Mythic+ attitude gap

It’s really interesting that if you are kind of good at wow you get into a pool of more toxic players but you never see this behavior from top players.

I have noticed with mythic+ that is reflected in the raiding community as well is that the “players who think they are good” always immediately leave keys at the first sign of trouble, while actual top wow players know mistakes + misplays are a part of life.

This is most apparent in the key range of 10-15 after 15 people leave the keys a lot less for one mistake.

Similarly the top guilds such as liquid etc aren’t really that toxic but the MOST toxic raiding guilds are in the top 200-1000. These players are just good enough to lord it over others constantly and make the game really unfun.

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Yeah the bottom of the top tier players need some one to punch down on to make themselves feel better. They’re mad because they ride the bench on a mythic raid team while the rest of us enjoy raiding with pugs/friends just trying to do our best. The real top players are more concerned with how they can do better and better, not with how poorly other people do.

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I’m not a top player. I will leave a key when people start yelling at either me or others. I have no time for that. So I have had to leave quite a few for that reason. I’m happy to just complete though if people are working towards it or are otherwise fun to be around. The amount of toxicity though is through the roof and I run very very few keys anymore and have no real plans to run them at all in the future.

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My point is the people that start yelling are never actually that good. They just see a situation in which they are better than a newer player or one that hasn’t done their research and use it to reaffirm their identity as “good.”

Actually good players are rarely toxic because they don’t have anything to prove.

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I get more upset with myself during keys than anything else.

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No one should be getting upset during keys except at blizzard for lazy design

I dont want to paint with such a broad brush. I have had some very good players have absolute meltdowns in dungeons though. Its a question of patience and personality, not ability.

People at the top of almost anything are generally great at lifting others up to their level and never stop trying. People that are mid are more interested in tearing people down so as to avoid seeing them ascend above them.

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I’ve met some pretty darn patient high-end players. I’ve also met some royal jerks way up. It’s a mixed crowd but I mostly run into the jerks and man are they mean. Like good lord some of the stuff that comes out of their mouths. The raw expectation they have.

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Why? You know when you screw up. You never thought to yourself, I should have seen that or something along those lines?

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If you make screwing up a pain point for yourself instead of a learning opportunity you stunt your future potential

Easier to be patient with yourself and others

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I do agree with this, some players expect you to know the routes, affixes, etc. Day 1 / Key 1. It is an unrealistic expectation.

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This effect is true in general. You see it all over in real life. The people just a half-step above newbie level are the arrogant, toxic, morons who think they got it all figured out. People a little higher in the pecking order don’t act like that.

It is a well studied effect.

Don’t live on the peak of Mount Stupid, people.

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LOL I love this graph

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You should make it a pain point, not something extreme but that is the point of learning by doing and not be scared to fail.

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Those are tears of frustration… I wish more of these meltdowns were available for viewing (youtube?), but alas. I don’t do the content, so no direct experience.

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We are human. We make mistakes. Heck I make mistakes all the time.

Yeah 15 + people are generally very chill. I very rarely encounter anything real bad.

Na if there’s something designed right and you’re the one that messes it up, you get mad at yourself. Trust me. I get mad at myself “oh I knew better than that why did I do that anyway?!”

I disagree here. I mean I’m sure we all work differently but by training your brain that failure is “painful” you create incentive to move away from taking chances.

“ We should rush from failure to failure without loss of enthusiasm “ - some guy

I use a similar graphic to explain DK to new hires… takes them a bit, but my profession has a mean kick for those on the peak still.

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You will never grow if you are to scared to fail. How do you know if you can or cannot accomplish the task, without trying?