Mythic + Deserters

There has to be some sort of punishment for those that desert a Mythic+. As long as there isn’t, there will be individuals wasting another individual’s time and effort, not only that run but the time they took to move that key up. My patience for this activity is up. Anyone else frustrated with this?

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The likelihood of someone leaving a run because it’s going well is incredibly small. So what should be done to the person who made the mistakes to brick the key and make the person leave to begin with?

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tell ya what, you add a punishment for terrible healers that don’t dispell, and think every tank can self sustain like a dk, stand there like a stooge when there isn’t damage to heal instead of dpsing, a punishment for dps(and even healers to sometimes) that insist their role is to pull for their tank, a punishment for dps that can’t even meet basic minimum overall output thresholds based on their ilvl, a punishment for tanks that can’t perform atleast the basic most elements of the role they WILLINGLY picked and so on and i’ll get on board with this untill then no there should be nothing to punish people for not wanting to carry regardless of keystone level, and nothing to punish people for not wanting to put up with the nonsense of others

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Nope. I don’t have that problem often enough to worry about it. If you do, maybe that’s a you thing.
Punish the guilty? Yeah, all for it. Those who take a ton of avoidable, miss kicks, focus wrong mobs, ignore affixes, face pull, etc etc need to be marked! Great idea, thanks.

Nah my runs go smooth because people play properly. I heal keys and I leave them if DPS just stands in bad stuff all game after I tell them to stop. I am not wasting my time playing with people who dont care. So no there shouldnt be a punishment.

Dealing with the random nature of pugs is just part of the package of pugging.

If you don’t want randoms to waste your time, the only real solution is to not play with randoms.

No, it’s rare for me to leave a key, I leave it when it becomes no longer relevant for me to stay, if you force me to stay I will just AFK

I roll a d20 at the start of every M+ run and leave after the first boss if it comes up as an odd number and there’s nothing you can do about it.

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But this is the exact reason why many people leave a key. Honestly though I’ve very rarely seen it happen, but the few times I have its usually justified.

The only time it bothered me is when helping a new guildie and it was put in the description and listed as a completion only run. But w/e life goes on.

Oh look this thread again.

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While I am not some super mythic+ running dude, I can honestly say that someone just bailing for no valid reason has always been pretty rare. Typically it occurs where it is clear we are not going to time it and the score was their only reason for being there or it is pretty clear that it is a doomed run that will take way to long to be worth while.

I’d be willing to sign a ‘no quit contract’ just to even get my foot in the door, so I can begin working on my own keys

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They get the punishment of their own time being wasted.