Mythic 0s don't drop loot with under 5 party members?

I have a guildie that needs a weapon (fresh 60) so myself and another guildie (pally) ran ToP and Mists at 0 to kill the first boss for a weapon for him (he’s a DK). We successfully downed both bosses, but none of us got any loot (except for gold) from either boss. None of us had already done them this week, so we should’ve gotten a piece of loot to drop. Yet neither boss dropped anything. I thought 0s were supposed to drop a piece of loot on every single boss. Any insight? Thanks!

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My only Guess would be that everyone gets a 20% chance at loot, designed for 5 players, meaning that If you try to game it by soloing or duoing the dungeon you have a 60% chance of not getting anything (since you two manned it in this instance) unfortunately you are now locked and cannot do it properly
Until next reset.

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This has been my experience also… and it does kinda suck. I would expect there to be a guaranteed drop of some kind and it’s just random who gets it.

This is why farming old content is annoying until Blizzard enables legacy loot rules.

I think this is correct, and mainly is due to loot lockouts rather than ID lockouts.

Why mythic 0 had a weekly lockout at all is a different topic…

While I think it’s silly that Blizzard has done this with 0s, I guess it makes sense in some weird way. Thank you everyone for your responses!