Mythic+ Diffrentiation

Heres the quote
" Rewarding Dedicated Mythic+ Players

Throughout Shadowlands, we’ve observed a trend where players who’ve mastered a set of Mythic+ dungeons are seeing their sense of progression short-circuited in subsequent seasons.

This is a complex problem that intersects with several of the topics outlined above, but the bottom line is that something valuable is lost when the best gear you can get from Mythic+ isn’t necessarily something you earn by investing time and effort into getting really good at Mythic+.

To be extremely clear, this does not mean we want to make Mythic+ less rewarding. It’s a major pillar of the endgame for World of Warcraft and players who want to focus on it should have access to competitive rewards.

What it does mean is that we want Mythic+ to have more of a sense of progression as you push higher and higher keys, and we want the gear you get to feel like a reflection of that. To achieve this goal, we’re making two big changes:

  • First, starting with Keystone level 11, we’re increasing the rate at which enemies gain health and damage with each subsequent key level from 8% to 10%.

The impact from this change isn’t dramatic at any given key level, but it should contribute to giving each step up more of a sense of progression and make it easier for us to step up rewards accordingly.

  • Second, we’re adjusting the item level of gear rewards both from end of run chests and from the great vault, and scaling their item level growth up to Keystone level 20.

We’re also introducing an additional Valor upgrade tier, which will increase the maximum item level of Valor upgrades that players can unlock with higher Mythic+ ratings. You can review the chart below for details.

Mythic+ Item Rewards:

Keystone End of Run Great Vault
+2 376 382
+3 376 385
+4 379 385
+5 379 389
+6 382 389
+7 385 392
+8 385 395
+9 389 395
+10 392 398
+11 392 402
+12 392 405
+13 392 408
+14 395 408
+15 398 411
+16 398 415
+17 402 415
+18 402 418
+19 405 418
+20 405 421

Valor Upgrade Tiers:

Upgrade Level Item Level Rating Requirement
1 376 None
2 379 None
3 382 None
4 385 None
5 389 None
6 392 None
7 395 600
8 398 1000
9 402 1000
10 405 1400
11 408 1700
12 411 2000
13 415 2400

Now, I have some issues with the blues wording here

“To be extremely clear, this does not mean we want to make Mythic+ less rewarding.”

Except you are, you are simply taking the ilvls and stretching them out to +20s, now from someone like me I typically just want to do my 15 for the week, but its certainly not rewarding to get a 411 rando piece, when someone right next to me can no life Mythic + for 8 solid hours and get a 421 in their Great Vault.

So now you want someone like me, who does raid and do Mythic+, just not religiously to mindlessly grind for hours doing a bunch of +20s or do the ONE +20 just to get that Great Vault option, that at the end of the day may not even be useful to me. How is that rewarding? Besides rewarding the “More Dedicated Players”? Your reinventing the wheel and you don’t need to, why fix something that was never broken to begin with?

“It’s a major pillar of the endgame for World of Warcraft and players who want to focus on it should have access to competitive rewards.”

What’s the point of having a raid then? What’s the point of having raid gear? When you can mindlessly run Mythic+ and out gear the raid? Its no longer competitive after that, and I feel you Blizzard are forcing players into that competitive area, just because the ilvl is 421.

I was done no lifing Mythic+ in BfA, I hate that a game mode has a damn number tied to it, and if its not high enough, no one will take you, “Run your own key” easy cop out. I dont want to hear it. Stop changing how wheel turns, and just stick with what works.

Eh, I’m in the meh column. I got KSM on an affliction warlock. It’s not impossible to build score.

Here’s a spreadsheet that was linked yesterday detailing the differences between M+ and Raid drops in S1 DF.

https://docs.google.com/spreadsheets/d/1Zn79UjjnHLPzD2FELYuWtSCsqTcMBdmnNaBa6L2URG8/view#gid=2010588284

The TLDR is that if you were to get KSM, you’d have a weaker GV and you’ll need to do either a 16 or 17 to get baseline Mythic Raid items in your GV.

BUT the GV (and key loot) scales higher to the point where if you do 20’s, your GV loot will only be surpassed by loot off the 7th and 8th boss in M Vault, or the unique drops off of the 5th-8th bosses.

