I have to be frank, I’ve grown very, very tired of level scaling functioning how it does in WoW. It makes leveling deeply unfun and uninteresting. I know this is a topic that’s been discussed to death and I’m beating a dead horse to some extent, but the recent Anniversary event has really brought to light just how big the problem is to me.
It’s bad enough that your power decreases by absolutely ludicrous amounts as you get higher level, relative to your low level power, but then you have the low level twinks running around in Timewalking gear outputting enough DPS to kill bosses in a single second. It’s deeply unfun and is wildly antithetical to what RPGs are supposed to be about.
It’s part of why I feel like WoW leveling even to this day has very much lost the essence of what an RPG is supposed to be about. RPGs are supposed to be about the journey, your character growing as you play and experience content. But instead, we currently occupy a space where your character can quite literally be the most powerful they will ever be at level 10, and then get progressively weaker until you hit the endgame. If Dungeons and Dragons functioned that way, quite literally no one would play it, they would all move to other RPG systems.
But then I stepped into a Raid Finder on one of my alts for the new BRD Raid and my expectations were shattered in the most depressing way I could have imagined. I had tried Normal on my main the day the patch dropped, but PuGing Normal just wasn’t happening, as most of the groups I joined got hard stuck on the 3rd boss. So I decided, ‘My main doesn’t need LFR gear, but some of my alt 80s could use it.’ So I queue into LFR expecting to experience the Raid and get to see the mechanics.
What happens? A level 45 Death Knight Twink sprints up and proceeds to deal quite literally 450 million DPS killing the bosses in 2 seconds before anyone can react because level scaling is that wildly broken. I’m sure some people were happy for the carry, but I was wildly disappointed by the experience, and frustrated that I didn’t get to experience the bosses at all. The next wing of the Raid? The same thing but with a Shaman doing 45 million DPS.
I’m aware the common consensus will generally be that Blizzard shouldn’t bother wasting resources on fixing the level scaling or leveling experience, because the endgame is the only thing that matters to a lot of people. But it’s not healthy for the game to be built this way. You end up teaching every new player in the game that leveling doesn’t matter, and it’s all just a race to get to the endgame so you can gear up and Raid or run Mythic+ Keystones.
I really think fixing level scaling SHOULD be a major consideration either in a major patch or in Midnight, as it would really strengthen the game to have leveling feel good again. I know Blizz can’t really look to Classic or SoD for how to fix the leveling experience simply because of the way level scaling works, and I have no idea how genuinely complex it would be from a programming standpoint to fix how gear interacts with level scaling, but that does seem to be the primary issue.
It feels like how stats are affected at various level ranges is the big thing that needs to be altered to fix the level scaling issues. If you smoothed out the curve of how much each level benefits from the stats on their gear then it wouldn’t be the monumental issue that it is. I’d actually prefer it if you DID feel more powerful as you got higher level, but I understand that would be difficult to achieve, so simply smoothing it out so you at least feel as powerful at level 79 as you did at level 10 would fix a lot of the issues.
My dream fix would realistically be undoing the level squish from Shadowlands, as I feel like spreading gear back across the 150 levels we’d be at, (Just as rough off the top of my head math) would dilute the stats a lot more heavily and fix that power curve balance, but I’m fully cognizant that unsquishing levels is never happening.