Exactly!!! Themepark MMOs survive on new content, not repetitive gamey systems like M+. If Blizzard brought M + in line with the rest of the end game reward structure, its participation would plummet.
I’ve been preaching since Legion that Blizzard was using systems like M+, world quests, mission tables in place of actual content. I don’t know how they stubbled into this model of design, but it has been sucking the life out of the game.
It has turned WoW into a job instead of a game.
I don’t understand why players need all these weekly and daily chores in order to enjoy WoW. If Blizzard structured their content pacing better and the reward structure, they wouldn’t need to rely on these silly live-service gimmicks to keep people playing.
I’m not against dungeons having some teeth and providing some challenge, but I don’t think recylcing the same 8 dungeons with infinite scaling every season for the entire season makes for a good MMO design.
Like you said, it is causing massive burn out.
Another good point, trying to make a competitive ranked ladder within PVE MMO dungeons is probably one of the worst things you could do for a casual MMO like WoW.
M+ is a dogwater system, and its only exists to pad played time metrics that Blizzard often sites in their earnings calls. I don’t think they care about making a fun game anymore, WoW is like many other crappy live service games now just exists to extort as much money and time from players without giving much thought to making compelling game play.
Delves are going to be another M+ probably, from what I seen from them so far, they look like more boring repetitve crap.