So I want to love arms, I really do. But it just feels slow.
So I’m gonna break down a few things into sections below:
I do support anyone who likes the old play-style so this whole post is based on making an alternative play-style in the talent tree. Not to just remove things. This is what I would like to see that alternative play-style be:
Abilities and Talents: MY NUMBER 1
#1 Make slam free as a filler so I’m not waiting on autos, or make it a 2 charge rage generator. It could also be a small rage generator with no charges, but I get that might make your rage generation too much.
#2 Change or remove skull spliter is so boring and tedious. How I would do this? Make it replace something that is a spender and make it a spamable builder so you can have the OPTION (losing some damage by losing a spender) to have the ability to attack more often. You could also have it replace slam having lower rage gen, this basically fixes both my #1 and #2. Or giving a talent option like this. Just implement it into the talent tree without taking away from the current class for example double leap since it’s a legendary now, All I want is to have the choice to have a slightly faster play-style alternative. I would personally take it out of the take talents and make it just a spec ability in it’s current state.
For #1 and #2 apply one of these ideas. They all achieve the same end goal.
#3 The lack of a built in stun feels terrible in pvp, just make storm bolt baseline or give us another ability to stun (baseline).
#4 (The reply to those who say you’re not going to be rage starved or its not supposed to be a fast or medium paced spec)
Well why can’t we both have a play-style we like? That’s the whole point to the talent tree, to make more play-styles or cover a weakness within a spec.
#5 Night Fae/necro Covenants (pvp):
NIght Fae: The stun is not long enough for pvp, especially if its not the first stun.
Necro: In pvp people will simply walk away from your banner.
Let be honest the Venthyr is the best most likely, with Kyrian being a close second. So maybe do some tweaks for pvp for the other two.
Mastery Change:
I think the change is going in the right direction, but honestly I would set the mastery up like rogue poisons, no not apply them for 1h. But have one replace the other. Some people love the bleeds from BFA, I hated them. It feels like I’m not even playing the class IMO. But they should keep their play-style if they like it. But there should be another mastery that focuses of big upfront damage and less management of dots.
I get this change may be too big to ask for this close to release. I however have hope. Every YouTube comments section or forums post I see they say bring mop warrior back.
Thematically:
If you want to keep the planning big damage windows idea on arms, change the rage bar name to something else. Someone enraged would not stop to think about the best strategy or optimizing his combat.
Thanks for reading about my arms wishlist for shadowlands. Looking forward to read other peoples thoughts or rage.
Because I have always wanted this as a class, though its has nothing to do with arms I don’t know where to post it:
I have always wanted a duelist warrior spec, something like a rapier. You may say go play outlaw, but at the end of the day as a rogue you have to use stealth to do well, and a true renaissance duelist / modern day fencer would not be using stealth.