Mythic+ Miserable Design

Mythic+ needs some form of overhaul with potential addition of Solo Queue Up system.

The current system is an abysmal time sink of constant pugging with absolutely minimal satisfaction, its in fact so disgustingly flawed that players don’t even want to list their own keys. So you may say if you’re in LFG for 18s+ well there’s not a lot of people doing those keys so that’s why there is only handful of keys in LFG at a time. However if you list your own key there is immediately somehow 300 players in your que around your IO or even higher.

The problem is that

10% of them are there for reroll and don’t gaf if they brick(its your key ofc not theirs)

40% of them want to time but it has to be perfect, at the smallest inconvenience its FF because its not their key and they don’t gaf(its your key ofc not theirs)

50% of the remaining players are a mix of people who actually put in a genuine effort into timing and will stick it thru even if its close(respect to those), or bunch of boosted make a wish foundation kids that somehow got past 3k in some kind of miracle and now are just drooling on their keyboards in keys they have no business queueing for. Or a very small minority who are decent or even good just genuinely trying to improve individually and get better at the game and get things done(also respect)

Remove Specific Dungeon keys, and just make an universal key. Absolutely the most horrible idea anybody can think of is to RNG keys and keep getting the same 2 dungeons over and over again for no reason especially at higher keys. The entire point of Mythic plus is to challenge yourself to a higher level and improve and attempt things at a higher difficulty NOT TO SPEND 4 HOURS DOING THE SAME 3 DUNGEONS AT A LEVEL YOU’VE TIMED ALREADY.

THIS IS A GROUP ACTIVITY - Why are YOU getting punished if somebody decides to brick your key or surrender a timeable key because of a minor inconvenience?(Great now you have to run 2 more keys at best case scenario to ATTEMPT to advance -NOT BECAUSE YOUR GROUP TRIED - but because you got somebody boosted, bad, griefer, doesn’t care because its not their key) Potentially look at some form of group wide:

REWARD/PUNISHMENT for bricking a key that will actually force players to put in the same effort into other people’s keys as they do in theirs. Aka if you don’t time it everybody’s key goes -1 down to the lowest level key they have timed. If you do time it everybody’s key goes +1 up to the highest key they have timed. Something of the sort COULD fix a lot.

Solo Queue Up system could be something as simple as keeping players within 50io under and over within the key and potentially lower if you are higher io. Something like if you are 3000 and you Que up you only match with people between 2950-3050. if you’re 3600 you only match with people between 3575 and 3625 etc. The whole point of this would be to eliminate spending the same amount of time it takes to run 2 keys to just sit in LFG or look for people for your own key

Group Activity point, I understand that Mythic Plus is designed to be a 5 man, however this doesn’t mean everybody can find a 5 man and some don’t even want to which creates a flaw. Further past +15 its increasingly more difficult to find players to consistently group with. I would love to see a statistic of how many 5 Stacks are running keys between +15 to +20 or anything under MDI level stacks. The same reason you only see probably 10% of stacks between 2-3-4 man in your LFG while the rest is all solo players. The ever growing of the casual players EGO also makes it disgustingly not fun to even want to run any lower keys due to them wanting 5000IO in their +15s when that’s their peak and you’re listing as a 3600/3700+ current season main, but I guess that’s more of a social issue than anything.

I understand player retention systems to some degree however people will spend MORE time playing the game within systems that are actually enjoyable and challenging rather than just miserable and challenging. So much of the time sink alone can be eliminated WITHOUT granting players ANY form of advantage or anything of that sort, just simply build the system better.

4 Likes

doesn’t need a solo queue, also how does having a solo queue stop people from bricking your key?

no, it isn’t

17,000,000 keys run this season in less then 2 months, seems pretty good at player retention.

Sometimes a problem is YOU problem

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I really agree with all this. Something HAS to change. People will ruin your key in the first 3 minutes and it makes me want to quit the game.

Always some cringe lord saying this garbage.

Then stop pugging. Make some friends or find one of the multiple discord communities to find a group.

1 Like

Other games exist. Go play Fellowship.

Solo Que saves you a ton of time of sitting around looking for people rather than actually playing the game, that would be the entire purpose of it. Do you value your time or do you prefer to way 30+ minutes between keys?

Also throwing out some random statistic without a point to it seems kind of irrelevant, my main point about a lot of this was progression not the billion people spamming 10s for gear or doing keys for things other than progressing and climbing.

Fellowship had solo queue and wait times up to 2 hours lol.

Queue doesn’t conjure adequate players.

It tosses you into a group (that may suck) and you want to leave immediately if it were possible. And if you can’t, maybe you become such a nuisance that other people want you to leave.

