The timer in mythic plus has removed a ton of the social element that once made wow great.
Can we just instead of having a timer? Have a certain amount of lives instead? Higher Keys maybe less lives. That way we can bring strategy back to dungeons. Making survivability all that matters. Giving people the ability to actually socialize?
Changing from timer to lives would be significantly worse for M+ and even if we make the assumption that the difficulty would remain roughly equal, would put almost all the pressure on the key on the healer to the point where Blizzard would probably have to put soft/hard enrages on most of the bosses just to stop people stacking tanks or healers.
Socialisation would not return. It’s lack of existence in M+ isn’t because of the timer, but because it’s pug content where people expect to drop in, do stuff and then drop out when the run is concluded.
Socialisation in content is almost entirely in the domain of voice-comms in coordinated groups. If you want to talk to people, join a guild, make friends and do content while talking to each other in Discord.
Having a timer means you do have to strategize and use all of your available resources, including CCs, interrupts and dispels. In fact you have to have even more strategy since those are now limited resources and can’t be reset at will by simply waiting around for them to come off CD in between every pack.
And there is no way you’re ever going to convince me the latter is the more fun way of playing.
The timer is there to guide and encourage you to play smart, and sometimes take risks. It’s there as another tool to gauge you groups success. If you’re running short on time you may be experiencing a dps problem or had too many mistakes. If you have significantly more time left you’re ready to step it up and try a higher difficulty.
It’s okay to fail the timer, what’s not okay is being a jerk to people because of it. If the timer stresses you out then you’re focusing too much on that and not enough on your rotation and mechanics/utility execution.
Without the timer M+ is just delves and we already have that.
It’s honestly so tiresome seeing so many people coming on to the forums asking for M+ to essentially be removed in favour of stuff we already have. If you don’t like it, don’t do it. There’s multiple different ways to play this game and you don’t have to do them all.
I can almost guarantee that a set number of lives would increase the toxicity because it puts a spotlight on a person dying too much. Right now people can die with barely any time loss depending on the situation. People are also going to fight about waiting 1-2 minutes for CDs every difficult pack.
The people who play like this already are penalized. You list that things are limited, yet forgoet the most important factor, how long you can play.
Time is a nonrenewable resource, if it takes you 3x longer to clear a dungeon because you are waiting, that then becomes 3x fewer dungeons you can run. Given how loot is RNG, cutting your loot drop chances by 300% will definitely cause you to fall behind lol
You are still social in a M+ key in multiple different ways. So… no, it hasn’t removed any social aspect.
No, and quit trying to make M+ into something other than M+. What you are describing here are Delves and if you want to do Delves in a group, you can do that - nothing is stopping you from doing precisely that!
You regularly use CC in M+ and it is an open admission of anyone who doesn’t that they are quite bad at not just M+ but PvE just in general.
Stick to Delves, and this isn’t meant in a derogatory fashion - it is just me pointing out that what you want already exists, but it isn’t M+, so to argue for changes to a mode you don’t like to make it into something else that already exists is a really dumb idea.
Put more strain on the Healer when Warrior McGreyParse stands in the swirly and goes on a frenzy because we are down a life.
Slow the instance down because people will just wait for cds between every pull and instead of engaging with the party they’ll just pull up something on their second monitor/alt tab until those cds are up.
No, it wouldn’t be M+ then. The pressure is what makes it interesting and fun.
That being said, life happens - I’ve advocated for Blizzard to add one or two “time outs” per run that freeze everything including your characters, they could be 5 minute timers that need to be voted on by the group.
That way if someone needs to go to the bathroom, something else comes up IRL, or if you want to strategize really quickly it’s an option. They could also be strategical just like in sports, which is neat.
This season is nice, 10s are dumbdown easy, 25 deaths and you can still time it. if you want challenge 14-18+ is awaiting. So, whether casuals or pushers, everyone should be happy. normal and hc raiding are easier than ever. Mythic is mixed but most of them are doable.
Which likely won’t happen, the longer you take per dungeon, the fewer dungeons you can run per day, meaning you fall behind the masses that clear dungeons efficiently. You already don’t have a timer in M0, do you see most people in m0 sitting around for CDs each pull? I haven’t seen a single group do that yet, and i started playing in SL.
I think they’re working on long form dungeon crawls later this expansion, but we’ve also had mega dungeons before - did you enjoy those?
It’s been proposed before, but I feel it would be more stressful. Currently, average play is enough to still time keys up to +10 with 10-20 deaths. If the death limit is too low, one silly wipe due to a butt pull would probably make a lot of people just abandon the run.
Running smooth and fast is a lot more challenging than just hard ccing half the pack and slow walking the dungeon. You’d probably also end up making classes like warrior less popular than they are now (due to no cc) which is a feat in itself.
I wouldn’t be opposed to that. Sometimes life do just be calling you for a couple of minutes, and having a quick vote to pause shortly would be a hell of a good addition.
Classic has shown that with how much better people have gotten at the game over the years, the old strategy of CC’ing 90% of a pack was only necessary because Vanilla/TBC players were extremely bad by modern standards.
Even a simple kick rotation takes way more skill than “Sap Diamond, Sheep Moon, Trap Square then kill one mob at a time”, which was only ever a thing to compensate for people just not being very good at the game since the strategy is largely defunct in modern classic.