After careful reiteration on my ideal aff redesign, here is the polished version of what i personally think affliction should play like in the current version of wow.
Step 1: addressing dots and their application.
- unstable affliction is no longer a 1 target dot, it is uncapped just like corruption and agony. It’s dot damage will be tuned to be in line with corruption but hellcaller will increase it’s damage ( more on that later).
- seed of corruption and vile taint have been removed. New talent: *Seed of Malevolence, 30s cd, 1.5s cast. Applies UA, corruption and agony to all enemies within 20 yards of your target. Infirmity now makes SoM apply the respective utility curses. Soulburn application makes SoM instant.
- Phantom singularity removed. Soul rot cd reduced to 30s, soul rot now grants 3 shards ( no longer tied to shadow of death/soul harvester).
Step 2: solving single target and the mobility problem.
- haunt has no cd, is instant cast and costs 1 shard. It is now affected by our mastery and all talents which previously affected rapture now affect haunt too ( things like succulent souls, malign omen, focused malignency etc).
- Withering bolts now also affects haunt and oblivion.
- Oblivion now benefits from our mastery , it’s cd has been decreased to 30s to better fit our cadence and now refreshes refreshes dots on it’s target. Channelable while moving.
Step 3: addressing hero talents.
- with the changes to haunt , necrolyte teachings ( soul harvester) now affects haunt instead of sbolt. The nightfall bonus portion remains unchanged.
- shadow of death now grants the 10% damage buff that uses to be infirmity.
- hellcaller’s mark of xavius now also affects unstable affliction and agony ( centering the hero spec around stronger dots).
Step 4: fixing pvp.
- jinx now also applies UA.
- rampant affliction has been removed.
- impish instincts has been changed. It now grants a 2nd charge of port instead of lowering it’s cd on damage.
- rot and decay has been removed. It’s functionality will be baked into the spec tree as the new improved haunt.
- soul swap has no cd ( it already costs a shard, no need to double tax).
- essence drain now makes drain life a dot that lasts 10s and doesn’t require channeling but adds a 10s cd to it.
These changes should be enough to fix the spec in almost all endgame content.
Although the general tree remains unmentioned, it is probably the one that needs the most change but i’ll leave that one for another post.
Please let me know your thoughts !