This was originally posted in General Discussion If it is against the rules or something to post the same thing in a different section I am sorry and will delete the other one!
Maybe it’s only my perspective, but I feel as though M+ is a little lackluster in terms of player reward/recognition for higher-end play when compared to its equivalent gearing systems of the game.
For example, if you and your raid worked really hard to kill N’zoth on Mythic, BOOM! You have a one of a kind mount and a title. You and your 2’s partner worked all season to get to that insanely high CR? BOOM! You have a completely unique shade of the Season’s transmog, probably one or two mounts, and an Elite PvP title to show your friends. And to be fair, M+ does have a couple rewards as well for timing every dungeon @ 10&15 like the rank 4 meme beam. What it doesn’t have, however, are “Feat of Strength” achievements like the “Hall of Fame” for a given raiding season.
How awesome would it be if Blizzard designed a U.I. that could track not only the rankings of each class, but also each spec, and even how each team of 5 did together! That way, no matter what your goal was for that season, you could search how you did against others competing to achieve the same thing! It could even be filtered by region, world, server, or whatever goal you are trying to achieve!
You might be asking at this point, “Well what achievements would they give out then if there are multiple categories?”
All of them! (E.G. Season ______ Top 100 Fury Warrior, Top 100 Group of Five, Top 100 Tank, Top 100 Healer, etc. etc. etc.) This could also encourage class & spec diversity.
Any feedback or additions to this UI idea would be awesome!
More like the opposite effect. However it would make blizzard look quite embarrassed at the laughable state of M+ class/spec balance as you go to higher difficulties. For example specs with poor interrupts and/or mobility in situations where both are important.
M+ overall needs a billion times more developmental love by blizzard. They have no idea of the golden goose they are sitting on.
Constant dungeon tuning, not inadequate changes every 6-8 months
Constant class/spec tuning in M+ using various flags that prevent these changes from adversely affecting other content modes (e.g. raiding)
New dungeon of 4-5 bosses minimum every 6 months
Rewards that keep scaling up beyond +15
etc.
The sooner the “raiding is king” mentality dies in the mindset of WoW PvE developers, the sooner that retail WoW can thrive again.
There are many players like myself that only enjoy m+. I love small group content and the level of responsibility it puts on each player. I love the fact that each party member has to utilize their full toolkit in high level dungeons. Many of the spells I use in dungeons wouldn’t even be on my bars in raid.
High level M+ is in many ways far more taxing on ones personal performance than mythic raiding, and more rewards or recognition for this player base would be welcomed!
And that’s why so many traditional “raiding first” folk hate it. It’s a great system to show the inadequacies of one player in a group, because that one player is 20% of the group instead of 5% of the group (in mythic raiding).
No other tank to cover for you, no other healer to cover for you, no 10-15 other DPS players to cover for you.
Great system at its core, even with all the absurd class/spec imbalances.
Well in all fairness, in pre-nerf Mythic raiding, if one person dies (without brez available), its usually a wipe. Not enough heals, dps, or obviously missing a tank. Even now many bosses can be a wipe, like Xanesh that requires nearly every raid member to have soccer, interupt, kill duty. I think raid should continue to give equivalent of 475 ilvl, with M+ dungeons giving 470 ilvl capped/475 weekly (obviously diff ilevels in SL). Due to the weeklies only available once a week, they do deserve to be slightly higher ilvl that something spammable or people will just stop raiding.
I think there should be currency right off the bat each season of M+ that you can farm to add sockets to your gear or something, like visions do.
This would be incentive to do them with currency getting higher by difficulty, so people can still get them running whatever keys they are able if unable to get to 20+.
Dungeon set gear, that doesnt interfere (too much) in slots with Raid set gear would also be nice, and it would be fun to mix+match.
-Then, add a second currency of some type and have that be used to earn cosmetic only rewards, like mounts, titles, and more.
-And finally, it’d be cool to have some item/consumable that upgrades by the highest average levels of M+ that you do: for example, an perma augment rune that gives +60 main stat, rising by 2 for every average level of M+ across all dungeons that you’ve done, scaling infinitely.
None of these things will make players who don’t M+ to the highest degree possible feel left out, but give incentive for those who do to get a further edge. While some might complain, honestly I’ve met people before who’ve put sockets on all their gear and i’ve yet to get 15 cloak. Honestly, I’m not even far behind those people and if I play well I can put up some nice numbers. Main stat increases are easy to balance yet still make players want to do said content. In the end, mmo’s are all about gear and increasing your power level anyway.
I’m a little confused by this.
Is “Battle for Azeroth Keystone Master: Season Four” not a feat of strength?
It also gives a seasonal mount.
Now I agree all 15’s is much easier than Nzoth mythic but at least be straight with facts.
Raiding is widely a different audience. The most common (non Lfr) raid arrangement is a group of friends playing together and chatting. Mythic dungeons aren’t that and many players have moved on from long form large group content.
Raiding isn’t going anywhere, but should never again be mandatory.
‘“Feat of Strength Achievements” like the “Hall of Fame” achievement.’ BFA Keystone master feat of strength doesn’t have any exclusivity whatsoever.
These are very different achievements. One is limited to a threshold of players who get it first, the other is open to anyone who can achieve it. A similar “Hall of Fame” M+ FoS would be something like I suggested at the end of each season: “Top 100 ______ Season 4” for example. This could be measured purely by quickest dungeons completed, or they could make it some type of formula that also includes factors like deaths. Like I said, this is in the hopes that a discussion can be started