Mythic + Key Saboteurs

Here’s what I think. Hopefully, more people agree than disagree, but I am personally tired of wasting my own time in higher keys just so someone can bounce whenever they choose to. There have been many occasions where we would be on the last boss -with time to spare- that someone decides they are just not dealing with the key anymore. So here’s my suggestion; ANYONE who hops into a Mythic+ Key and abandons the group should receive a 72 Hour Ban. Honestly, the higher the key, the longer the ban should be.

I’m real sick and tired of clowns sabotaging keys. Honestly, even if the timer is burned, too bad. I’ve sat through PLENTY due to lack of dps/heals or the tank knowing correct routes to take. Sick and tired of my gameplay ruined due to someone else’s decisions.

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I suggest a compromise: they’re locked to the instance until the timer expires. That way everyone in the group has a commitment to the run, not just the key holder.

If the run is terrible, they can still leave, but until the timer expires or the key holder resets the key, they can’t enter another instance.

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Couldnt agree more! I think it should be a voting system, like pvp, or islands… the group votes them to have the ban/debuff from being able to look for groups.

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My only thing is I am tired of giving them the benefit of the doubt. At the very least, they should be locked out of doing dungeons for a day. Maybe more. S

This one sounds pretty reasonable to me.

(I’m not convinced that a leaver punishment is necessary for non-group-finder content, but if Blizzard feels that action is required then this is a good choice)

Well, if not an extended ban (which I think is worthy simply because people that do this are messing with other peoples’ gameplay experience - which is against ToS), I do think a full day debuff on dungeons would be a far better compromise. I don’t think a lockout until the timer is run out is long enough for people to really care about. Simply put, it’s not enough of a slap on the hand.

Not sick and tired enough to make a group of people you know, apparently. You invited everyone in the group. If people are bailing you clearly didn’t choose carefully enough.

Instead of trying to get Blizzard to socially engineer people into staying in your groups past the point they don’t want to play with you anymore, you should be more concerned about why whatever process you use to select people isn’t working.

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Quite frankly, sometimes keys go wrong. It might be your fault, it might be theirs, it might be no one’s fault at all. A full day lockout is excessive even when someone is legitimately at fault, let alone when it’s outside of their control.

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Oh, that’s never a good start…

Wow, even I’m impressed at how rapidly that devolved.

So this sounds like angry, upset, emotional you talking. I want to talk to rational you.

Go have a drop of tea, get a crumpet, and come talk about it aye?

Someone left the key. If the key wasn’t being timed, and someone is there purely for score, they have no obligation to stay.

And yes, you can typically tell by the time the first boss in a dungeon is dead if a key is being timed.

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I have a compromise… No. Just No.

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Talking about people leaving on the last boss with time left, a serious rage quit. People do this crap all the time.

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It’s not just the key holder that’s getting hurt. Blizzard has already socially engineered the system to require the group leader to stick by the people that are invited; shouldn’t those people have the same kind of obligation?

My problem is with the quits when there’s plenty of time to complete within the timer.

Just had a Shrine where we downed the first boss with 3/4 of the timer left and no deaths - well ahead of schedule since the trash in Shrine is front loaded. We wipe on the second boss due to lack of interrupts but still have more than 1/2 the timer left, which is fine since we’re through 2/3 of the trash - all we have to do is say “need to interrupt slicing blast”, and we’ll down the boss and be home free.

But the lead just leaves, saying “nobody ever knows that fight”. What? At least try it one more time, since we can still make the timer. Or even go for completion instead of the timer, so you’ll at least have a key for a different dungeon, if you’ve had such bad experiences on Shrine.

The current system just promotes a culture of leaving at the drop of a hat.

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I don’t disagree, but also questions. Did you pop lust? You must have been shroud skipping, which means you only have a bit of trash left to do. if you wiped once to the boss with lust, doing it without lust is significantly harder, and the additional time of backtracking+waiting for lust, I don’t know. If you had done all that, killed the boss on the next try, and gone through without further hiccups, I could certainly see it. But also, to be fair, issues on the second boss typically signal issues on the last boss, as the mechanical missplays that cause wipes are very similar.

Missed interrupts, standing in bad, low damage, etc.

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Little extreme…

Needless to say, M+ participation would plummet. Depending on how the system works, DCs could be severely punished. If I had an extreme punishment for DCing I would quit this game because I do not enjoy games with that kind of punishment system.

If you leave DCs as fair game then you are going to get people “faking” it which leaves a loophole.

I agree that something should be done, but a ban of any kind would kill M+. Why would I ever run the risk of DCing during a M+ then being banned and prevented from going to raid?

You really want M+ to die.

The punishment system would have to be something like an hour penelty, and the voting system would only be allowed to vote on if someone is allowed to leave without punishment (IRL reasons/etc.) otherwise it is highly abused.


I agree a punishment system needs to be there, but what you suggest is far too extreme.

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Neither, if I recall correctly. I agree we’d need a shroud if we’d had to wait for heroism to come back up.

To the extent the second and fourth bosses are similar, being reminded on the second should help with the fourth, I would think.

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Oh Lord, I wish.

As I’ve made obvious, I don’t pug nearly as much as most, but I have done my fair share. And shrine pugs are a roll of the dice, in a you lose or you lose badly way.

Still I concede. That sounds a bit off the rocker.

That’s true enough. The worst I’ve had was another run that was super smooth until the second boss, without any deaths. I wasn’t even sure they needed a tank.

Then on the second boss, I disconnect just after the fight starts.

I wanted to get back into that group, so I tried desperately to reconnect. After 20 minutes, whatever the problem was clears up, and I log back on. The group is gone, but I’m curious how far they made it, so I go in and check.

The second boss is still up. There are 56 deaths on the timer. I guess they still needed a tank.

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Blizzard isnt going to implement any sort of punishment system into any group system that isn’t actual automated matchmaking (such as lfr). If its a “form your own group” type of system, you’re on your own.

I shouldn’t be forced to stay in a group that consists of a few carried bads that bought M+ boosts and dont interrupt, cant dps, etc when the key is obviously not going to be timed and will just be an agonizing slog. Thats a complete and utter waste of my time.

If you don’t like the system and find a repeated issue with leavers to the point you feel you need to make an angry forum thread about it, the problem probably lies with you (no offense). Put more effort into looking at group members, work on your personal play so you arent being a liability and personally causing runs to take unnecessarily long (to the point where group members feel prompted to leave), etc. Or simply find a guild that runs a decent amount of M+ so you dont have to pug much.

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I’ve conceded in one of the other dumb threads on this topic that I could see everyone on the key being locked out of instances for the length of the key timer unless the key is completed or the group disbanded.

But other than that, no. The key holder is the only one with the ability to select the group members and the only one who can start the key. They bear a slightly but not significantly higher risk, and if they get bailed on they can always do the key again a level lower or join someone else’s key.

There is no reason the people they choose to invite should be in any way indentured to the key holder. If you don’t like the idea of strangers potentially ruining your key, even with plenty of time on the timer, then you can choose not to invite strangers. It’s that simple and no cumbersome punishment system needed to fix it.

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I suggest a 72 hour ban for anyone that keeps making these posts.

Blizz has already said that they will not be putting in a penalty debuff for leavers and there is no system that won’t end up punishing people that did nothing wrong.

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