At the end of the dungeon, replace the gear drops that people get with a token. So if a dungeon awards three drops, it would instead award a token to three random players.
Each dungeon has a vendor with each of the items that can drop from that dungeon.
For three tokens, you can purchase one specific item from the dungeon vendor.
Or, for one token, you can get something immediate, but it’s in a mystery loot box and awards a random item of your loot spec from that dungeon. (Just like now when you get a random loot drop.)
Upgrades work the same as awakened bullion. Flightstones + crests.
So you can take your chances with each individual token, or save your tokens and pick and choose. Seems like built-in bad luck protection. What is the downside?
5 Likes
Blizzard thinks RNG is great. They figure if it takes you 60 runs of one dungeon to get the piece of gear you want from it, well thats great cuz look at all that engagement! Then scratch their heads at why people get sick of it and quit.
3 Likes
yes i support this - so tired of doing the same dungeon 75 times and receiving the same belt 10 times in a row.
there is literally zero downside to your suggestion - however, i guarantee there will be people who come into this thread and attempt to manufacture downsides that don’t exist because they enjoy it when blizzard doesn’t respect their time.
The Hearthstone event led to discussions of RNG rewards vs deterministic rewards, with some players stating that being able to math out how much effort is required to obtain rewards wouldn’t lead to discouragement. Then Blizzard announced Plunderstorm and the forums were filled with player complaining about the amount of effort required to obtain everything. Same with Remix.
In both cases Blizzard would have received less complaints if they started with lower costs, but they’d never find a value that pleases everyone. Especially once players realize that deterministic rewards means no one is trading unneeded winnings.
1 Like
i’m gonna be real here - i loved plunderstorm, i even played it so much that i got the Plunderkind achieve for 1,000,000 plunder.
but i will agree that 100,000 plunder to obtain all of the cosmetic rewards for wow was WAY too much for the average player.
it should have been half of that at the start and that would still have felt like too long of a grind.
If the total rep needed was 50,000 and that included all of the increase to plunder plus the double rep bonus, then that would have been a fair grind for a limited time event.
1 Like
Likely too efficient for their liking and might further lower raid participation.
They should probably put more work into raid loot quality and quantity before or alongside any changes to m+ loot.
You’ll likely get several posts in here later from raiders pointing out how lucrative m+ is in comparison, but I don’t know if blocking m+ changes due to raids sucking is the way to go.
I’m not sure how they feel about players doing this. They seem to design content that’s really hard or requires a lot of time and effort to overcome but then they don’t expect it (and try to limit players) when we do ridiculous or tedious things to circumvent or speed through stuff.
It’s like there’s two clashing designs sometimes.
I was presenting it from blizzards view and even said I don’t think it would be right to hold back m+ due to raids sucking.
i guarantee that giving people more deterministic gearing from mythic plus will not lower raiding participation because the best loot still comes from raids - IE: trinkets such as Rashok’s Molten Heart, weapons such as Djaruun, Pillar of the Elder Flame.
In fact, allowing mythic plus to have a more efficient means of gearing would very likely INCREASE raid participation because people will have extra time to raid instead of spending 20 hours in one dungeon to get a piece of loot.
ALSO, people will find it easier to get into pug raids if they can gear themselves and become a more attractive applicant in the LFG.
thanks for your time, friend 
Not going to lie, going a few dungeons with nothing only to get some dinky item I won’t use is pretty dull. I’d love to gear a bit faster and with items I actually want.
Don’t think I’d ever commit to full time raiding again myself. The time commitment is too much for me these days and the harder you push the less rewarding it can be sometimes due to the way the vault and prog work.
genuinely, most normal people do not enjoy raiding.
well, perhaps they enjoy the concept of raiding but not the actual act of raiding.
it can be fun to engage with challenging content and get an achievement killing the hardest boss in the game (something that you will never achieve in mythic plus because mythic plus is simply un-ending difficulty).
but who in their right minds wants to dedicate multiple days per week to raid?
like who wants to tie themselves to a game every tuesday night and thursday for the foreseeable future? Most normal people like to have an open schedule so that they can go out and spend some time with friends if something comes up that is interesting to do - this is something that is frowned upon in a higher end raiding guild.
and it is understandable that mythic raiding guilds want people to have very high attendance - basically 19 other people are depending on you to show up so that they can raid that night.
normal people simply just don’t want to commit time like that on a regular basis.
mythic plus is fun because you can play whenever u want - even if you have a set team, it is only 5 people so setting up a time to play together a few times a week is much easier.
tying yourself to the same schedule as 19 other people for two years at a time? no thanks, never again.
i like to play mythic plus - and i would personally love to see all raid loot not function in mythic plus - and then make all mythic plus loot not function in raids.
You’re right.
Remix and even some fated raiding has reminded me how much fun raiding can be in short bursts or just mucking about on discord.
Finishing off a tier was fun, but rushing home from work to eat dinner and jump in raid until it was time to sleep was draining for me. Especially if it’s prog and you’re going weeks with no new kills.
I’d rather run dungeons each week and be able to spend time with family whenever I wanted
1 Like
I like the idea. It could be a little easier though, I would say just give one token every dungeon to all players and put all the dungeon items for sale for 15 tokens. The regular gear could still drop in the dungeon.
1 Like