https://www.deviantart.com/lookoutherecomestom/art/Ideal-Lightsmith-Hero-Talents-Iteration-3-1036818265
I got a lot of good feedback on iteration 2 of my Lightsmith concept, which is why there aren’t that many changes between my second and third iterations, but one of the big drawbacks of iteration 2 was that relatively few of my talents really fed into the “Lightsmith” theme. I consider my top priority with designing these ideal trees to be the fun-factor and making sure that each individual talent appeals to both constituent specs (not that I always succeed at either of those), and then I treat things like flavor and theme like secondary goals.
Well, I’ve taken a stab at upgrading the theme and flavor in iteration 3; in particular, there’s a talent in the middle, Smelting Light Shards, that’s intended to make it feel a bit more smith-y: when one of your Illuminated Healing shields breaks, you recover a little health and mana. The idea is that you’re recycling the material from broken armor, even if that material is The Light.
I’ve also altered the choice-node that comes after Shield Glare: it either buffs the damage and healing, or it causes Shield Glare to provide extra damage mitigation through buffing Illuminated Healing. Its earlier version in iteration 2 was a bit too klunky.
Iteration 2’s version of Touched by the Light was meant to buff active abilities deeper in the Holy and Protection talent trees, but that made it look (in Zaim’s own words) overburdened. I decided to make it a buff to the Salvation talent before it to simplify it, and I tacked a buff to overall Holy damage onto TbtL, since the Lightsmith tree looked like it wasn’t doing enough to buff damage output. (That’s not surprising; it’s easily the most defensive hero tree we’d have, being a healer/tank tree.)
A minor one, but I’ve changed the icon and renamed the Judgment of the Protector passive to Hammer and Anvil—it sounded a bit cooler
I’ve also swapped out the Phalanx capstone I had in iteration 2 with a heavily QoL-improved version of Blizzard’s own Holy Armament concept: instead of casting it on the ground, you cast it directly on an ally, and the benefit that the ally receives depends on whether they are a tank, healer, melee DPS, or ranged DPS. I suspect that change alone will make this look appealing, and that we’re all hoping to The Light that Blizzard is actually listening, and will make these QoL changes before they go live…
There’s something from the feedback I got in my Templar thread that struck me: it may not be possible to be balanced and add offtanking ability to a DPS spec, or offDPS ability to a tank spec—I’ll likely be removing the talents that were intended to allow for that in my fourth iteration of my Templar tree. But is it likewise impossible to be balanced and add offtanking ability to a healer spec, or offhealing ability to a tanking spec? I’m asking because I typically have a choice node that allows for offspeccing, and I haven’t yet taken that out in my third iteration of Lightsmith. It’s the “Devoted Protector” talent in the middle on tier 4.
Feedback on this would be appreciated!