So people likely already know my DISTASTE of Roll the Bones, which i think is not only an aesthetic destroyer but also just an awful ability to deal with in general and i wish it was either an optional talent (that i would NEVER pick) or flat out removed.
But i wanna mention other things, mainly the attack animations in general, they lean TOO heavily on sword-like attacks, i first i though it was mainly Fist Weapons getting underrepresented, but its actually also Axes and Maces, which i think its a big issue.
I recently gave the spec a try and this became really apparent, and i actually think its a worse aesthetic problem than Roll the Bones (i still hate that ability more though), since using anything but Swords make the attacks just look weird.
Even War Fury a spec ive been playing recently is far more friendly towards all the 1H weapons, even Execute can work with Fist weapons since its similar to you holding your hands together for a large hit.
The animations are more “generic”, so the weapons dont look as wonky compared to Outlaw.
Less on the aesthetic side and more into the gameplay, i noticed that Outlaw seems excessively erratic, with a lot of its gameplay relying on RNG almost in its entirety, from Skill Procs for extra Combo Points, to CD reduction, free skill use and off course RtB.
Idk about you but that felt just off to play, bringing up Fury again which does have some of this but nowhere near to the same extend, it was annoying to keep track of all the procs that came constantly to the point the spec just felt like a complete mess.
Idk how more veteran Outlaw players feel about this, but thats how it felt to me.
I miss Combat… them reworking it into Outlaw pretty much killed the spec for me.