And it’s only existed for an expansion and a half.
Why?
And it’s only existed for an expansion and a half.
Why?
More accessible, need less people, less preparation, no lock outs, take overall less time to complete a run.
So then maybe the developers should focus more resources into mythic + (which most people like) than raiding (which most people only do because they gate the story behind it)
So you think overall more players have been in a Mythic+ than a raid in BFA? Have anything to back this up?
The best gear comes from M+, correct? Regardless, people can literally farm M+ all day every day and not have to wait for a lockout.
Why not do both???
Easier to run small-group content that requires very little, if any coordination or progression thanks to relatively simple dungeon mechanics all while getting Heroic Raid levels of gear with 0 lockout or time commitment to speak of than it is to organize 9-29 other people to work on a new boss for 3-6 hours a week with no real guarantee of a singe kill for a single chance at loot.
Basically, Blizzard overtunes Mythic+'s rewards by refusing to acknowledge the elements that make raiding overall more difficult to be successful in, then they didn’t bother to throw a lockout on it on top of that.
There is 0 reason to raid unless you’re pushing Mythic, and even that’s going to be consumed next patch when Mythic+ scales up to 15.
It’s about efficiency. If you want to raid at this point, you spam Mythic+ for a couple weeks to be fully geared first, THEN you just waltz through the raid after having skipped the gear progression part of things.
It’s incredibly unhealthy design and I wish Blizzard could see that.
Because you can do dozens of dungeons per day but one raid per week which means you can literally endlessly run one of them.
Raiding should keep its spot as the prime pve content, M+ is a good alternative for pvers who for x reasons prefer it over raiding and pvp should keep it’s own functional progression system as it used to have before Legion.
Let people enjoy the things they like and everyone wins.
More people raid because of LFR and they lock the storyline behind raids.
If they want to make raids more enticing they should remove the lockout.
That could actually help raiding keep up with mythic+.
They already dedicate plenty of ressources to Mythic+, they have an entire eSport event built around it.
“M+ is way more popular than raiding”
“More people raid than do M+”
You running for office next year?
Seeing how the raid drops massively more gear than Mythic+ dungeons for the time it takes to clear, that would be just ridiculous.
M+ is more popular because you can gear up fast, and you’re not stuck in an instance for too long. I do M+ these days but don’t raid anymore partially because of that, partially because of a dead guild.
But M+ being more popular doesn’t make it better. It is a joke compared to raiding in my eyes…thus why I do it so frequently. I think they should find a way to make raids more inviting to those who have strayed from them, rather than build off of M+.
It drops more gear for a single person? Or for the entire group?
It’s more accessible. Raiding requires you to have the same life schedule of 19 other individuals. Most adults are not going to dedicate 2-4 days a week playing a video game. Whereas they can sort out random bits of time to run dungeons.
Ahh, so you’ve done the dungeons at the highest possible level then, have you? This is like a player who runs LFR saying raiding is too easy.
This is both true and false. At the beginning of the tier while you’re progressing on the easy Mythic bosses, M+ drops way more gear for less time. At the end of the tier when everything is on farm then you are correct.
I don’t want a dedicated time slot for playing a game and I don’t feel like expecting to know fights before I ever do said fights, it takes the game out of the game and makes it a chore.
Raiding is progression content (outside of LFR).
Mythic+ is spam content.
Honestly it’s fine if their lockout systems don’t match, but there needs to be SOMETHING in place to keep Mythic+ from being infinitely lucrative.
Put the gear on a vendor that works similarly to the existing Titan Residuum vendor with its ilvl tiers, move Titan Residuum to the end-of-dungeon chests, have a dynamic cap that updates based on the highest level of content you’ve completed in the given week (say, +4 rewards 100 residuum, 1k cap | +7 rewards 500 residuum, 5k cap | +10 rewards 1k residuum, 10k cap, etc). Have it be a soft cap at which point diminishing returns kick in, rather than a hard cap. Boom. Now Mythic+ is limited but doesn’t become useless to run after your weekly 10 or whatever, and still rewards pushing higher level keys rather than spamming entry level stuff ala old currency/vendor systems.
Now toss Tier Sets back to raiding, or short of that, guaranteed gem sockets on gear so there’s an automatic bonus to raiding, but one that Mythic+ can -technically- match with luck.
Or perhaps even include set bonuses in Mythic+ as well. Say (2) and (4) set bonuses could be obtained from either Mythic+ or Raiding or some combination of the two, but Raiding could have a (6) set with an additional bonus.
Maybe Tier from Mythic+ would only be included on the drops at a +10 or higher level, then they can tie it to the seasonal affix rotation so it’s not the same all expansion. Maybe Tier obtained via dungeons goes inactive after the season, while raid tier stays active even though its the same bonus (at least for 2 / 4).
Kinda spitballing here, but anyway…
It DOES deserve something to set it apart from 5 man content.
You’re saying you aren’t expected to know dungeons at all when signing up for an M+?