My Problem with Devistation Evoker's Design

So Let’s start off with answering the title. What is my problem with the Devstation Evoker?

Simply: Too simple.

Personally, I love Augmentation and Preservation. If you asked me, I would say they are the best parts of the class. Checking this forum that is… clearly an unpopular opinion but I stand by it. You have the choices between a simple healer and a complex manipulator of damage, or a DPS who’s gameplay revolves around maintaining the buff you grant for as long as possible and an off healer who gives out a buff as a bonus, with similar aspects to it’s counterpart. It’s encouraging to see the variety. Love it to death.

With Devastation, however, Your choices are:

  1. Single Target Damage focusing around Disintergrate! And you get to occasionally press Eternity Surge, a button that a descent amount of bunch of damage to one target, or can hit a couple targets if you hold it longer. And a quick button press in Shattering star to increase the damage the enemy takes, with a flat % chance to proc another Surge hitting. If you like, some rotating damage with Pyre. But only a little. Because that’s saved for!
  2. AOE in Firestorm! A mediocre AoE with a weak appearance and a weak loop! Because your pyres and your living flames have a Flat 15% chance to proc it as instant cast and deal twice the damage! Just pray your Tank doesn’t kite the mob away from it because of mechanics.Oh, and Pyre might maybe possibly jump, if you like. As a treat, once every 75 Pyres.

Toss in the occasional Deep breath and Hey! You’re a full blown dragon! Just like Onyxia or Nefarian! Right?

No. We all know that isn’t the truth. But let’s also all be fair and reasonable. It isn’t awful. It’s just barren. There’s no flare or theme. No moment that grabs you by the heart and makes you feel Awesome! Not like a well executed window in Arcane, burning through charge after charge until you Evocate to get all your spent mana back. Or the chains of Pyroblasts you’re throwing. Or legions of minions you rip from the nether like a Warlock, or the divine purpose of a priest saving allies or driving your opponents so far into the madness their brains pop and seep out their skulls. And not even like hitting Rewind as a Preservation, LITERALLY undoing the damage done to your whole party in a couple of seconds! Or breathing the emerald life across a hurting party of people, only to {Rescue} them from a mechanic. Or Keeping that Ebon Might up through flames, and rolling earth, and the Sands of Time weaving around your foes only to mimic the damage you inflict as you bellow out a roar that inspires, for only a few moments, greater Ferocity in your party!

Devastation needs something to bring it in line. A few abilities that feel good to press that aren’t utility. Because they do have some damn good utility.

So let’s come up with a hypothetical moment that a Devoker builds towards. What should they do? What would make them feel like they’re the true, condensed power of Dragon Kind?

Honestly, it’s tough. But I think I have a good hypothetical for both Blue and Red Dracthyr.

Before reading beyond this point, it bears mentioning I am NOT a Mythic raider, a Mythic Dungeoneer, or a Tier 11 Delver. I am what I will dub myself a softcore player. I like to dabble in a variety of things, especially now that I have the ability to get to a reasonable point to do so. But I am aware that NONE of this considers High Level play. This is purely designed around feel and fantasy, like what I think a Blizzard Dev does. If you disagree about X Y or Z thing, by all means! You are entitled to your opinion! I just dislike having a problem with something without having a solution, so I wanted to take a stab. Right now this is all experimental. There’s room for proper refinement later, because right now is the time for bold ideas brought BACK into Alignment. It’s always to dial back the volume than it is to turn it up.

Still here? Sweet.

Firstly, let’s make some changes to some talents. No more flat freaking percentages on any of this. 15% is nonsense for how minor the effects are. If I wanna build crit, I’ll build crit to make it happen. SO that’s what we’re gonna do! On a critical strike, Pyre and Snapfire proc. So now if you want to let chaos reign and have bouncing balls of fire leaping through AOE situations, you can. Which leads me to my next point:
(Note: Crit is NOT the only solution to this issue, and likely not even the best. But its the obvious one.)

Devastate : Dragonrage’s duration is halved. However, your Pyre’s Always bounce from their first target, with subsequent bounces being tied to your crit like before. As they do, you begin to brim with exceptionally hot spellfire, until at the end of Dragonrage you DETONATE, Dealing a percentage of the damage dealt to all enemies around you.

