To the World of Warcraft Development Team,
As a longtime healer and someone who primarily enjoys Mythic Plus as my core gameplay experience, I want to respectfully raise concerns about the proposed addon restrictions, especially those targeting combat-related functionality.
While I haven’t personally done Mythic Sprocket, I’ve seen the frustrations others have voiced about being forced to rely on specific WeakAura packs just to make certain mechanics manageable. I empathize deeply with that experience. When boss progression gets held up because an addon breaks, not because of a lack of skill or preparation, that’s frustrating for everyone involved.
That said, not all addons are about simplifying content. Many of us use them to make essential information digestible. As a healer, this clarity is not optional. It is survival. I use WeakAuras to track personal cooldowns, buffs, and key debuffs on party members. The native UI, while improved in recent years, still lacks the flexibility and visual control I need in high-key scenarios. Removing the ability to customize this would directly impact my ability to perform well.
OmniCD in particular is critical. It doesn’t automate gameplay. It surfaces information already known by the game. Knowing when my DPS or tank has a defensive cooldown available lets me plan externals like Pain Suppression or Life Cocoon intelligently. In coordinated Mythic Plus runs, this is not a luxury. It is a requirement. If Blizzard intends to remove this functionality, then an equally reliable and customizable cooldown management tool must be included in the base UI. Not eventually. At launch.
The same goes for debuff tracking, especially tools like HealBot or VuhDo. These addons are essential for healers to react to cleansable debuffs, triage efficiently, and maintain awareness of affixes. These aren’t gameplay crutches. They are compensating for information that the base raid frames still don’t present in an efficient or accessible way. If these tracking capabilities are being removed, they must be replicated with equal precision in whatever revised UI Blizzard provides. That includes customizable filtering, positioning, sizing, and coloration for debuffs. Not just a checkbox or general icon.
And one more thing that’s concerning. Why is incoming heals visibility being stripped out? This is foundational healer information. Knowing whether another healer or the tank themselves is already addressing a spike can mean the difference between overlapping and wasting cooldowns, or saving a life. Again, this isn’t about ease. It’s about coordination, awareness, and making informed decisions.
I understand Blizzard’s desire to reduce overdependence on third-party tools, especially when encounter design starts assuming them by default. That’s valid. But there’s a huge difference between banning automation and removing player agency and readability. Combat doesn’t get more fun if we’re forced to play with blurred vision and one hand tied behind our back.
Mythic Plus is the part of WoW that keeps me logging in. It’s where I find joy, challenge, and community. I don’t want the game to be dumbed down. I want it to respect my role and give me the tools to execute it cleanly and intelligently. If Blizzard is going to take things away, then what replaces them needs to be fully developed, customizable, and ready on day one. Otherwise, you are just setting healers and other roles up to fail.
Thank you for taking the time to listen. I truly hope the team will continue to work with the community as these changes develop.
Sincerely,
A Dedicated Healer and Mythic Plus Player