If you hit 2400, you’ll be able to upgrade items equal to Mythic Raids baseline. Right now you’re capped at 6ilvls under that.

It’s a nerf to the KSM level, but a buff to the KSH level.

1 Like

I wonder who is forcing all those players to have the need for mid mythic Ilvl …

1 Like

Score is the least of my issue with this, like I work throughout my day, I dont have time to do all the Mythic + I would like to do, just not in my time line right now, I only brought the score thing up because thats all Mythic+ is, finish the dungeon quick, get the high score! That kind of thing.

I feel like they are taking an aspect of the game, and only giving it to those “More Dedicated Players” that spend HOURS in Mythic+ the better gear, and are basically giving everyone else a big fat middle finger, you either run more keys or youll be behind. Thats not something I can get behind.

People with their self imposed fomo mindset.

1 Like

And that’s part of the reason why they stretch it and link the best rewards to high keys. Because of raiders who chimed in once a week for the easy key and who saw M+ as a free weekly lootbox .
People who are dedicated to doing hard content should be rewarded with max Mythic gear and that what’s happening now in DF.

2 Likes

If I look at your profile,
you havent cleared Mythic raid yet…
What exactly entitles you to get the same item lvl rewards from M+?

Just because it is possible doesn’t mean you have to do it.
If you want to stop at a +15 then you stop at +15.

1 Like

Not that it’s my business to tell people how to delegate their free time, however, if your time is truly limited, then perhaps MMO’s should be taken off the table. MMO’s by design are time sinks.

1 Like

It still is a loot box, don’t get the point you made here, but they put in a do it or your behind mechanic in this, for those that just want to casual it out, their always gonna be behind on ilvl unless they quit their job and full time twitch it.

So you mean to tell me that because I havent or my guild hasnt fully cleared a mythic raid, does not entitle me to those rewards?

…What? Your telling me right now, that unless my raid group FULLY CLEARS A MYTHIC RAID, were not entitled to mythic raid loot?

Im reading this correctly right?

A +15 now is way to easy to hand out these rewards, yes!

that is why a +15 in DF won’t be handing out the same reward as Mythic raiding.

Blizzard is trying to make M+ its own thing… and IMHO they improved it for that part of the community

Isn’t that part of the game? You want the best gear, should it be expected that you do the highest content?

Many guilds don’t clear mythic raids. Mine included, but I don’t expect uncleared bosses to rain loot upon us.

2 Likes

No no that wasn’t how I read that, I read it as if if you didn’t clear the whole raid period, your not entitled to mythic raid loot, like any of it. I’m talking about raiding here, not Mythic+.

Like for example, if you didnt clear the whole entire raid and kill the Jailer on mythic difficulty, you, your raid members are not entitled to any loot. at all. thats how I read that

I didn’t get that vibe, so perhaps a little static in the communications. No biggie.

But a lootbox that will be much harder to get. Through investing the time in getting better and climb. For people that are really into M+, you know? It already seems to work.

Not trying to be mean here, but I don’t know if it’s helpful to be so overly dramatic. Every player I know, especially in my guild, who’s doing high keys has a full time job and a healthy social life. Despite additional raid nights 2 times a week. It’s not a matter of time, but of personal priorities. You don’t want to do it and you don’t want to miss out on the additional Mythic item once a week. Understandable. I get that. But please don’t pretend like doing high M+ keys is linked to a no-lifer approach.

I agree. I’m a raider and I hate M+ and 5-man dungeons altogether. I really don’t like it and so I’ve avoided M+ for a long time now. But even early in every season other raid members or friends asked if I would join in for a 16+ as a healer with sentences like “You won’t have to do anything, don’t worry. Just rushing through and maybe you can keep a lazy eye on the tank, that’s all”. I almost felt bad for coming with them and getting a Mythic level item in the vault.

1 Like

The point was. M+ can give up to Mythic raiding ilvl…

A +15 is currently not the same as clearing a Mythic raid.

Now with DF a +20 will probably(Hopefully) more in line with the difficulty of Mythic raids

Who knows, they may change it if enough people walk away, but for now, you want the top loot, better kiss a 20.

I just want to point out… a little off topic… your name goes great with the guild name XD

1 Like

chortles

Life is but a vapor. Enjoy the little things.