I’ll start off by saying that I consider myself a casual-ish player. My definition of ‘casual-ish’ meaning I don’t really do any hardcore raiding or PvP and mostly use PUGS for my main source of content enjoying. I am however a long-time WoW player, around 12 years or so.
With all that being said, Mythic+ used to be my favorite content. Now a days it feels awful and more stressful than anything else. Typically, I’m a huge fan of dungeon content. I love the feeling of small group play.
The main problems with (I personally have) Mythic+ are that most of the affixes are too punishing and don’t really provide any sort of meaningful challenge. It’s just don’t stand in crap and bosses have more health…it’s just not fun; not to mention the arbitrary timer that to this day no one likes.
I think Blizzard has mythic+ backwards.
Instead of providing us with different punishing affixes every week, how about giving us helpful affixes and just making the content harder instead? The Thundering affix is a great example of this.
Give players a way to gain buffs, instead of de-buffs throughout the entire dungeon.
- affixes for positioning
- affixes for interrupting mobs correctly.
- affixes for avoiding damage
so on and so forth.
I think Mythic+ would be wayyyyy more enjoyable if you stop punishing players for trying to have fun. 
Just think about it. In its current implementation, you can just slam through +2 keys and those current debuff affixes don’t mean squat. Given my idea of giving us buffs instead, means keys at any level would be more challenging because you can just scale the content accordingly based on the current weeks buff affixes.
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So in short you want to force top tier players to
Play the way you want to because you’re a casual??
M+ is meant to be punishing thats why its a competitive ladder.
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You sound like you have been watching a lot of Asmongold videos.
How to make m+ more fun. Make dungeons non-linear where I can make different pathing routes and choosing which are the best pulls.
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All they need to do is make it less punishing for casters, Currently casters face the dodge simulator 5000 every time they even think of using something that isn’t an instant cast.
I do like the general idea of a buff.
Thundering has been a bit of a blessing/curse prefix and this affects long casters the most. The benefit it has over some past prefixes is not a significant amount of time needs to be dedicated once you’re used to it. Make the most of the buff and clear at 5 seconds or below.
A big part of M+ is the challenge that comes with doing harder and harder content.
I started in Season 2 of Shadowlands and during that whole time I didn’t go high because I barely understood the game at the time. I think I’d hit KSE only.
Season 3 was roughly the same but I came into my own in Season 4 (KSM) and now season 1 of DF (ksm).
Learning and overcoming is the name of the game but that is also a blessing- the difficult +8 of today will be easy cake for you in a few days. The prefixes add a challenge which past would be ‘stack as many most as possible with their ability and mow them down’. The game doesn’t require further ‘buffs’ as affixes but I do agree next seasonal ’ prefix would be nice to have caster friendly.
Playing and overcoming these challenges with friends is the beating heart of WoW.
Good post. In my opinion the affixes are tacked on mechanics that don’t always make the dungeon more fun, but they can make it more fun and more challenging when everything works well.
The problem is that it doesn’t always work well because the affixes are arbitrarily tacked on to the dungeon and without concern for the overall design of that specific gameplay experience. For example, just this week we’ve seen how quaking can have some terrible design concerns with m+ encounters in SMBG and HOV, where the group must coalesce on top of each other, at certain points, or die, but if quaking is happening at this moment, you will also die from quaking. Not very fun. This is far from the only example I can give for these types of bad interactions with affixes. I see new examples every week.
I think what would be better is if, instead of arbitrary affixes added to everything per week, Blizzard designed these dungeons to have additional bespoke mechanics for the dungeon at higher difficulties. This would require Blizzard to put more design efforts into each dungeon, but could also do away with the concept of weekly affixes. I would much rather have dungeon difficulty integrated with the overall design of the specific dungeon, than to have arbitrary mechanics tacked on. I think this would also make M+ more casual friendly because it would make the dungeons have a more consistent learning experience, so that casual players are not expected to adapt to some new random thing every time they experience it. This would also make the m+ experience be more similar to the difficulty design paradigms of raids, similar to how we have additional mechanics in Heroic, Mythic, etc…
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I’ve felt this way forever. Agree 100%.
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The exact second they change affixes to have something you can do to make it a benefit people will whine it’s too hard to do it and they shouldn’t have to memorize all the affix mechanics.
If it isn’t fun then don’t do it. The solution is not change the entire system because people who will never be satisfied don’t like it.
For some people. It’s hard to say that it is for the majority, because the overwhelming majority of players have left since Legion, when mythic+ was an activity for all, not an esport.
It still is an activity for all.
Most +2s or low keys are still very casual. It’s not often you’ll have someone harking in about routes in something that low.
M+ players don’t want real change so either accept that and do it or opt out.
I chose to opt out as I don’t see M+ as fun for me.
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