Hi guys,
I honestly just want to start a discussion on what you guys think of the idea of incentivizing playing Mythic plus for non meta classes by giving each spec their own ranking system where 0.1% title is given to 0.1 in your spec and not just titles but some simple rewards may be.
I don’t see any downsides of this idea so let me know but there are some of the positives that I can think of with may be minimal repercussions
- People will be directly motivated to play the spec they love and achieve rank 1 title in them even if they play meta main for overall rank 1
- More incentive to play on alts and try other classes if the system shares alt progression for rewards
- More people playing a bad spec means more people complaining meaning more feedback and hopefully faster resolution by Blizzard
what do you guys think?
2 Likes
I think they should just talk with people who play those classes more and see what the problems are and buff those specs in their weak points in M+ independently of raid. Especially if they are passive non-gameplay changing things like an extra 2928 hps and 4.06% damage reduction aura on each party member if you have a holy priest in your M+ group.
I think titles for the top 0.1% per spec is much better than just the top 0.1%.
However, the top 0.1% is such a small group of people it basically doesn’t matter.
There needs to be non meta incentives for the every person. And honestly weekly tuning would make this work.
Edit:
I change my mind. Top 0.1% by spec would bring attention to the specs that need help like you suggest.
1 Like
we all know balancing tuning is not a realistic options, which is why I was starting a discussion on some new direction which would incentivize ppl to play especially those playing at top level thus helping negate a little bit of meta mindset people have
I think balancing is the solution we should be going after. People are not going to like playing with teammates of non-meta specs, especially if playing the meta now means you play with non-meta teammates who get a title you don’t for being carried by your overperforming spec.
Now, if they only balanced the game modes separately, it might be easier for them to do a better job. Right now they have to be careful buffing specs like fire mage which is great in M+ and average in raid.
When raider.io hosts “break the meta” where you can’t use any meta specs in your group teams still manage to time keys within 1-2 of the top with meta stacked groups.
They even did last season when a full 5 man of non-meta specs like affliction and assassination (in the same group!) did keys 2 levels under what Exodia did
3 Likes
Honestly? The incentive for me to play my favorite main every season, regardless of pre-season tier projections, is that groups that don’t invite me because I’m an Rsham (in seasons where Rsham isn’t considered OP) are doing me a favor. I’ve spent years of my life learning how to play this spec to a degree where I can do relatively whatever content I’m interested in doing, and give the other 4 people in my group the best version of myself.
If they would rather have me reroll a MW (or whatevers meta right now) and be half as good, I would rather avoid anyone that stupid to begin with. lol
I’m alting a Disc right now. I’ve got a lot better at it compared to the first few days I started playing it, but I don’t have the muscle memory on it like I do Shaman. Stuff like that means a lot to me when I’m wanting to be useful.
3 Likes
I don’t think this will do anything.
Honestly if you want to play non meta you gotta play well and build up your friends list.
Every spec can do 20s with some work and get the best rewards.
The end result of any single spec solution is going to be meta/meta/meta/meta/non meta and that already exists in most groups as is.
1 Like
Even when holy priest was meta I hated them in keys. Least favourite healer in keys. Entire kit they have just doesn’t help the group. Pure hps squishy healer.
titles are account-wide.
people would just have a title-farming toon and a toon they enjoy playing. nd result would look the same in the queus.
1 Like
The only time I have seen this work well in other MMOs is in solo content. If you did this in WoW all the non meta title holders would be carries with 4 meta classes.
2 Likes
How is this change not helpful, isn’t more people playing the non meta spec directly correlate with more people complaining especially the top 0.1 people. If Blizzard did this, I already said that it won’t fix all the issues we have today but would help it bring the issues to surface.
As they have always done, never fix anything but take a step in the right direction?
1 Like
This or you have to use your own key for most of your runs. Playing FDK this season made me realize that.
Considering that’s already how most “non-meta” specs have to play in the title range, that’s not necessarily a bad result, depending on what you want titles to reflect. It’s certainly arguable that’s it’s a better situation if #5 Windwalker in the Region is awarded their title over #1000 Augmentation reroll, even if it doesn’t magically equalise everything perfectly.
“still” is doing a lot of work to understate things. The difference of 2 keystone levels is enormous.
Also, you’re talking about an event that happened in October, after both the specific classes and dungeons in general were overall nerfed.
https://raider.io/mythic-plus-spec-rankings/season-df-2-break-the-meta/world/warlock/affliction is the Affliction leaderboard, which features a highest of the odd +27 or +28. A lot of those “highest” runs are +24’s, +25’s, etc. That’s fairly consistent with the half-dozen or so other specs I browsed around.
That’s a much bigger gap than you’re insinuating: https://raider.io/mythic-plus-spec-rankings/season-df-2/world/evoker/augmentation
Unless you’re doing something stupid like going “Well, the top BM timed a +28 BH, and the top Augs were doing +30 VP, therefore everything is within a couple of level”, which is clearly not how anything works, I don’t even know where you got this “fact” from.
2 Likes
class balancing… I bet raid bots will give them a discount… i mean have you seen what a lowerish ilvl DH will sim at vers some other much higher ilvl classes… lets get people playing what THEY like XD my 2c… it’s not just the 0.001 % that will want this extra damage. its F’n HUGE how much more damage you can do.
Meta aside the idea of getting spec specific titles in general is super cool imo.
Like this season would obviously be Dream themed or whatever.
Making the title the top 0.01% of specs would help break the meta class stacking.
1 Like
the “meta problem” in the keys 99% of us do is not a tuning issue, and they can’t fix it by balancing. it’s a player perception issue that will never go away. bad pugs will always invite only the “strongest” specs, even if those specs are only strongest within a tiny margin of error.