Mythic + community is the worst

I’ve been running higher keys than I normally would. Trying to get to +12 at the moment with my best being +11. Anyways, I’ve noticed that people are just the worst when it comes to communicating with each-other. As a healer, It’s a real pain to keep up with the constant tank pulls with the mentaility gogogogogogo. If I’m at 20% mana before a boss pull, let me get my mana back. Ofcourse tank decides to pull anyways and I can’t keep up with all the healing required. Our group wipes and I’m blamed for being a “bad healer who does not know how to manage mana”. Whatever so we finally get through the dungeon after the most stressful run I’ve ever encountered. A piece drops for the tank that’d be useful for me. Tank does not need it but instead decides to call me bad and hearths out while /spit on me. WTF.

About to quit being a heal main… I’d rather just blend in with the other dps so I don’t get blamed for literally anything bad that happens to the group.

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As a healer and as the tank you generally have a lot of pressure on you to carry the team fast. Mana conservation is super important to whether or not the team finishes on time or not.

I Would advise not giving up and just try to figure out builds, items and essences that can help you during tough mana intense weeks like quaking (for example). There’s ways to do it I promise :slight_smile:
My strategy is to be in cat form as much as possible to kill stuff super fast - and only heal at the engagement of every pack. You need a lot of mastery to be able to do that though

That’s… Sort of the name of the M+ game. It’s all about going fast. Besides, this “gogogo” mentality people love to moan and complain about has been a thing since at least cata. I’ve seen plenty of healers being perfectly capable of keeping up with mana. Mana pots are a huge help.

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Sitting around waiting for a healer to regen mana is how you fail keys. Did you have innervate up?

Other than that, Sure, the group should be giving you a second to drop combat. But what they shouldn’t do is sit around on their hands waiting for you to get 100%. you sit and drink while they start the pull.

Additionally, if it’s a persistent problem, you should be using the darkmoon fish feasts to regen mana that much faster.

I’ll pull the boss if my healer is at 50%. If he’s not, I’ll pop a 3 second countdown once we drop combat to give them a chance to sit and drink, then I’m going.

(talking mid range keys here, not high keys)

you can drink for a few seconds after a pull has started. you don’t have to pop up and start spamming heals.

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Well I do both tanking and healing in the M12-M15 range so maybe I can help a little.

Tanks must chain pull, if they let you drink up then you can just assume timer will be missed. It’s something as a healer you just have to learn to deal with. Use some mana-regen essences, use pots all the time, start drinking the second you can even if its for like 2 seconds… It’s required.

As for gear passing, yeah that’s just a jerk move. I’ve given gear to the worst performers in a M+ who ruined the key… but why not give them the gear? Such a waste otherwise of the time spent.

Back to your point though, I highly recommend doing multiple roles. I learn as much healing about how to tank as when I tank (maybe more actually). I also dps when I can (but guild always needs tanks and heals)…

Aye your a respectable healer that dont need no tank. keep your spirits up.

MOST importantly… dont let that guy win. You quitting mythic + completely just verifies his opinion about you. If you continue doing what your supposed to do ( the right thing tbh ) people will notice the mvp.

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op, I agree 100% and I’m in the same boat if you’d like to try to do keys together sometime add me Cooljames#1326 I am a tank

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With shadow meld you do have an additional trick of being able to duck out of combat and drink. It’s iffy on quaking and bursting but just the sit down and sip can help.

That being said, I think a one to two second pause between pulls can be helpful. Allows the drink and I know it helps a lot with managing the short cool downs like blade furry and brutal slash.

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That’s your first problem, anything around a +10 is just a cesspool of toxic and terrible players. I went to heal a Temple +11 (I’m ~1800 IO with a 18 temple chested) on Monday night (just to get a key done) and when the same guy died TWICE on the first boss due to hitting into the lightning shield I left. Then I got flamed in whispers by the group. It was HILARIOUS to say the least.

This late into the season the “better” M+ players rarely do anything under a +15. If you can push a little higher the overall experience in M+ is better.

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Honestly, you shouldn’t need to drink for that long. Drink during non-threatening trash pulls and/or tell your tank to pop a coolie. If you’re repeatedly going low on mana, most likely your group is doing something terribly wrong and you have free reign to yell at them.

