Doesn’t matter one bit. A lot of people dont want it either. No preference is better than another.
None that youre willing to accept apparently. Ive always aired on the side of the debate that says if TBC the MMORPG Part 2 isnt broken without dual specs then there’s nothing to fix by bringing it in. Its a convenience and a request aka no big deal.
I respect your opinion but I dont agree with it.
Its still in the game though, were it doesn’t rightly belong. It doesnt not become a part of my landscape if I personally forego it. So I just say no to the whole thing because there’s nothing actually suggesting it go in except Shygirl and “a lot of others as well” and thats still not good enough.
I proposed what I want. Dual spec wasn’t in TBC, so my personal belief is that if it gets added, it shouldn’t be as freely accessible as it was/is in Wrath.
My belief is that the dual spec system was such a good addition to the game, that not back-porting it to previous iterations is a needless loss of great game design.
I’d go even further and say these restrictions should stay on for dual spec even in Wrath, but people would lose their minds at the thought.
Just to clarify, your position is that since the person making these proposals is not making them from a level 70 character, that they should be discarded? I just want to make sure that’s the essence of your position here so we can all see how dumb you look.
I’m not against presaved talent templates/action bars (addons already do this)
But I am against reducing and / or removing the consequences of changing specs. Because it does damage the game in multiple ways (as well as goes directly agaist the design goal intentions of the origional game). This has been discussed to the point the horse is not just dead, it’s an unidentifiable bloody pulp.
But please, keep giving the lie that no downsides have been given.
As for your quick reference of the 58 boost. Recruit a friend existed in tbc. And that was far more exploitable for making an account full of leveled toons, and was essentially “free”. The purpose of RaF was to get people’s friends into the game. Which is what blizzard said the purpose of the boost was. The main difference was the boost was also a cash grab from blizzard. The intentions of the boost fill the same role of the intentions of the RaF system.
Store bought mount also existed in tbc through the card game. It was just a physical purchase with RNG involved instead of a garenteed digital purchase.
The design goal intentions have been respected to the point they have never made a change that the origional devs outright said no to. There have defibatly been some gray area changes that the origional devs “probably” wouldn’t have done. But none had an outright no to them.
Just to show there is downsides even the lead dev of wow saw for dual spec.
The problem is they are unwilling to compromise because #noochanges isn’t a flexible position.
I’d be happy with a reasonable compromise but they won’t be happy with any compromise. But what you have to understand is their position isn’t actually based on gameplay.
You like dual specs, I dont. You like pve and I like pvp. Our preferences cancel each other out because those opinions are equal. Its not no dual specs = bad and dual specs = good like everyone suggests.
Good and bad dont enter into it - peoples personal preferences dont enter into it. From there you ask yourself the question are dual specs necessary for TBC Classic for it to be played and enjoyed, especially given dual specs never existed in original TBC? The only honest answer is no.
So if the answer is no and its not necessary and all people want is the convenience of duals specs then the game doesnt need to be altered at the mere request of one group over the other. Case closed.
The facts dont give you the rightful access to dual specs in TBC - unless youre asking for your own dual spec server, which I could get behind.
Can you please detail why it damages the game in multiple ways?
In the context of this post, these words actually mean nothing to me and carry no additional information or arguments. I’m not even sure if there’s something I can extrapolate from them specifically in relation to the topic we’re currently discussing.
The gymnastics involved in trying to make these two comparisons is impressive to say the least.
There was a design goal intention for a boosting system in tbc to encourage friends to join the game through RaF. For tbcc this got changed to a one time boost (which is far less exploitable in terms of making an account full of leveled toons) that people could buy (a cash grab from blizzard but so was RaF in terms of increasing subscription income)
There was a design goal intention of buyable pets and mounts from the card game which existed in tbc. The change from tbcc is the rng was removed and changed to a digital purchase. The design goal intention existed in tbc.
There is no mental gymnastics involved. Only historical facts.
Yeah youre not allowed to look at the historical basis for TBC not having dual specs. Thats very inconvenient for them. Too bad for them cuz it counts.
No need for a compromise, there is no reason to not have it in the game right now. I mean people are blowing through BT in hours and people are still pretending its anyway close to how it used to be. Watching people actively hurt the game because they cant deal with reality is kind of sad.
I mean look at what happened in retail with a loud minority droning on about “MuH RpG” and they are just now finally getting around to fixing all that covenant BS.
If a restriction in a game influences a large group of people to no longer partake in certain sets of activities, then we’ve exited the realm of what is an opinion, and entered the realm of what is bad game design.
If hybrid classes are doing PVE activities in one part of their day, but the bother of rejigging their character to participate in PVP is an undesirable requirement to such a degree that they’ve opted to no longer participate in PVP even though they enjoy it, then that’s a game design flaw. Not only is it a game design flaw, but it’s a flaw that unequally affects one group of players more than others (hybrids vs pure dps classes). This problem can be applied to many different activities that require a rejigging of one’s character, not just PVP.