Who the hell designed this boss? This is a literal raid boss, I’ve done Mythic raid bosses with less overlapping bs mechanics. You have to keep track ot where the puddles are while watching ads, make sure you dodge the erupting webs while at the same time keeping track of where every party members poison lines are going and then also making sure you have enough stuns (Spoiler alert 90% of classes don’t) to actually break out of your blood root while also keeping track of where everyone is going because only 1 person can be in a pool at once like wtf is this? How the hell did this not get tested? This is no joke more complicated than most of the first 3 Mythic Raid bosses in every raid since Shadowlands in a dungeon.
4 Likes
Yeah, def the hardest mythic dungeon boss i’ve ever faced, literally can’t heal because so many things happening at once with perma stun if you even think of standing still. This boss and trash in grim batol feel super cranked.
In fairness, it did… they just didn’t listen to the feedback. It was a lot better fight before they added the stupid poison/poison-waves. But you know Blizzard, they fix things until they’re broke lol.