As many guilds we are working on this boss and I feel there are things that make it more frustrating than needs to be.
1: breaking the eggs require 2 people per egg. Issue is the circle to break this egg need to overlap both eggs and at times it does not register. I have had instances where my circle in on both eggs, same as my duo and 1 egg does not break. a 0.5 yard leeway would go a long way in making this less frustrating.
2: Visiblity and swirlies.
Again purple stuff on floor, undefined swirlies that should have been circles, perfect circles would make this more visible.
-
Please STOP making swirlies without making them draw perfect circle with perfectly defined contour.
-
Please STOP making swirlies as a mechanic that is not highly contrasted with the floor of the room.
-
Please give ACCESSIBILIY option to highly contrast swirlies.
-
Please give the option to completely DISABLE ALL other players spells effects, ALL OF THEM. Casters dont care, melee visuals needs to get better.
Bug: if a melee jumps and was the target of swirlies, there will ne no swirly on the ground and the melee will get globalled by an invisible swirly. this needs to be fixed.
Bug 2: Travel time to swirlies in melee is way faster than in range (intended?) . The closer you are to the boss and the harder it is to dodge. Please give additional time between the floor telegraph and the swirlie hitting. Swirlies should never be under the boss.
Issue: when trying to break an egg you might get targetted by a swirlie at the same exact time you are positioned to break an egg. it happens once every three rotation of breaking eggs. Dont know if intented but really unecessary for a fight with so many things already to do.
Looking at logs melees are the bulk of damage taken by swirlies. A few reasons are listed above.
Additonally can you please give other classes the equivalent slow cast speed warlock curses have?
Can you please stop designing raid bosses that require at least TWO DK tanks to make them easier? suggestion are:
- give DK dps aoe grip
- give havoc demon hunter chain sigil
- give vengeance demon hunter a better chain sigil in terms of both cooldown and range.
- give druid tank asuper vortex that act like a grip.
Thanks for reading this rant. I cant belive I am still ranting about boss design and abilities visibility after 20 years playing this game.
Xyvesa coming next, I know the boss is bad, everyone knew it on beta, expect another post.