that of mythic raid difficulty DPS checks. Some of the bosses mechanics are hitting as hard as mythic raids are but rewarding pitiful gear as a compensation. It would be like if Mythic raid was dropping champ gear.
If you run in, die to a boss over and over because the mechanic in question is so over tuned its killing not only you, but the group at once, it is VERY hard to learn from that, and most people wont.
While yes people wont learn unless they fail, if all they do in fail over and over with no sign of progression in some capacity most people will give up.
This is also kinda the problem too, there is no scaling for it at the moment, its a matter of you do or die, even in lower mythic like 2 and 3, things hit so insanely hard its off balance at the moment. especially for the compensation given.
You look at what killed you, and see what you can do to prevent it, if anything.
If it doesn’t kill you, you might not realize it’s their and just heal through it.
What in city of echoes is a dps check?
Gee, it would be like raiding for heroic gear while mythic plus exists, such has been the dynamic for so long.
Sorry i got the dungeon wrong City of threads 3rd boss on a 7+ requires DPS rivaling that of a Mythic raid.
You can do that right now, just get full champ gear and go do it, at least doing heroic raid rewards you with heroic gear.
Doing M+ is easily as hard hitting at Heroic, and in some cases Mythic raiding but giving out champ gear.
Some mechanics of dungeons you can do this, for example, mists, dodge ball, you can dodge that, ezpz to understand.
Stone vault, the healing out put on that is insane against the forge boss, so much so that blizzard alrady had to make adjustment hotfixes to it because there was nothing you could do to learn it, there was no getting better at it because the thing was overlapping abilities that was incredibly difficult if not impossible for people who are still learning to heal through it or survive it.
Most people if met with constant failing with little progression if any wont continue trying, and when that is happening even on M2s for some, they just dont try anymore.
The rebalance of m+ has caused that issue to pop up.
There is no reason for the M+ to have been squished the way it was, and there is no reason for it to not go back to what it was. Especially with delves rewarding the loot that the low key bracket should be rewarding anyway.
I honestly dont understand why anyone would be against bringing back the old M+ scaling and progression from DF1-3, other then just explicitly wanting M+ to be about high keys only and snubbing anyone who wants a shot at trying to learn it.
Third boss of city of threads is absolutely not a dps check. It’s a dance.
The same people struggling in +7 keys, will be able to do heroic?
Maybe first boss, second boss, but 5th?
It’s all the same track.
If there are no avoidable mechanics, use defensives. The real issue with the second boss is the overlap of cube and vents (and seemingly impossible to reach the safe spot.) But, I recently learned, that’s actually a huge skill issue based on how the fight works.
And I kept dying because I didn’t observe this thing, and the overlap didn’t consistently happen in the same fashion.
The dead keys levels of 2-10?
Like, people will stand in stuff, maybe stop at an 8 I guess. Instead of standing in stuff, and maybe dying outright in a zero right now. Is that any better? There is no improvement because they don’t care to learn.
It’s stand in mechanics, get healed through it or die.
Delves would then make people need to do a 17 for rewards. And people already find starting at 12s to be too boring lol.
Imagine that many more levels of no usable loot.