If Dragonrage lets your launch Pyres, let it reward you for lasting through the risk of being in the thick of it by becoming a bomb of living magic. Hell if you like, let it throw you into the air, letting you glide down to where you want.
This would keep Red Devo as the simple side. You build crit, get procs, go nuts. But in a way that’s unique from Fire mage. Mostly

Optionally, add a talent that makes it so Firestorm hovers on a target instead of being placed, dealing AoE around them. Maybe you could even let it target allies. Look at that. Immolation Aura on allies, only it deals its damage more occasionally. Cool idea.

So now for Blue. If Red is the explosive AoE, then Blue is the Surgical Single Target elimination.

Let’s star with Shattering Star. Seriously, what is this? Deal damage and let the enemy take extra damage, maybe cause an essence burst. Big Whoop. Okay, maybe statistically its fun. But it doesn’t feel fun. Instead, let’s let it do something that feels fun.
When you cast it, it doesn’t do any damage right away and doesn’t trigger the GCD. Instead you focus your attacks through it. When you deal damage to an enemy via disintegrate or pyre, you crack the star a little. The more damage you do over its duration, the more cracked the star becomes. At the end of the duration, you push the star forward with your wings as it implodes, dealing damage based on the amount you ‘dealt to the star’ over its duration. Its effectively similar to Devistate, only the duration would be shorter. A small minigame you’re playing. Storing damage and then smacking it into your enemies.

I don’t really have an issue with Eternity surge, though it has room for interest. Perhaps it should be inverted. Instead of spreading out with empowering, it should focus. From dozens of small stars into a singular focused comet that slams from the heavens into your opponent. Which may well lead me to my last idea.

Focusing Iris: This is an empowered ability. Like the hypothetical rework of Eternity surge, this ability starts off as an ability that spreads its damage across multiple enemies before dealing big damage to one. But this isn’t just small stars. I’ll leave you to wonder as to my inspiration, but as you empower the ability the cone in front of you narrows further and further, until it’s a ‘thin’ line in front of you. As you release the button at its climax, you unleash a beam of concentrated Spellfrost so cold it rimes your wings and tail. If you time it right with Shatterstar, you’re not just disintegrating your enemies on repeat for minutes on end. You are Erasing them from this place, Along with almost anything directly behind or in front of them.

With the changes to Pyre and the other abilities, I think it’s in a good spot. Leave Deep Breath as a good, thematic ability, and I think Devistation would be a lot more fun to play.

Finally, I like the idea of juggling Spellfrost and Flame. Let’s add one last Talent for Deep Breath. Keristraza’s Fury. Half Deep Breath’s upfront damage. After you land, you gain a buff. For each Blue Spell, your next applies Keristraza’s Fury stacks of a dot called Crystalline Agony. For each Red Spell, gain a buff called Lifebinder’s Mercy, granting temporary health for the duration. When the buff ends, you can recast Deep Breath, though the spell is changed to the talent’s name.

These are my ideas. As I said before with the Pyre Changes, is this Balanced? Elune No. This whole concept is flawed to hell and back. But the idea is what im hoping is seen and taken and inspires a better version of the class. Where do these talents go? How do you get them? How do they interact with Hero talents? Who Knows!? It needs considering, but the considerations needs a place to root and grow from. The damn thing just needs Pizazz and I wanted a place to start.

TL;DR, I think Devistation needs to lean harder into the Aspects of Fire being Aoe Damage and Spellfrost being Single Target, while also opening room to juggle those aspects in an interesting way.

PS. You’re awesome for reading this far. Have a good day.

Not reading all of that.

You’re yapping.

Buff Devoker.

5 Likes

I have to disagree. It has a very simple floor but there is depth if you try to build around Scalecommander and bombardment extension and it’s extremely hyper fast and fun gameplay. It is actually surprisingly really challenging to get a 4 bombard extend. And you’re deep breathing constantly.

There’s nothing quite like deep breathing across the battlefield, yeeting yourself back with hover while simultaneously doing a tip the scales giga AOE eternity surge into a fully charged blast nuclear dragonrage, into a hyper speed mass disintegrate into pyre into mass into pyre and seeing up to 4 dragons doing drive by bombing runs, and your pyres duplicate exploding, then both empowered spells and deep breath are already off cooldown and you keep the loop going infinitely til every is dead.

