I think it’s heavily just people who normally don’t encounter lethality checks. Like, people just get 1-tapped earlier than they’re used to which can only be helped by them.
Even if there’s no time reduction they’re still gonna die.
I think it’s heavily just people who normally don’t encounter lethality checks. Like, people just get 1-tapped earlier than they’re used to which can only be helped by them.
Even if there’s no time reduction they’re still gonna die.
This is the truth.
At least mythic raids are safe and don’t need good play and can easily clear 8/8 despite tons of failures in no voice pugs.
Blizz needs to bring that to keys which are WAY harder.
This just means you can wipe ONCE before you’re right back in the same spot you were before the change. This affix is awful. M+ is already timed, percentage-based, and has other affixes to “emphasize precise play”. Further penalizing players by ensuring that if you group with friends/guildies and everyone doesn’t play flawlessly that you have almost no chance of timing higher keys is just silly. When is Blizzard going to learn that you don’t have to throw in a timer to make content challenging? Bring back dungeons where the tank has to carefully plan pulls and LOS around corners. Where your dps have to use crowd control and follow priority targets. THAT adds challenge that is meaningful. Hell take away the ability to use brez or bloodlust for an affix, anything but this challenger’s peril bs.
Nope. This is doubling down on a badly designed affix. Just remove it. Actual clown shoes on display here. Don’t encourage them.
This.
Adding a whole 1.5 minute to every key +7> isn’t a fix for a crappy affix.
I’m picking up “it’s my way or the highway” vibes all over again
Yes but deaths are already punishing without the affix. You already have:
The mobs/boss resetting their HP
Cooldowns being lost
5 second death penalty
(If wiping) usually a pretty long walk back, depends on the dungeon. If not a wipe, you lose whatever damage that person would have done throughout the remaining time of the encounter
All this affix does is make me exclusively invite players with a high score who already timed the dungeon to my keys and makes tanks play incredibly safe with their pulls (which is probably intentional and I disagree with it but that’s another topic).
With scheduled weekly maintenance (tomorrow, October 29 in this region), we will update the Challenger’s Peril affix.
- Challenger’s Peril now adds an additional 90 seconds to the timer of Mythic Keystones in addition to the 15 second death penalty.
We wish for Challenger’s Peril to emphasize precise play and place a greater risk on players’ decisions as they progress through higher Keystone levels. With this goal in mind, we want to give players a bit more breathing room for these decisions by adding a bonus to Challenger’s Peril, while maintaining the penalty aspect of the affix.
While I can see why you go this way and try to make it work out by giving “free deaths”, I don’t see this changing the community perception about it.
Esp. the audience that has the biggest problem with this affix tend to be between the 7-10 key level range. If you want to emphasize the affix make it matter more on higher levels instead of giving out a 15 sec penalty right away.
I would suggest a 45-Second Bonus to dungeons this affix is active on instead and have challenger’s Peril ramp up to some degree or have it increased by key levels.
Example 1:
Example 2:
This way you ensure the affix to matter but you don’t create a scenario where players with less experience feel stressed out by the affix.
We don’t need another RIPCORD Situation where it gets addressed at the end of the expansion.
no they should just remove it because it’s terrible
What does this mean for 2 or 3 chesting? Does the extended timer also move those markers in 7+?
With this goal in mind, we want to give players a bit more breathing room for these decisions by adding a bonus to Challenger’s Peril, while maintaining the penalty aspect of the affix.
What about: your 1st 8 deaths no longer have a time penalty. Your 9th death has a timer penalty equal to the timer of the dungeon you’re running.
While I can see why you go this way and try to make it work out by giving “free deaths”
They are trying to make it work. They haven’t given up on it. They can’t admit it was a mistake, because they still think if they tweak it just right it will have whatever end effect they want.
Cool. Actually really like this, this is a measured approach.
What about: your 1st 8 deaths no longer have a time penalty. Your 9th death has a timer penalty equal to the timer of the dungeon you’re running.
Am I understanding you right; essentially 8 lives, 9th is a bricked key? (Sorry if I seem a little airheaded, I am inebriated.)
Please just remove it. I’m happy to see a response to people’s feedback - but this affix is just not fun.
Remove it and replace it with nothing or move it to 12+ keys which are harder by design anyways.
I think it’s heavily just people who normally don’t encounter lethality checks. Like, people just get 1-tapped earlier than they’re used to which can only be helped by them.
and it’s honestly shocking how many people here claim they can’t learn a mechanic unless it doesn’t kill them. but simultaneously if it doesn’t kill them, they can’t learn it because they can just ignore it.
It’s useless to negotiate with these egomaniacs at this point. Cancerous ideologies about punishing missteps are so engrained in this developer crew, a house cleaning in the offices is about the only way we’re getting significant change. M+ is going to continue to be a sore spot as long as this barrel of monkeys is at the helm.
Sorry not sorry.
Huh, this will actually increase the possibilities of keys being able to be +2 at 10 and higher.
90 seconds also will also insure a full wipe for every key and still be able to time it even the hardest dungeons.
Will this change apply retroactively?
A bit excessive but I guess at this point theres no real fighting this…
I’d just really rather see the playerbase endeavor to adapt and overcome then expect stuff like this going forward. It was frustrating at first but a difficult season after the last few of DF was a nice change of pace and got me to widen my social circle to find people who wanted to push keys as well as sharpen a lot of skills that were getting rusty. I really dont want to see us go back to DF season 3 or 4.
Hoping the nerfs stop here.
Pretty much.
People said they want the delve system, so let’s try that.
Five seconds is punishing enough considering you lose time from running back, since respawns are usually off in narnia and you also lose any dps that you may have gained from a cooldown in use before the death happened in a pull.
15 seconds is entirely too punishing. There are things that are beyond a lot of people’s control, ESPECIALLY in a pug setting or a group that isn’t optimized to prevent mobs from doing anything for the duration of the pull.
The level 7 affix was both a horrible and a boring addition to keys and 90 seconds added to the timer doesn’t remedy the issue, only band-aids it.
Read the room.