Mythic-Only Sarkareth Mount Customization

I think both sides of this debate has a point.

It wasn’t unreasonable for people to think this skin was going to act just like the first skin. It’s also not unreasonable to point out that heroic then mythic raids since Wrath has had a special raid mount, not available to the lower tiers of raiding.

However, Blizzard should have been more diplomatic and headed this debate off at the pass by giving a bustin skin for mythic and the normal skin for all difficulties. I genuinely think they enjoy watching us bicker.

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That’s valid, I’m at work at the moment and can only use my phone. I think it’s one of the early legion ones. If I can’t find it I think its fair you discard my assumption of intent. However even without that, there is precedent that initial raid tiers don’t have mythic end boss mounts going back to the inception of mythic as a difficulty, and going back further if you consider mythic equivalent to ‘Highest difficulty at the time’.

Indeed. This is where communication matters the most - when players are simply trying to understand their intent. “Weekly round-ups” and the like might look great to an internal supervisor, but they functionally aren’t the communication that the playerbase is actually looking for.

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But if we’re ascribing intent, I can just as easily say that they established a new precedent with the Raszageth skin that is more valid by virtue of being more recent.

Id say it depends if you give more weight to recency or consistency. Both are valid but as you say neither inherently proven.

And I’d say it’s purely academic as neither of us know the actual reasoning, unless it was commented upon in an interview that I missed.

That mount is ugly.

Bummer I was never able to get the Razzy glyph and was hoping to get a second shot at this one. =(

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Indeed, the facts that we both have access to currently are that we’ve never had a mythic only mount from the first raid of an expansion. And that the first raid of this expansion was the first to offer a mount at all, which was available as a rare drop on all difficulties. We’ve also had a mythic only mount from the second tier of every expansion that had a mythic second tier (MoP only had one mythic raid, being the final one).

Everything else is up to interpretation, I should have been more clear.

We’ve also had two mythic 3rd tiers that didn’t award a mount, being EP and ToS, as 3rd tiers that weren’t end of expansion tiers. It’ll be interesting to see if this is a 4 tier expansion, and if it is if they return to the mount skin from all difficulties or don’t do a mount skin at all given previous expansions.

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Mythic is more like the original set of limitations and Blizzard changed them when it’s added new difficulties.

Rigid raid size with raid ID lockouts is exactly how raiding had been done from vanilla to 5.4 SoO in Mists which added flex. Boss lockouts may have been a little earlier I can’t remember exactly, the point is mythic isn’t what has changed, it’s the other difficulties that changed.

At this point the game doesn’t need bandaids but actual changes that’s going to make the experience better for the long run instead of making changes that we know the players will take advantage of and blow up in the community and Devs face over time.

True, Devs didn’t embrace a single static size for all the raid difficulties…instead they created this split between a raiding path flex and Mythic being locked to 20man.

M+ already has some massive changes, its about time Devs check raiding scene and its low participation for the max difficulty compared to the previous ones.

oh boy another thing for the top small % of players

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I do think some level of flex mythic, maybe 18-22 instead of 10-30 and boss lockouts instead of raid ID lockouts would go a long way to help out guilds at least make some attempts on bosses.

I don’t think it would increase clear rates though. Challenging content, by definition, is going to have a low clear rate.

I understand that, I checked raider. io for data and there’s 18k Normal clears, 13k Heroic and only 1.6k Mythic…Maybe it should be around 4-5k at least…

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The only way that is happening is massive nerfs. Accessibility changes won’t raise clear rates like that.

If there’s a drop of 87% from Heroic to Mythic, I’d consider that some accesibility changes should duplicate at least the amount of clears, there’s a lot of good coordinated teams on heroic that clear this difficulty really fast but don’t reach the 20man, also it’s not only 20man, usually you need a bench if someone miss raid night, there’s more compromise with a static size.

Its to sell tokens, even Dratnos said it will be sold.

Blizzard spend’s to much time, resource and money on content so few do.

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The only thing consistent about mount rewards in raids is that they’ll always be inconsistent about it.

Sometimes they’ll only be available on mythic difficulty… except when they’re not.

Or they’ll only be on the final boss… except when they aren’t.

Maybe there’ll be one. Maybe up to three. Or none at all. Or maybe even multiple different mounts from a single boss.

The final boss of the expansion should always give a mount… except when it doesn’t. (looking at you, Sunwell)

The 100% drop chance mounts will always drop to 1% at the end of the expansion… except when they don’t. (looking at you, Obsidian Sanctum).

The raid achievements will always reward a mount, too. Except when they don’t. (looking at you, Tomb of Sargeras).

Point is, Blizz can, and will, do whatever the hell they want with mounts in raids. There’s literally never been a pattern to it.

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Yeah, just hopped into this conversation and it’s kinda sad for those who don’t have the time to devote to raiding. People like me will just complete the free trial quests so the next expansion will allow me to go back to dragon flight.
I seriously hope dragon riding will be allowed outside the isles in the near future, in that case, I’ll just unlock it in the next expansion and enjoy it then…