Flameshaper could really use help though

7 Likes

Firestorm mentioned, when it is still a dead talent pick. Even Flameshaper ignores it to get four capstones.

Despite Devastation being incredibly simple to pick up, there is a lot of room for mastery because it operates through several feedback loops for big damage. Shattering Star has a pretty clear purpose, currently it is an extra modifier to either go into super buffed Mass Disintegrates or to set up supermassive Engulfs.

1 Like

i still think its wild they keep pushing firestorm and its still not worth picking. im waiting for the days they give it a 100% damage increase and it still doesnt get picked. it would get so much less hate as a baseline ability since it feels so useless. i want to use it and i want to like it but it has to many problems

The only way to make Firestorm functional now would be to pretty much have it work like Sentinels hero talent where it pops up passively and works on single Target and AOE because giving up our 1-3 target damage for something far less consistent and only good in pure AoE won’t fly. Even less-so with how Scalecommander GCDs are.

im not sure if even that would help it. it would be interesting to have it work like sentinel though. rather than push it and have talents to buff it that will never get picked just bake it into something like fire breath so when you use that and its available like sentinel it drops on the target. its weird though that the problems evoker has still are pretty much all ones that have been around since the beta well problems and things people complain about

It’s not bad after the buff, but the talent pathing is dogsh, the entire talent tree is really bad actually and gives 0 flexibility

As I said a few times, buff flame shaper a lot.

Add mass pyre to scale commander, for mass aoe

Firestorm changes: proc only ability, or both proc and non proc like how it is now, but instant cast always, procs from pyre and disintegrate, not pyre and living flame, preferably it should cast above target and rain down fire in a circle, double the chance of living flame to proc essence burst

Remove 2 talent nodes completely as you should with all specs in the game eventually, and fill back up with other stuff.

So basically fix a few things with hero talents, add more interactions for firestorm, and honestly, for me dev is fine, it just needs an extra button to make it very nice

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i just tie in the bad talent pathing into its problem.

My Problem is overwhelmingly, our Damage/Rotation consists of One spell…it does get stale in Raids. Other classes have had something similar in the past, and Blizz has changed things up.

Brother what? Current iteration of dev is very flashy, and every single one of your spells feels impactful and meaningful. Even burn out procs, which shouldn’t be prioritized over disintegrate outside of dragonrage essence burst proccing, has a high niche value in the form of providing you a button to press that does decent damage when you have to reposition yourself without using a hover charge or canceling a disintegrate cast and losing a bunch of damage.

And the hyper buffing of disintegrate/mass disintegrate? Oh my god it feels amazing. I get that people don’t like “the one button rotation” but like, are you not aware pretty much all of your buttons hit really hard? Even shattering star, if you’re using it in the rotation correctly, crits for just shy of 1.1 mil, and that’s at my 605 ilvl. It’s basically the equivalent of colossus smash for warriors, you empower your disintegrates, eternity surge for iridescence/essence burst, slap them with a chunky shattering star and then you just go nuts with mass disin.

That’s not even taking into account deep breath, honestly the cdr on this spell was such a W choice on the devs part. It’s another damage modifier sure, but it actually does so much damage by itself on top of being a modifier. It actually feels very impactful to press now, up there with both the empower spells.

Like I dunno, I very much enjoy how dev is right now. Could it be better? Sure, honestly every single class could be better. But this is a huge upgrade from dragonflight and I really appreciate its playstyle of lower than average apm but having huge chunky empowers and ramped disintegrates that literally just melt everything. And then lobbing a fully stacked charged blast pyre? The icing on the cake

Quick edit since I realized I didn’t touch flameshaper at all; honestly yeah this spec specifically needs work. I like the idea of it being a pseudo old fire mage where you stack dots on targets and then explode them with engulf, but I dunno. It feels a little too disjointed compared to the fluidity of scalecommander. Most of the tree is just passive effects that don’t modify your rotation or spells in any way, it’s just a button to press. They definitely cooked with scale tho

1 Like