2 Likes

You want this system yet you’ll just be in the same boat with a different problem of being hardstuck.

Get better at the game and all of these imaginary mental gymnastics issues disappear.

Let me guess:
Since you mention 18’s like it is some some of flex (faceroll content for anyone competent).
I’m going to assume we’re looking at a week 4+ aotc green maybe blue raid logs.

The first is a red flag, the second is a blaring alarm.
Most people see Ula’tek necklace as a litmus test, does your character lack it?
Why would someone take you to their group over some one much more competent?
Why do you feel entitled to a solution that you might be the problem to?

I dislike raiding with a passion but I still do it pretty much every tier, just simple pug no voice runs. Even if gear isn’t there you still clear the raid as a pre filter for groups.

People don’t list their own keys because it’s a chore having to check logs of most likely “bad” applicants.

It’s wild that people want or feel entitled to do the top 10, 5, or even 1% content and they are incapable of even playing their character to even the top 20%.

Feel free to post your character and prove me wrong.

Yeah that’s just…SO… easy.. let me just do that

It literally won’t, you can look at Solo Shuffle now for that data. If that ever got implemented PVE’ers are going to be in absolute rage fits when they get stuck waiting longer because tanks or healers (def gonna be tanks though) won’t que up to carry randoms when they can just pick their own groups in the normal lfg like arena is currently.

Lmfao
FIrstly - no flex was intended or put anywhere in the post, I listed examples

Secondly - Logs are an absolute joke, and the most irrelevant topic average gamers love to bring up because they thinks it correlates to their actual ability. There is a plethora of 99 parse/4k io absolute bots

Third - People don’t post their own keys because majority of them are absolute rats and would prefer to get their key carried or hop in somebody else’s to be a subpar player

I like how you’re listing the most irrelevant content like it means something “4 week AOTC” CE is a joke and so is the rest of the game unless we’re talking MDI or what top 50/100 Guilds.

“link me your character” bro are you even a gamer or are you a WoW gamer is the peak of your ability Mythic+? Any top500 in any titles? Any Famed Slayers? Any top100s? Any Rank 1s? Any Pro or even Semi pro tournament wins or high placements? to be talking like you are some kind of game genius while you can barely comprehend a point somebody is trying to make lmfao what I just read makes me think you’re either a casual that thinks you have some kind of accomplishments worthwhile to spew that nonsense, or you are genuinely too dumb to comprehend any of the points I made regarding a system that can use improvement.

This is a massive issue because it’s a wholly artificial bottleneck that stymies progress

The other problem of course is Blizzard’s garbage balancing and lack of consistency with raid buffs.

the only change your requesting is one I can get behind.
Why not make M+ designed more like delves so people can target the ones they want.
The only downside is that they have to put guardrails in to keep ppl from skipping and you’d have to have a group that is “eligible” which might even further shrink the available player pool.

I can also see a lot of people really coming out strongly against a system like that if they are able to consistently skip levels every season and still progress mighty fast. So even this one is still not perfect.

Im just tired of getting dungeons ive already timed. Also looking for a tank is horrid. When you do find one, they cannot pass a M+16 skill check. Im about done with this season myself.

1400 player wall of nonsense.

I think this would kill pugging, because nobody would be willing to ever risk their keys being degraded by some rando group that was bad.

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As someone aiming for 1%, I can confirm it is absolutely abysmal. The dungeons are horrible, too many casts, bolts do way too much damage, too many bleeds, poisons, raid buff meta. There’s a list.

Sorry, mechanics exist. lol.

I can definitely get behind the idea of a “universal” key (or, really, no keystones at all) since there’s really zero player benefit to having a randomized key. Most players just mindlessly farm a singular dungeon until they get whatever specific pieces they wanted out of it, then do the same for the next dungeon on their gear list. So just letting people who use their own keys do this a bit more easily instead of having to constantly try to get into someone else’s key group for a specific dungeon is a nice quality of life increase.

As for the rest of the stuff- almost all of these problems stem PURELY from the fact that… there’s barely any players who even WANT to do keys above, say, 10s or 11s. A solo queue isn’t going to get you a better group for an 18+ any faster since the total pool of players trying to do anything in keys of that level or above is objectively too small. There’s also no meaningful way to actually rank players to even remotely guarantee the players you get grouped with would clear the key in time.

Doing higher level keys generally has the same issues, and thus requirements, as doing mythic raiding or higher end arena- you REALLY should be finding and sticking with a dedicated group for it. No automated tool or function is EVER going to fix that or be a replacement for it, nor can it even act as a stopgap measure/bandaid simply due to the lack of player pool size at the higher end of things.