You should go and take a read:
In the Player Feedback Loop
As a part of ongoing development in Dragonflight, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:
- Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.
- “Mythic 0” dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.
No, it’s an introduction to what’s supposed to be the beginning of an end game pillar. It’s meant to be hard. It’s meant to take awhile if you’re unfamiliar/low on gear.
Those people just have to understand they’re gear went backwards in power. It’s fairly quick and simple to gear up and step over the wall. And this was needed as this is the format going forward into TWW
How this feels, is how S1 is going to feel in TWW, and how S1 felt in DF, and how S1 felt in SL. This isn’t a “new” concept or feeling. We deal with this every expansion.