Depends on your own skill level really. I did 9s at 630-640
But not everyone is built the same
Depends on your own skill level really. I did 9s at 630-640
But not everyone is built the same
Ya know what sucks even more fun out of dungeons? Having them become completely obsolete after hitting level cap.
What youâre missing is that in the case of mythic+ the dungeon is only the location being used, the encounter is with the keystone itself. How many bosses you clear or do not, how many trash mobs you kill, whatever obstacles you contend with are all part of your encounter with defeating the keystone.
The nuance you are missing is that the win conditions of the encounter are not the health pools of the individual bosses being reduced, like it is in a normal dungeon or in a raid encounter, its meeting the keystone requirements. And the keystone, due to its timed nature, is one continuous encounter that is analogous to a boss fight from a raid.
Hope that helps.
It exists. Thatâs basically it from my point of view. I do think that it has made the game itself more of a competition, which to me is a huge negative for the game and the community. The concept itself is fine. Turning it into a seasonal competition/e-sport is not.
A little of each but not much. Not everyone does Mythic+ Dungeons. It is hard to tell what percentage does but even within that there will be fewer and fewer as you go up the levels.
As for higher level M+, it is probably too small a percentage of players to make much difference. True those people dominate the forums but it is unlikely that they dominate the game.
No, that would be clearing the dungeon and completing the key.
IMO mythic plus is a massive positive for the game. The problem is the amount of downtime most experience spamming LFG and getting declined over and over.
Peoples excuse of âjust run your own keyâ is not a cure for the core problem, because if everyone did that, you would be sitting in LFG forever still trying to fill your group.
IMO lust and brez should become groupwide abilities to be used (kind of like bonus action buttons) where you arenât required to have a specific class to use. Then LFG should be reworked into something you queue into and join based on matchmaking. For example, it should only allow you to queue for 12s once you have completed all 11s, 13s once youâve completed all 12s, etc.
With lust and brez being groupwide, and having a group on a progression level that they should be at for the dungeon, it should be fair.
You can still allow premade groups to form, but keep that IO separate from the LFG queued IO to avoid people getting boosted to levels they donât belong.
You can do many things âin the dungeonâ but only meeting the keystone parameters completes the key.
I donât see how. Open world content opens up dungeons, regular and heroic. This opens up LFR. LFR gear makes world content even easier.
If you donât raid or do m+ all this other content is available to you.
Usually the rub is people want the highest level of gear without doing the content that drops the gear.
Why do you constantly talk about topics of content you never do
Better in every way possible.
WoW would be a worse game without it.
It would have limited things to do in a day to day basis to improve your character. M+ pushes for more socializing and community.
While some people donât like it when others have something to do, or donât like community and socializingâŚitâs still a huge net positive for the game.
And letâs be real here.
OP is strongly against the existence of m+ and wants it deleted. This is just a thread for him to show his obsession with getting rid of m+.
Plenty of game modes me and others donât participate in. I am not lobbying for them to be deleted. And typically say they should be improved for the people that do enjoy those game modes.
But I guess itâs easier to tear down what others enjoy.
Then that would be considered a separate encounter than the individual encounters that exist within the dungeon.
Nuance exists.
Layers can also exist.
Hope this helps.
iâd have quit years ago without it. of course, some people might not think thatâs a bad thing.
I think a mode which keeps many players (yes, many, as recorded by rio engaged and returning is a good thing. Granted it has to be balanced with the other tiers which is where the issue is now.
Itâs also optional, apart from some players who believe you cannot do anything else in game unless you do m+ first. I donât have enough mythic raiding experience to discuss that but if thatâs the case then again, the tweak should be to make raiding better.
All I know is for me, m+ is the main reason I play and I donât even do much of it! Itâs a way for people with limited time to still play, unwind, and feel like theyâre progressing without needing scheduled raid time and 2+ hours of uninterrupted game time.
M+ is easily a net benefit to world of warcraft. In fact I would argue that without m+ most of the people I play with would play just the first month of each patch instead of the first 2-3 if not the whole season because its provides a longer progression road then heroic raid. Though by that logic maybe if we didnât have m+ they would have been forced to make mythic raid accessible by now lmao.
100% this thread was created because someone disagreed with OP somewhere else and they attempted to create this honey pot thread for people with the same mindset to come forward. Hence that extremely weird opener:
Oh I am absolutely sure he is referring to me
And yet I have expressed no opinions or comments related to such in this thread. Please try to stay on topic.
However, I did find one topic fascinating. The comparison of Raids to M+ as it pertained to the language of âencountersâ and âclearingâ.
An encounter is what happens when combat of any sort is initiated, but most specifically recognized as a boss fight. Both M+ and raid have trash fights and boss fights despite having the ability to save progress.
A clear is when one wing, or the entire instance is devoid of trash or bosses to combat. Regular dungeon runs used to clear up to specific bosses repeatedly just to farm certain items. But by their very definitions, the only things separating the two are:
Everyone please feel free to continue the discussion. I apologize for the Goblin stalking me.
To be fair reading through the thread a solid third of it has to be people bickering about raid vs m+ instead of answering the question.
And this is what made me wonder if it was good, or bad. Healthy debate seems fine. But the bickering over specifics that neither side completely understands muddies the water a bit.