Mythic 0 Changes are ridiculous

No just you and your Main.

Yeah troll, that MINUS part is a pretty important note.

smh. I miss when trolls were good :frowning:

The whole point of Mythic 0 before the change.

1 Like

Look at the charts and read the whole article. I am done arguing with people who think that their right.

Heroic gear can be upgraded to 489…but with the Crest cap you can only upgrade 2 items that high per week. At best you can get most of your gear to 480 with A LOT of flightstones

Byeeeee thank god.

they are not the same person

me too fr

1 Like

I have my doubts. :slight_smile:

those doubts are unfounded since you can check the collection tab and see that they dont match

1 Like

so your done arguing with yourself? I mean you must be pretty confused then.

2 Likes

Keep at it I don’t care about what words you say next.

No Timer Like the Present

Season 4 changes will apply to all eight of the Dragonflight dungeons. As a part of these adjustments, we have a few goals in mind:

  • Recalibrate core difficulties to align with seasonal player experience and progression.
  • Serve the community who enjoys dungeon content but feels that Mythic+ content isn’t for them due to the pressures of taking part.
  • Create a better environment in Mythic dungeons to prepare more players to take part in Mythic+.

One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.

Here’s a look at the changes for each difficulty:

  • Normal

    • This difficulty is unchanged.
  • Heroic

    • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
    • Mythic difficulty changes and mechanics will not be present in this difficulty.
    • This remains a queueable experience.
  • Mythic

    • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
    • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
    • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
    • Mythic 0 is still on a weekly lockout under this model.
  • Mythic+

    • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
      • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
    • Affixes would slot in at +2, +5, and +10
      • +2 - Fortified/Tyrannical
      • +5 - Entangling / Incorporeal etc.
      • +10 - Bursting / Bolstering etc.
    • Dungeon ratings should be equivalent to what they represent in the current system.
    • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.

FINAL POST

Man I thought you were done. Jeez. Don’t tease me like that.

Hopefully on the forums in general. Before you switch to a new alt.

ah man. i thought he was done.

You know nothing in that post disputes that the OP and many other players feel that the new dungeon system configuration has issues that needs to he addressed, right?

There really was no point in even posting it.

the scr00bz0rz can do normal.

It would have been great if this had been a revamp for 11.0.

But doing it mid-expansion is why it’s not working. People are going from clearing M+ 10-15 to not even being able to do M0s without being carried.

If this had been changed in 11.0, and the new progression was from the start, it would be great.

2 Likes

mid expansion? it’s pretty much the end of it.

1 Like

Agreed, they turned M0 into a wall instead of a introduction to Mythics.
Basically they went and made it at least 10 times harder and put nothing in the middle to introduce people to mythics, its a big FU to players.

4 Likes

in comparison to the current tuning of +2s it does that perfectly well
where they are failing is the fact that heriocs dont prepare you for anything

i dont think anyone disagrees that a stop in between heroics and m0, or buffing heroics, would be beneficial

1 Like

It’s essentially a big gate now, which is surprisingly because I expected them to try to go in the reverse direction from big difficulty gates. People are about to get extra choosy when picking their group members. People will be watching WoW influencers and only allowing certain specs and what not just for M0.

2 Likes

Who cares. Any one that actually plays m+ seriously only pugs on alts when their main guildies aren’t online