Wind Walkers consistent damage is a little daunting.
Rets Wing Burst is annoying getting 100-0. Although Rets are extremely squishy outside of bubble.
Fire mage combustion could use some tuning, I like that you can dispel it.
Enhance sham Windfury legendary needs to be tuned down A LOT.
Aff warlock damage is insane (if your a decent lock, not talking to you locks stuck at 1700)
Prot pallies should just not be able to Q arenas TBH.
Convoke the spirits…yeah if we can just delete this ability that would be nice XD!
These are all my personal opinions, so not trying to trigger anyone, I would like to hear what other healers at 2100+ think.
2100 Holy pally checking in. The thing that my team and I lose to the most is someone getting deleted by ret pally cd stacking. We have tried matching wings with karma and kiting the pally. You have to play almost perfectly the entire time wings is up because at any moment someone can get 1 tapped. Frustrating.
Yeah honestly touch of karma is a joke of a defensive against any high pressure comps.
I queued last week and almost every team had a windwalker on it.
Ret pally judgment proc is the most troll thing currently. Got domed yesterday to a judgment that procced the extra hits. 35K damage in 1 cast. I never saw it coming.
op do you happen to queue with a warrior or are they just barely treading water rn
(or does rsham just do fine into war)
You forgot about ele shamans 100-0 you in .5 with stormkeeper
I q with a spriest friend of mine and we play with locks/wars. It’s good comp setup
not tryna be tox just asking, cuz warriors seem like a gaping exception from this post
nothing they’re doing seems as egregious as any of the other things your first post mentions?
I actually think warriors in 3’s are balanced, sure their damage is high. Intervene is very strong, but I wouldn’t say the class scares me when I see it on the other team. As an Rsham tho I have many things to live their damage + my spriest swap. I guess it’s the comp you play against other classes. Some just counter others and vice versa.
I’m sorry, what? Since combust is one of the only offensive CDs you can dispel, exactly what “tuning” do you think it needs?
fair nuf
i see a lot of people very certain tht war is op, but intervene duration is the only thing that consistently pops up that i notice
Well, I think the damage is a little high. If they made it undispellable but reduced the damage you can get out of it, it would be fine. in MY opinion. Not every comp can dispel it though, so for them it’s a huge CD they just got to line or pop defensive. I’m talking like 5-8% dmg reduction btw nothing huge.
agreed on everything, i think convoke doesn’t just need to be nerfed, it needs a complete overhaul. rng based swifty 1 shot ability has no place in the game
pod needs to be adjusted so you can see the nameplate or just taken out. played against a feral druid and killed him into his pod yesterday, he was running away in nightfae form (gryphon shape) and his pod was actually unclickable due to being a big gryphon, had to look up directly in the sky to click his name plate
also aff is a sleeper spec I actually can’t understand people who say it is bad
Afflic just gets plowed over when its not played at a high level which is probably responsible for its reputation. At some point, the scales will tip hard once melee have all been nerfed and afflic can get the balling rolling reliably though. Like the second you are getting defensive against a lock, you’re probs on the fast track to a loss. If the games keep slowing down with gear… lock is gona be insane and probably find itself in the crosshairs
combust is fine bc
To get a convoke step 1: Team needs to have kicks down. Step 2: Team needs to have trinkets down. step 3: they must have no range stuns. So now convoke is rly hard to get off vs decent players so I don’t think it needs a nerf.
What happens when you rng moon the first spell of convoke and it hits you for 20k
can confirm this does happen
Idk i’m a feral and I never seen that happen to me vs Moonkins so idk.