I’ve always thought that using third party sites like mmo-population.com was not a reliable or accurate way to know the population of the people playing there, simply due to the fact it’s questionable source gathering on how it arrived to it’s conclusion. Well that, and Superdata.
Personally, unless it comes directly from the company who made the MMO, since they have access to all the data at their fingertips, it’s all just speculation to me. This isn’t without understanding why the websites are being used the way they are being used, because the companies behind the MMO’s know that the numbers can hit rock bottom at anytime for any reason and it would look bad for them. Not just to the MMO playerbase, but to investors and shareholders as well. “Below expectations” as they put it.
That would be fine enough if it doen’t get used in these silly popularity contests of “my MMO is bigger then yours” war sort of thing i seen in the MMO space, but mostly from the WoW community here. I personally do not care about the numbers or at least not going to let it affect my decisions (To an extent, playing on an MMO with 0 players wouldn’t have much of a good experience) on whether or not i like the MMO.
Popularity doesn’t determine quality. But i digress.
We all know that MMOpopulation still has Wildstar, Star Wars Galaxies, and City of Heroes, and other MMO’s that are dead listed there, as well MMO’s that aren’t even released yet like Ashes of Creation and New World reporting their numbers. Wildstar and the other closed MMO’s in particular, led me to think that the numbers are being recorded from private servers (because where else can they get it from? the actual server is closed). This would be fine if the website clearly distinguish right away… “by the way, these numbers are being pulled from unofficial servers of that game”, but right now, it doesn’t. Meaning if you go and look at the numbers WoW has, you might think it comes from the actual server, but it could be possibly taking into account from both private servers and the actual servers, and just totaling it up from here.
It would be like if i have a data collecting website that records how many players are playing these PS1 games at a given time and then you see Thrill Kill on there. You might have a couple of questions about how i’m going about my data gathering here since that game wasn’t even released.
What cemented that opinion i had for MMOpop for me is this game they have listed on their site here.
In case if you don’t know what EverQuest Online Adventures is, it’s an Everquest Spinoff exclusively released for the PS2 and it was shut down in 2012.
It prompt me to find out how exactly they were even getting their numbers off a game for a platform that isn’t even being made anymore, and i’ve found out that there is a private server for this game via by emulation. Project Return Home. With a few hacks and a bit of knowhow and possibly tracking down a physical game yourself for a cheap price, you will be playing the game like it’s 2003 again.
By the way, this isn’t the first MMORPG on consoles. Phantasy Star Online (2000) is. Just a little fun fact.
Those are my thoughts on whenever somebody brings up MMO population website, and why i think that. If you disagree, then that is honestly fine by me. Figured i would give my two cents on something like that in my own thread to be further elaborated on, essentially saying should be taken with a grain of salt.