The dinar situation has shown a flaw in the current progression system for players who exclusively play the game for M+ or any form of raiding.
As a mythic raider myself, I spend countless hours a week with 20+ other people trying to clear the hardest content in the game.
Yet, at this current point in the patch, I’m also required to spend multiple hours out of raid to do M+ for vault and also clear any combination of LFR/Normal/Mythic to upkeep my renown for the raid buff (since my guild is extending our mythic lockouts).
It. Is. Tiring.
I feel for players who don’t want to raid in order to be competitive in M+. I don’t want to do M+ in order to be competitive in raid.
This was a perfect opportunity to introduce a system that would alleviate some of these imbalances, but Blizzard doubled down on it instead.
If you want players to participate in raiding, make it more accessible. Requiring me to spend almost four hours every week outside of raid just to be on the roster is not accessible.
It’s been so bad these last 2 seasons that I’m considering just taking a break moving forward. I simply don’t want to waste time doing keys or re-running heroic when I don’t need anything from it — it’s not fun for me past a certain point, and I’d rather be doing something else with my time.
Being required to do keys at this point in the tier at your gear level is a self-imposed requirement by your guild/team. You’re already nearly 10 ilvl and 6% bonus healing and damage above the RWF. And that’s not including all of the raid nerfs.
Literally no one is asking you to be a mythic raider. You chose to participate and you can choose to let go of it. Mythic raiding is for people who find enjoyment in pushing into those extremes, and lots of commitment comes with that territory. This entire post is nothing more than a personal rant from someone with FOMO, hence this bit:
m+ is highly accessible with almost no barrier to entry, unlike mythic raiding which hasn’t innovated in its accessibility since it was added to the game (which contributes to its dwindling numbers tier over tier)
Mythic raid isn’t supposed to be accessible. It’s an extreme type of gameplay that very few players can actually pull off. The ones interested in participating will seek it out and find it without Blizzard hand holding.
Mythic raiding is a scared cow that will die before it changes. This is the first tier where I haven’t done any mythic raiding in a while. I do miss the challenge of progging a boss but I don’t miss the hoops to jump through to get to that point.
Not sure what FOMO I’m experiencing when I’m actively doing the context. I’m one of the few people not impacted by the dinar scenario.
The point of the post is that Blizzard has stated that they want mythic raiding to be accessible. In its current iteration, is it not. And there are instances where people who want to push M+ content but feel held back because gear that would help them achieve that goal is locked behind raiding.
There are a lot of hoops to go through to try to achieve higher-end content. You are essentially forced to double-dip if you want to make any meaningful progression (CE, getting seasonal title, etc.).
You are experiencing FOMO because you expressed that you don’t want to waste time and would rather be doing something else, yet here you are. My question is simply, why? Most mythic raiders I meet are miserable and don’t actually enjoy the game because of their own self-imposed desire to remain up to standards. It just doesn’t sound fun and you are sitting here proving that.
Okay, and how low is the mythic raider population going to get before Blizzard reassesses the value proposition of spending development time on content for 0.5% of the player base?
Raiding is also more accessible compared to pre-catchup gear era, but it’s not great that it drops so little loot that people just get most of what they want from m+.
Ban m+ and delve gear from raid. Instant accessibility right there.
It is a massive time dump and commitment that most people are simply not willing to put in to a video game. What exactly do you expect Blizz to do to “entice” people to mythic raid?
Even with the dinars guaranteeing a piece of mythic raid loot, there is still the massive hurdle of actually killing the boss first. They have completely missed the mark with enticement. And in my humble opinion, there is no need to entice anyone to raid mythic. For a lot of us, no amount of free loot can convince us to participate in mythic raiding.
Because if the option for player power is presented in game, players will take it. This effect trickles down to the general population. Blizzards intent doesn’t matter, it’s what players do with it.
If a guild extends a lockout to maintain a reasonable progression rate, you are locked out of progressing on your renown for the healing/damage buff in that difficulty. You are essentially required to kill the bosses in another difficulty. If not, you’re leaving 3% damage/healing off the table, which is the single biggest upgrade anyone can get at this point in the patch if you’re reasonably geared.