I would offer to run some M+ with you, but I am also a healer and I don’t see that working out too well. :stuck_out_tongue:

If you don’t have innervate macro’d to rejuv, what are you even doing playing this game lmaoooooo

As a tank i hate when people do “go go go” Speed and efficiency is important, so dropping combat long enough for a healer to start drinking may cost us 2 sec, but pulling a massive pack and wiping will cost you more time than simply letting the healer start their drink as you pull.

but some advice here is still solid, tanks and healers have to manage their cds, i almost never save a cd for a boss fight, i usually wont need it. If i do, i frequently use my short defensive in trash and save my big defensive for bosses.

Personally I’ve found the most toxic keys are 9s and 11s. Because generally the skill barrier is 10. however people who don’t frequently do 10s will +2 a 9 and then attempt an 11 and think its all the other players fault for the failed key.

here’s my suggestion, keep pushing man. I have joined keys many times and had toxic dps that i simply just keep pulling and aim to time the key. that’s it. You shouldnt aim to +3 a pug key, if you do it awesome. but aim to just +1 it with about 5-6 min extra.

also when i pug i actually find the most forgiving and team mindset keys i run are the 10s and things above 11. Keep pushing, we are all getting better and as you get better youll get better groups.

ive caused wipes, and ive had dps cause wipes in keys. Its just how the game goes. And honestly 1 or 2 wipes will not fail a key. 4-5 will. “Go go go” mindset often is the worst way to get a key done. Now if you are taking 6-7 seconds between each trash pull, you are going to want to improve your performance. If you are a healer and need to drink, simply take a drink between each pull. Most groups dont maintain combat 100% so you can drop down grab 30k mana and start healing.

as for going DPS, any absent minded player in the group will cause wipes. period. In fact my most recent failed key i would say was the same DPS player that caused every wipe. Heres how M+ pulls should go, assuming all the trash mobs require no travel to each group, you kill a group and if it consumed more than 50% of your mana or you suspect the next pull will, during the 1-2 seconds of non combat, drop down grab a drink. The tank can survive 4-5 seconds without your heals. (if he cant, then we need to talk about tanks doing their job)

I heal, dps, and tank M+ keys. I dps to learn the tank routes, i heal to learn boss fights, and i tank to push my keys. When i heal i frequently go through a stack of food simply restoring a couple ticks of mana between pulls. You dont need to be full, but dont go empty, thats the key.

5 Likes

this is important, and I think something the OP isn’t considering.

Like he said - sitting and drinking doesn’t necessarily mean you sit until you’re 100%.

even if you’re only drinking for a second or two before you have to get up and heal, that’s still extra regen.

take every opportunity that you have to sit and drink, but don’t be so stubborn that you refuse to get up and move/participate until you’re 100%.

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There’s been an influx of returning players in the last month, think it’s classic refugees. So there’s a lot of players that don’t know things like keep the lizards split up or the DPS is going to AoE themselves to death or gimp their output.

And 10’s are were you really start to notice mechanics that could be ignored or were taken care of by other group members so you haven’t learned them.

Every post i see added to this thread is kinda proving OP right.

Who is trying THIS hard to beat a +10?
Some of the things suggested here are just super unnecessary. This amount of min maxing isn’t required.

Check list to beat a +10
-A full team of people with a basic understanding of the game and even mildly competent.

list over.

You got a bad team, happens.

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Just curious which boss in a +12 does enough damage that you can’t start drinking 1 sec before the tank pulls then get 5-7 sec of mana regen before you have to heal. I usually just wait for the healer to start drinking then I pull because pretty much every boss does nothing for the first 8-10 sec.

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Least op is able to do +10’s
I haven’t even gotten past a +5 on my mage.

What’s your ilvl ?
Dont stop doing M+. There are jerks everywhere but there are also others who will let you do what you need to do. If you dont have mage biscuits go make a bunch of canned minnows in mechagon and even if you can only eat for a couple of seconds it can be enough

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If you ever need some heals I would love to get into practicing more, maybe push some keys :slightly_smiling_face:

The M+ community is fine. It’s pugging that’s your problem.

Why so many people in this game INSIST on letting randomly selected strangers on the internet dictate their play experience, I will never understand.

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My mage is on Alliance- Stormrage