Mythic Lockout ID is a problem, please change this

Hello, so I was doing Uldir in Mythic dificulty and we killed Taloc (The first boss of the raid), but then the raid disolved and I tried to join another one that was on M.O.T.H.E.R (The second boss of the raid) but I cannot join because of some lock out ID or something. This needs to be removed so people who killed 1 boss does not have to make a WHOLE new raid just for them to be able to continue doing the raid. Please change this. This is a very clear and simple problem.

4 Likes

No, this is not a problem.
No, nothing needs to be done to “fix” it.
No, nothing will be done to adjust this.

This is how mythic raiding has always worked, as it is not designed to have people jump around from group to group.

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I agree that this is a problem.
If you are going to let people do random mythic then let them do random mythic.
After the “top 100 race” it should become pug mode.

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It’s not a problem. Mythic raiding is and always has been designed to be done in a guild. The fact that some people are able to pug it, fine, but that is not the intent so nothing will be done to facilitate something that isn’t intended.

Join a guild, do guild runs for mythic. Lots of 2 night a week guilds that are casual enough to not be too demanding.

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You aren’t signing up for a “random mythic”.

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The counter argument to this is that Heroic worked similarly if I recall from Vanilla through MoP. Look where we are at now.

While I agree it is basically reserved as a “guild” activity, again raiding has seen large changes over the years and if the focus is more around the “single player” environment then Mythic will eventually have the same fate as Heroic.

The more logical fix is to not open it for crossrealm until the expansion is over. Then all these pointless complaints by you and the OP wouldn’t exist.

This isn’t content intended to be pugged and this idiotic mindset that it is is the problem that needs fixed.

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Mythic is the old heroic. It hasn’t changed outside of the number of bodies required.

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Not an issue, you want to raid mythic join a guild simple as that.

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What if your hours aren’t the same every week?

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Thats not an issue with the game. The game isn’t going to fit everyones needs.

Find a guild that fits your schedule.

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Why do people have to be in a guild?
After blizzard releases it for random pugs, that’s when the enforcement of “guild only content” ends.

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They don’t have to be in a guild. As long as they’re willing to play by the rules of mythic, they can pug all day and all night.

Being in a guild just makes it more likely to have success. But if you enjoy banging your head over and over again against the wall of pugs in the hardest content that’s your choice. Just don’t ask for the content to be changed to suit you because you won’t do it a way that will work better.

5 Likes

I don’t mind failing numerous times,
if the loot lockout was the same as heroic ( AFTER THE BIG RACE, NOT ASKING FOR BEFORE )
than lots of people would be willing to try “1 boss per day” sort of thing
I see this complaint many times in 2/8 mythic runs.
people ask “why cant I try again the next day, with new pugs” ?
not trying to take away the special guild race
but when blizz turns it to pug-mode it should become pug-loot-lockout.

1 Like

The current system is fine. The normal/heroic lockouts work differently because of the flex system. Since mythic is a set 20 man and designed for a coordinated group the raid id system works.

If they swapped mythic to the current heroic lockout system it would be an overall negative. The player poaching and guild swapping to get loot from other guilds would be rampant.

Also for Uldir it just so happens that the first 2 bosses are face roll easy. Like both are easier than some heroic bosses. Very very few if any pugs have actually killed Zek and you can see that on wowprogress when you look at the number of groups that have killed Taloc/Mother compared to Zek.

My advice would be to join a guild and ask to be a backup. That way if you can only make 40-50% of raids they will know but will still keep you around to fill when they don’t have their full 20 online.

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These numbers are because people get saved and then cant do the other ones the next day.

No these numbers are because Zek is a HUGE step up in difficulty from the first 2. The coordination and mechanics are such that if 1 person makes a mistake it can cause a wipe. For Taloc and Mother you can have 5 people die and still kill both with little to no problems.

My guild killed Taloc in 2 pulls, Mother in 5 pulls, and Zek in 44 pulls.

Edit - The difficulty of the first 2 bosses on Mythic should be easy for you to see since your armory shows you’ve killed them multiple times but have not killed Heroic G’Huun. Zek is much much harder than Heroic G’huun.

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So what if it is more difficult than the 2/8 ?
do 2/8 on Tuesday
zek on Wednesday or Thursday
try for Vectis or fetid later on in the week
people are UNABLE to try in the pug setting past a single chance.
so if they don’t do it in ONE SITTING, that’s it ?

What I’m trying to tell you is, your pug won’t kill Zek. With the current mindset of pugs, very very few people are going to sit thru 20+ wipes. You are lucky if they stay for 2-3 wipes.

People who have done Zek know this and I guarantee if you make a mythic group next week and say you are going 3/8 in one night, half the raid will leave after Mother. Because they know 99.9% of pugs have no chance on Zek.

4 Likes

I don’t mind if the pug fails,
if blizzard is going to turn on pug mythic raid capability than let us do it day by day.