I don’t think it’s a big deal. It’s good that they’re giving Mythic Raiders something every once in a while
Blizzard caters top raiders way too much and I do believed that rest of WoW community are sick of it.
There’s people out there would paid 5M+ for a raid mount.
I mean pvp has been abandon for long time and blizzard doesn’t seem interest of fixing it. I really want to see flex raiding for mythic raiding for raiders who want to push themselves into mythic progression without worry about attendants. 1-2 player can punish your entire raid team just because those players didn’t bother showing up while rest of your team wants to progress.
I’d like to see the mythic mechanics during its current patch instead of next patch or expansion when I want to grind X/Y cosmetic, but I never reach even 20 players and usually Mythic cores have 20 + bench, the logistics are too much.
Am I the only one who doesn’t care because I think it’s fugly?
Oh I did this thread based on the % of groups clearing difficulties and the rewards provided for difficulty, moving from all difficulties to only Mythic and the size / logistics in the raid scene on this game. The cosmetic aspect will change from 1 player to another.
They really don’t. Blizzard doesn’t cater to one side or the other.
Up until Dragonflight, raiders absolutely were their top priority. I do think that they have gotten better with that overall, at least for now.
I won’t make the argument that Blizzard puts forth the most effort towards raiders. What I disagree with is that they exclusively cater to the top raiders.
It wasn’t exclusively towards high end raiders, but it was pretty dang close.
Mmm Devs created a whole difficulty with a set of limitations different from the previous difficulties , other games just change the difficulty and not the logistics to get into that difficulty.
It’s great for their encounter design but it shows the massive drops between difficulties.
Sylvanas, Jaina, Gul’dan and Blackhand were all season 2 Mythic only mounts for their respective expansions. This is normal pattern for Blizzard.
I disagree. There have been many cases in previous expansions leading up to now where they’ve made decisions that played against what the top end wanted. Biggest red flag of last expansion was Covenants.
I’m not understanding. Those limitations make the entry harder to get into. In fact their lack of updating recruitment tools for guilds has hurt Mythic teams since you have to put so much effort into finding one that fits your schedule. This is definitely not the design to help the top end players
Except there were other mounts available from those raids too, so…at the very least, I think that they should have added something else for the general population while giving mythic raiders something shiny.
Agreed. I didn’t mind that the Razageth one dropped from all difficulties.
I only really do LFR these days and it took me several 10 stack wipes (through no fault of my own, of course) to get it to drop. When we downed the boss and it dropped for me I thought “Rightfully so”
World race has been overhype and its over within 2 weeks. It sadden me when I see a guild to struggling to get 20 people because of burns out that end up either cause a break or disbanding the guild. I want to find solution to help the little guy out.
Sure. that’s fine. I’m just stating those bosses all had mythic locked mounts.
Blizzard with the good old Bait and switch, gets you to buy the expansion and expect they have changed there ways to be more accommodating to the people who are subsidizing the game the Non 1%ers. I really would like to know why they reverted back as Raszageth’s form was non mythic locked and was a welcome change. Also the whole selling point OF THE EXPANSION are these “Dragon riding” mounts. Why get the game if they are going to do this honestly would tell people to steer clear.
To start, everyone hated Covenants, not just raiders. In my opinion, they were only tolerable when they went against their own design and made them freely accessible and changeable at the drop of a hat, and when they removed a lot of the needless time gating.
Exactly, this doesn’t help top end players but created this niche % of “top end players”, because groups that clear the previous difficulty can’t get into the next difficulty due to this requirement, even Max from limit mentioned several times that 20Man is an issue but now it’s impossible to fix due to the whole balance for the fights. 20man mythic provides a better scenario for encounter design but limits the raiding scene for a lot of players.
Right but you understand what I’m saying though right? Blizzard observed all the feedback that came from the beta, and yes that includes top end raiders, and decided that they were going to do what they wanted to do regardless of anybodys feedback. That’s my point. Blizzards decisions are their own. The only reason Dragonflight is the way that it is imo is because they spent xpac after xpac not listening and watching it blow up in their face.