… Is this a serious statement?
Oh, so you’re going by the Kiyoko definition instead of the actual definition. My mistake.
… Is this a serious statement?
Oh, so you’re going by the Kiyoko definition instead of the actual definition. My mistake.
No, I’m going by the definition that actually understands the game instead of trolling.
No, you aren’t understanding that people treat a singular key as a singular encounter. It is not the same mentality as clearing a raid, and you’re intentionally being dense by arguing that it is. They aren’t comparable. But you descended into insulting people after too many replies disagreed with you, so you forfeited any credibility in this discussion in my eyes.
yes. look in LFG right now and you’ll find mythic raid groups listed that are only intending to kill the first 2 or 3 or 4 bosses. QED.
M+ dungeons are not a single encounter.
There are multiple bosses and many different trash pulls.
They are considered a single encounter, which was part of the reason for restricting gear and spec swaps
Maybe as far as gear and spec swaps, but different boss fights are by definition different encounters.
Which together make up a single encounter, with locked equipment, a single timer, a single pool of combat resurrections, a single point that drops loot, and a single credit towards the vault.
No, you aren’t understanding that people treat a singular key as a singular encounter.
And they are wrong.
But you descended into insulting people after too many replies disagreed with you, so you forfeited any credibility in this discussion in my eyes.
Because you weirdly insist that two things that could be easily compared are not comparable since it would make M+ players look really silly.
They are considered a single encounter, which was part of the reason for restricting gear and spec swaps
No, that’s something entirely different. Trying to drag the strawman over to beat it to death is not going to work.
Encounters end when combat ends, combat ends and begins multiple times throughout an M+ dungeon. That is not a single encounter.
You few are apparently the only ones who don’t consider m+ a single encounter. Even blizzard does
I have not seen anywhere them mentioning it being a single encounter.
Separate boss fights are by definition different encounters lol
Because you weirdly insist that two things that could be easily compared are not comparable since it would make M+ players look really silly.
I accept your differing view on what an “encounter” is without having to insult you. The objective fact is that the game treats a key as one encounter, hence the restrictions on swapping talents, gear, and inability to leave it mid timer. How you “feel” about it being multiple encounters doesn’t matter.
Time to let it go as it currently stands and rework it.
You can leave, and swap talents in a m+ key.
You simply walk out the front door and change to a different talent build. I do it all the time when I forget to swap to M+ spec.
That definition is so broad it includes autorunning past a mob in the open world as an encounter.
I have not seen anywhere them mentioning it being a single encounter.
Every single mechanism treats them as a single encounter.
You simply walk out the front door and change to a different talent build.
Yes, so, leaving the encounter.
The objective fact is that the game treats a key as one encounter, hence the restrictions on swapping talents, gear, and inability to leave it.
Except neither of those conditions change the meaning. Stop trying to redefine words so they fit with your very stringent definitions.
Yes.
That is an encounter.
An encounter is combat, from start to finish. The moment it begins, and the moment it ends.
You are not in an encounter if you are not actively engaged in combat with something.
Neither. It’s very very easy to completely ignore the existence of M+. I also don’t do other terrible content such as pet battles.