Mythic Dungeon and Mythic+ Tuning – March 7

Why need Pre-testing? Day 1 to Day 3 was the Pre-Testing. Day 4 is the Tuning Changes.

Sounds like copium to me. I guess you have a message to spread, the idea that it’s perfectly fine if there is absolutely zero testing done prior to implementation, and it’s the players’ fault if they aren’t having fun.

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It’s not completely random. They “randomly” spawn on the swirlies created near the players. Which means you can dictate where they spawn.

Honestly if someone did that it would be embarrassing, I mean you really don’t know where you are???

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this is endearing verbiage. I like the human touch to these notes.

this is oddly specific. :upside_down_face:

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It happens exhaustively with mythic+, so I don’t see why it wouldn’t happen to the raid bosses if it was much more accessible for pugs to get in and try them.

It’s Blizzards biggest failure. They don’t reward people for getting better they reward them for clearing content they probably don’t deserve to clear. If blizzard focused on making players better the game would be so much better.

Floodgate and Cinderbrew definitely needs another dungeon tuning pass. Some things feels disgusting to play as melee such as 2nd boss DFC and 2nd boss Rookery. The packs with many casts still exists such as Rookery packs before 1st boss, end area of Priory and more.

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I have no idea why people seem to think a game is also meant to be some attempt at betterment and or sadism/masochism. Its not. It supposed to be fun. Now if you enjoy punishment thats a you thing. It is by no means entertaining gameplay suitable for mass consumption.

The millions upon millions of copies of the Souls games that have sold say otherwise lol.

Dwarfed by about a billion in farmville or whatever stupid easy phone game
They say otherwise as well.

The games that are free to download? Lol ok.

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They do not, we tested it. You cannot bait them. They just spawn around the boss, both the swirlies and the adds. So if you have a group with poor ccs, you can’t really stack them well to cleave them down. Having to single target them down is a waste of dps. It’s fine for coordinated groups, but sucks in pugs where people overlap ccs and then have nothing to stop them from reaching boss.

You started the comparison game. Apparently your only criteria for relevance is price tag.

Um, you’re the one that stated something about mass consumption and was proven wrong lol. If price tag isn’t the deciding factor, then your entire argument falls apart.

Hardly. The games with actual mass appeal are overwhelmingly easy and casual. The souls games are an outlier at best and do not prove this wrong.

Except for all the fighting games, strategy games, RPGs, etc. that are all harder than what you would deem “easy and casual” lol.

All of which have incredible niche appeal at best. RTS is a dead genre. Fighting games are equally low appeal for mass consumption. RPGs appeal on roleplaying grounds and not any sense of competitiveness, complexity or difficulty. Zelda is an rpg, argubale the one with the widest reach and yea it aint hard pal…

So basically the only games that you see as having “mass appeal” are phone games that grandma plays lol.

Zelda is on the switch. Must be difficult living under a rock.