Heres the quote
" Rewarding Dedicated Mythic+ Players
Throughout Shadowlands, we’ve observed a trend where players who’ve mastered a set of Mythic+ dungeons are seeing their sense of progression short-circuited in subsequent seasons.
This is a complex problem that intersects with several of the topics outlined above, but the bottom line is that something valuable is lost when the best gear you can get from Mythic+ isn’t necessarily something you earn by investing time and effort into getting really good at Mythic+.
To be extremely clear, this does not mean we want to make Mythic+ less rewarding. It’s a major pillar of the endgame for World of Warcraft and players who want to focus on it should have access to competitive rewards.
What it does mean is that we want Mythic+ to have more of a sense of progression as you push higher and higher keys, and we want the gear you get to feel like a reflection of that. To achieve this goal, we’re making two big changes:
- First, starting with Keystone level 11, we’re increasing the rate at which enemies gain health and damage with each subsequent key level from 8% to 10%.
The impact from this change isn’t dramatic at any given key level, but it should contribute to giving each step up more of a sense of progression and make it easier for us to step up rewards accordingly.
- Second, we’re adjusting the item level of gear rewards both from end of run chests and from the great vault, and scaling their item level growth up to Keystone level 20.
We’re also introducing an additional Valor upgrade tier, which will increase the maximum item level of Valor upgrades that players can unlock with higher Mythic+ ratings. You can review the chart below for details.
Mythic+ Item Rewards:
Keystone | End of Run | Great Vault |
---|---|---|
+2 | 376 | 382 |
+3 | 376 | 385 |
+4 | 379 | 385 |
+5 | 379 | 389 |
+6 | 382 | 389 |
+7 | 385 | 392 |
+8 | 385 | 395 |
+9 | 389 | 395 |
+10 | 392 | 398 |
+11 | 392 | 402 |
+12 | 392 | 405 |
+13 | 392 | 408 |
+14 | 395 | 408 |
+15 | 398 | 411 |
+16 | 398 | 415 |
+17 | 402 | 415 |
+18 | 402 | 418 |
+19 | 405 | 418 |
+20 | 405 | 421 |
Valor Upgrade Tiers:
Upgrade Level | Item Level | Rating Requirement |
---|---|---|
1 | 376 | None |
2 | 379 | None |
3 | 382 | None |
4 | 385 | None |
5 | 389 | None |
6 | 392 | None |
7 | 395 | 600 |
8 | 398 | 1000 |
9 | 402 | 1000 |
10 | 405 | 1400 |
11 | 408 | 1700 |
12 | 411 | 2000 |
13 | 415 | 2400 |
Now, I have some issues with the blues wording here
“To be extremely clear, this does not mean we want to make Mythic+ less rewarding.”
Except you are, you are simply taking the ilvls and stretching them out to +20s, now from someone like me I typically just want to do my 15 for the week, but its certainly not rewarding to get a 411 rando piece, when someone right next to me can no life Mythic + for 8 solid hours and get a 421 in their Great Vault.
So now you want someone like me, who does raid and do Mythic+, just not religiously to mindlessly grind for hours doing a bunch of +20s or do the ONE +20 just to get that Great Vault option, that at the end of the day may not even be useful to me. How is that rewarding? Besides rewarding the “More Dedicated Players”? Your reinventing the wheel and you don’t need to, why fix something that was never broken to begin with?
“It’s a major pillar of the endgame for World of Warcraft and players who want to focus on it should have access to competitive rewards.”
What’s the point of having a raid then? What’s the point of having raid gear? When you can mindlessly run Mythic+ and out gear the raid? Its no longer competitive after that, and I feel you Blizzard are forcing players into that competitive area, just because the ilvl is 421.
I was done no lifing Mythic+ in BfA, I hate that a game mode has a damn number tied to it, and if its not high enough, no one will take you, “Run your own key” easy cop out. I dont want to hear it. Stop changing how wheel turns, and just stick with what works.