Devs can’t do anything about players being drooling monkeys who simultaneously do puzzles as a hobby while not being able to complete any puzzle marked for 3 and up. Players like you are simple-minded, prone to histrionics, and utterly disassociated from reality.
What we need is for Blizzard to ignore your screeching when it comes to balance, and for them to put more effort into advertising that the highest keys are not intended for everyone. You are not supposed to be guaranteed the best gear in every season. It’s perfectly fine for (e.g.) 7s to be your end-game.
Nice change. Still think it should be removed entirely. The difficulty at 12+ already requires extremely precise play. Deaths are already punishing enough.
It’s a bit of a bandaid fix, but anything is better than nothing.
I think this affix needs to go long term for a few reasons:
You already lose time when you die.
The existence of a timer is already there to punish you if you make too many mistakes.
It doesn’t affect everyone equally.
If you were easily doing +6’s, then this affix effectively doesn’t exist.
If you were struggling with +6’s this affix will prevent you from moving forward.
It’s just not a good affix.
People don’t like being drown in mechanics, so I get it.
They made the trash passively harder (Fortified).
They make the bosses passively harder (Tyrannical).
They add one active mechanic to deal with (Xala’toes dispells/balls/interrupts).
If they add anymore active affixes they run into even more problems with affixes spawning at intervals that conflict with the “encounter design” and can wombo-combo players, or clutter the screen even more.
They need another affix, what else is there to passively hit than the timer… but they can’t just lower the timer because then people can’t time the key.
I get why they did it.
It’s still just a bad affix though.
I dunno where they take it next w/o redesigning what M+ is though.
They aren’t gonna do anything that can’t be automated/generically applied to every dungeon because that’s the cheap/lazy way to do things.
Content without a failure condition can’t be challenging, only tedious.
The timer is the failure condition, outside of scenarios where your group is so under geared that you simply die on unavoidable mechanics. Anything else can be brute forced outside timer.
How it is overtuned? It’s designed to be this way. You all just want the return of +40 death keys being timed like dragonflight season 3. Have you ever even tried getting better? Have you ever tried using a cooldown? Have you tried not standing in the fire? Have you tried using kick? I run keys with a disabled wow player I met and she is even able to run 9-10 keys. What’s your excuse?
If anything this alleviates that, because unless you get someone that isn’t on the forums or checks for updates at all, then the ones who used to leave after one or two deaths or even a wipe, will no longer leave because all of those deaths are now just randomly free.
If you/your team arent good enough for 12s, which is exactly what it sounds like, then don’t run 12s. You don’t need them for gear, you don’t really need them for IO since you get portals at 10, you literally are just doing them to get on a scoreboard.
If you are doing ANY content that gets you on a scoreboard for the sole reason of a scoreboard or, in this case, a 0.1% title, you better be sure you’re ready for it. Whining for it to be dumbed down even more is not “being ready for it”.
15 seconds is still more than 5 seconds, deaths still cost more time, to people that leave keys they think won’t be timed that’s still and will continue to be an issue unless they nerf timer into actual irrelevancy.
You might as well not even have mythic + at all if you are going to do that.
If you arent good enough, then you arent good enough. There are always ways to improve.
People in this thread, and in general, need to stop dumbing down systems to their lower skill level, and rise TOWARDS the skill level required of that system.
Challengers peril was literally put in the game BECAUSE keys were too free in reference to deaths. Dumbing it back down because now those players who were timing keys with 20+ deaths arent timing them anymore defeats the entire point of ever adding the affix in the first place.
If you are dying 20+ times on a timed key, you shouldnt be able to time that key. This making 6 deaths irrelevant by adding a minute and a half to the timer, will hopefully not child-proof the system. M+ should be a challenge at the high end.
Apparently timing 12s doesnt require being able to read or comprehend words. Just “me smash” through the content. Classic warrior behavior.
Gonna need you to understand what a “/” and the word “if” means.
-edit- Also, if CP is that big of a deal for you, you already are struggling to time those 12s, meaning you might be timing them, but you shouldn’t be.
The rest of it is a general statement, something you clearly don’t understand, but you tried, and failed, to make it about you.
You were less than 5 minutes on your 1 of 2 twelves, being Siege, going by your rio it was also post nerf.
You were 13 seconds on your ara kara. Meaning you struggled to time it. This amount of struggling doesnt just come from CP, when you’re that close, typically you failed mechanically, you failed numbers wise, or you failed route wise.
everything else you’ve done is not a 12, and you range from 3-6 minutes before completion, with DB being the easiest (as it is all around tbh) You’ve barely started timing 12s, you havent been out here timing 12s like its easy. This isn’t Challenger’s Peril being an issue for you, this is just your team.
In b4 you complain that I actually looked into what you said, you took personal offence to my general statement about what this is targeting (which without an official confirmation from Blizz is obvi an educated guess) but people that fail 7s-9s and decided to make it about you.
The fact that this change is being made to the affix PROVES it is just a badly designed affix and/or just does NOT belong @ M+7’s.
The affix could work better in 5 sec incrementals after first death to cap it at 15 sec per player.
Or a Flat 10 sec and not 15 sec
Or Move it to M+10 and above (Myth track item GV can be the reason to start at M+10).
I literally have a two chested 10 on my profile champ.
Im not out here claiming im timing keys left and right as some kind of gotcha. You are, right after taking personal offense at something that wasnt about you and trying to argue.