It would be, but the larger point is that after all 3 priest would still be the only one to remain…also the 3 bosses are listed chronologically.
That’s true.
Now, I have a question: given priests will have access to knockback (Dracthyr) (11.0.5)
Do we now pretend they’re equal to paladins because they’ll both be able to handle one mechanic?
It is silly that priests lost their knockback initially or they’ll need to change to a race to get it back.
For all the things that priests uniquely can’t do that are apparently pivotal to their viability in raids, they should have the highest raw dps or healing. Like disc/holy priests should have been prevoker levels of healing to make up for their lack of mobility and utility.
Except they don’t, and they are also commonly seen fighting other specs for the position at the bottom of the barrel when it comes to dps or healing output.
What can priests uniquely bring to the table that isn’t PI or stam buff, really?
Healing priests have never not been part of world first (end boss) since… Might be something, but nothing from recent memory.
Depends on the relative frequency of said mechanics. Bliz seems to really like rooting entire raid groups ATM.
Would Phantasm breaking loots unbalance priests in PVP?
It seems like they gave Silence to Disc in WOD and have since then been afraid to give healing priests an interrupt again.
Highly unlikely but I think the solution in that specific case is going back the other way. Breaking roots is so ubiquitous it’s almost assumed at this point. I dislike how the utility arms race (Across all aspects) has refocused conversations around mechanics as “How do we prevent everything having to do this mechanic” instead of “How do we do this mechanic”?
So yes, they are picked for stam buff? Because unless spriests are hovering near the top or holy and disc are both severely undertuned at the same time, there’s no reason to ever pick the former.
In DF S3 disc was up there with mistweaver, so yeah of course disc was the least-worst option for stam buff, then in S2 S1 that was holy.
TWW S1 is the tier that really showed that priests are only taken for stam buff, because neither of the 3 priest specs are at the top and are all underperforming one way or the other. Holy just happened to be the least-worst option since at least Lightweaver allowed them to fill a niche(spot healing) that a double prevoker comp would naturally lack.
DF S3, they took two priests for Fyrakk. Disc and holy.
Priest feels like one of the more frequent classes to get double showings.
It’s almost like having 2 specs on the same class for a role which has a low amount of specs increases the likelihood that both specs will be powerful.
Fyrakk isn’t the only boss in DF S3. If anything, Fyrakk was the exception that proved the point because it was essentially brute-forced designed for holy priest by having 5 npcs walk in a group begging to be healed by poh and sanctify, then a giant npc that can be healed to full with void shift. Holy just “happened” to be the priest spec that could perfectly deal with either scenario.
The rest of S3 was essentially either double disc because, again, disc was doing mw levels of healing, or disc prevoker.
This. 1000x this.
If the intent is for mechanics to be solved by gameplay, then the solution can’t just be “X ability” but rather active gameplay where “X ability” may be useful in solving the mechanic but doesn’t solve it simply by pressing the ability.
If the intent is for the kits to solve the mechanic, then every class needs to be vulnerable to roughly an equal number of mechanics and those mechanics must be of roughly equal severity.
So like Tindral where roots spawned an add if broken?
Yes and no. Even though that happened, you still had to have a root break for several sets of adds as part of the strategy.
Somewhat. It’s still a bad mechanic because it bullies some classes on lower difficulties while most classes ignore it, and when everybody reaches theoretical parity on mythic it’s still an illusion because, as ellipsis said, most classes still have the ability to ignore the mechanic if the raid decides it wants, or needs, to deal with the failure state.
Tindral is also a bad example in a general sense because almost removing the discrimination in one mechanic only to add other mechanics that are far worse just feels real bad.