Mythic plus and why it needs to go back to a legion style

Since mythic plus was introduced with each expansion its getting worse and worse.

Now with legion there are a few things why/what made mythic plus such a great new feature.

1- the obvious is that it was just a new feature that gave something a ton of replay ability.

2 - dungeons weren’t designed with mythic plus at the forefront. Blizzard had no idea mythic plus would have been as popular as it was. So each dungeon was made unique. Some dungeons had 3 bosses and some had 5 bosses. It made each dungeon feel different.

3 - Tyrannical and Fortified didn’t start until a +10. I think this is a huge reason why mythic plus hasn’t been fun that past two expansions. Keys didn’t have any affix until a 4. Which I think this is how keys should be today. A 2 should just be slightly harder then a base dungeon. Tyrannical and fortified makes a 2 significantly harder then the base

4 - the aoe cap. Now this a new problem with shadowlands. In legion each spec, well most specs, could compete with one another in mass packs.

Now with Bfa and shadowlands mythic plus isn’t fun or as fun as it was in legion

1 - the new factor is gone and affixes are the same recycled thing, but now we get seasonal affixes. And those can be a huge miss if they aren’t fun. Because now you are forced for a whole season to play with the seasonal affix for every key at 10 and higher. It was nice that legion didn’t have this. Meant each week felt different.

2 - now plus is designed with it at the forefront. Each dungeon now feels the same. Pretty much same timers, same amount of trash, and same 4 bosses (mists has slightly changed that which is a good thing.) it’s okay that one dungeon has only 3 bosses and a fast timer. It’s okay that we have a halls of valor with 5 bosses and a longer timer. It makes each dungeon feel more unique. Now each dungeon just feels stale.

3 - we now have tyrannical and fortified right away at 2 and above. With how dungeons scale keys really don’t need those affixes at all. But the truth of the matter is having theses right away hurts new/casual players from getting into mythic plus.

In legion a 2 and 3 were just slightly harder then the base. This meant new and casual players could see how mythic plus worked with the timers and also see that these dungeons were slightly harder.

Those players now see right away at a 2 how punishing some bosses and trash can be. This is bad for the health of the game.

4 - and we all know just how bad the aoe cap is.

Now probably nothing will change this expansion, but hopefully blizzard goes back to a legion style of mythic plus. It was truly the best time to do keys.

6 Likes

Honestly I dont even care if they remove this completely. Or add another affix so it’s not just tyr or fort week. Maybe reintroduce teeming as a 3rd?

I miss trash being "trash’. Not having to do 100 interrupts on a non-named mob.

Man what were they smoking when they did this decision. Player loves to pull big and AOE things down. We still do. But you can feel the annoyance w/ aoe cap

4 Likes

Tyr/for sucks, and I’d love to see it gone.
Aoe cap sucks.

We still have dungeons with more mobs, and some with fewer. Idk what you’re going on about there.

I like the seasonal affix concept, buff not all seasonal have been fun.

Legion mythic+ also had the good fortune of legendary drops being tied to their participation.

Frustrating for minmaxing maniacs, but it kept participation in the system high throughout the entire expansion.

  1. Each week still feels different when I’m doing 15s. It’s kind of hard to not notice stuff like Storming or Spiteful.
  2. You and I must be doing different dungeons because every dungeon feels radically different, with different trash mechanics and a pretty even spread of dungeons with 3,4,or 5 bosses.
  3. Tyrannical and Fortified were added to all key levels to make it not be a difficulty spike at level 10. It means there’s a slightly bigger entry spike going from a +0 to a +2, but it also means there’s no spike later going from a 9 to a 10. I prefer how they do it now much more than in Legion.
  4. I do agree that the aoe caps feel bad. Either have it apply to everyone or no one, don’t have some classes that can ignore it and some that can’t. It feels like the dungeons weren’t designed around the aoe cap either as there are pulls in many dungeons that will naturally have more mobs than more classes can hit due to aoe caps.
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i like tyrannical and fortified as affixes personally. I def think there should be another meta affix added though because tyrannical is arguably the most boring one, since it just makes boring fights longer. I think you get to see like maybe one extra ability on 2 bosses with tyrannical and that still doesn’t make it a cool affix imo.

We’ve been overdue for another meta affix for a while now…I think many people have complained and just not participated in Tyrannical weeks due to how tedious they can be! :sleeping:

you’re telling me you didn’t like beguiling void fort week. So much fun to be had on that affix.

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also I more thing I miss in legion m+. LET US CHANGE GEAR IN THE DUNGEON.

4 Likes

NO. It’s a VERY MAJOR spike. It’s like saying there is only slight difference between LFR and Mythic raid. You do +15. Good for you. Every week I see one of these afixes I KNOW +2 is a top for the week.

Eh’, think that’s a weak out to give them. Think just calling it out as poor dungeon design compared to prior expansions is a far more accurate statement. Only being marginally than BfA shouldn’t be a metric they’re happy with.

And it’s not like timed dungeons were entirely new in Legion, they had challenge modes the 2 expansions prior.

I understand their argument for doing this as the jump from 9 > 10 was horrendous. But I think just removing them entirely and tweaking the scaling should have been the solution. Not making it present on all keys.

This just needs to die in a fire. Unfun and cruel experiment that has gone on way longer than it should have.

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well yeah i completely agree that tyran and fort need to just be gone. Balancing dungeons would be so much easier if they were gone, but knowing blizzard they will keep it in.

That and titanforging. Both legendary bad luck protection and titanforging gave good players a reason to find players with low keys to help. They have since removed any incentive for better players to help strangers. I guess that’s all part of the “you people don’t deserve help” mantra of the current game.

There was a graduated learning curve in Legion. You could take your time and learn. That’s gone now. I guess the plan is to keep players from doing dungeons until they reach max level and then have them buy tokens to pay for carries.

The fact is that mythic+ was entertainment for the masses in Legion. It no longer is.

3 Likes

Pretty much all this right here. The AoE cap is just stupid considering some how schizophrenic they were with who gets an exception to it. Tyrannical can just go die in a fire.

1 Like