I’ve played a Paladin since 2005, and always had one as a main. I love the class. I’ve seen all variations, from Shockadins blowing up warriors in full Brutal Gladiator’s gear. To the seal-swapping, Divine Storm one-shotting people. There is no happy medium with Paladins though, either we do insane damage and no healing, or hit like kittens but have ridiculous defensive capabilities.
By far, my favorite version of ret was the way that they played in Cataclysm, where we felt like a true hybrid. We didn’t hit too hard, but just enough to get by, and had good support abilities and healing.
Why are we being out-healed and out-DPS’s by every single other class out there? A rogue? Demon Hunter? Death Knights? Even HUNTERS?!? How does this make any sense?
So, here are some of my ideas on how I would like to see ret improved upon and be at an even tier with some of the ridonkulous classes out there.
-
Inquisition, Base line talent. For each holy power spent, lasts for 15 seconds. 4% increase to all damage and healing, reduces the effect of slows and snares on the paladin by 15%
-
Hammer of Wrath, baseline ability (I know it’s coming in Shadowlands) 40 Yd. Range, usable only on targets that are below 30% health. (Damage buffed to make it an actual execute ability)
-
Divine Purpose becomes baseline, but nerfed to a 10% increase in damage, and 5% in PvP
-
Bring back Exorcism, remove Blade of Justice, Your judgment has a 40% chance to cause your next exorcism cast to be instant, cost no mana, and 100% critical strike. 30 Yard range.
-
Eye for an Eye, 1.5 min CD, causes 40% of spell damage to be reflected back to the target for 12 seconds.
-
Reduce the cooldown of Hindrance to 20 seconds. OR, bring back Pursuit of Justice, judgment causes you to move at 50% increased speed for 8 seconds.
-
Restore Word of Glory to it’s original glory. Cause it to be a strong single target heal, that splashes healing to nearby allies. Give it a 30 second cooldown so that it cannot be spammed even with fast holy power generation.
-
Selfless Healer, for every Holy Power spent on an ability, increases the healing of your Flash of Light and reduces the casting time by 15%
-
Bring back specific resistance auras, so that we aren’t completely useless against caster classes.
-
Crusader Strike, 2 charges, 5 second recharge reduced by haste, causes 110% weapon damage as holy damage.
-
Templar’s Verdict, 3 holy power, causes 150% weapon damage as holy damage, and increases the damage of your next judgment or exorcism on the target by 50%
-
Make blessing of Sacrifice baseline across all specs.
-
Give us our old Blessings back please. Across all specs. Maybe not as powerful as they were, but a 5% buff to all stats from kings would seem fair. Blessing of Might if there is no warrior in your group…
-
Hand of Freedom, 20 second cooldown, increases the speed of the target by 20% and makes them immune to root and snares for 8 seconds.
-
Holy shock as a baseline ability, it’s effect changes depending on your specialization. Protection, heals an ally and reduces the damage they take by 10% for 10 seconds. Holy, well…same as it is now… Retribution, heals an ally or causes a small damage over time effect on the target, while they are under the effects of this small DoT, increase all holy damage done to the target by 10%
I know that a lot of these are wishful thinking, and will probably never be considered. But I feel as if they are fair, and not overpowered at all in the sense of the game, compared to all other classes right now.
The purpose of these changes would be to make the Paladin again more of a melee and caster hybrid, give them an actual rotation to follow, that ramps up damage as it goes. I would like to see us be able to do something other than burst, while I love our burst, it’s predictable, and easily countered.
If the Blizzard gods are out there, please at least consider some of these ideas, “Help us Obi-Wan Kenobi, you’re our only hope.”