As a tank i hate when people do “go go go” Speed and efficiency is important, so dropping combat long enough for a healer to start drinking may cost us 2 sec, but pulling a massive pack and wiping will cost you more time than simply letting the healer start their drink as you pull.
but some advice here is still solid, tanks and healers have to manage their cds, i almost never save a cd for a boss fight, i usually wont need it. If i do, i frequently use my short defensive in trash and save my big defensive for bosses.
Personally I’ve found the most toxic keys are 9s and 11s. Because generally the skill barrier is 10. however people who don’t frequently do 10s will +2 a 9 and then attempt an 11 and think its all the other players fault for the failed key.
here’s my suggestion, keep pushing man. I have joined keys many times and had toxic dps that i simply just keep pulling and aim to time the key. that’s it. You shouldnt aim to +3 a pug key, if you do it awesome. but aim to just +1 it with about 5-6 min extra.
also when i pug i actually find the most forgiving and team mindset keys i run are the 10s and things above 11. Keep pushing, we are all getting better and as you get better youll get better groups.
ive caused wipes, and ive had dps cause wipes in keys. Its just how the game goes. And honestly 1 or 2 wipes will not fail a key. 4-5 will. “Go go go” mindset often is the worst way to get a key done. Now if you are taking 6-7 seconds between each trash pull, you are going to want to improve your performance. If you are a healer and need to drink, simply take a drink between each pull. Most groups dont maintain combat 100% so you can drop down grab 30k mana and start healing.
as for going DPS, any absent minded player in the group will cause wipes. period. In fact my most recent failed key i would say was the same DPS player that caused every wipe. Heres how M+ pulls should go, assuming all the trash mobs require no travel to each group, you kill a group and if it consumed more than 50% of your mana or you suspect the next pull will, during the 1-2 seconds of non combat, drop down grab a drink. The tank can survive 4-5 seconds without your heals. (if he cant, then we need to talk about tanks doing their job)
I heal, dps, and tank M+ keys. I dps to learn the tank routes, i heal to learn boss fights, and i tank to push my keys. When i heal i frequently go through a stack of food simply restoring a couple ticks of mana between pulls. You dont need to be full, but dont go empty, thats the key.