Row 1
Quick Shot – Starting BM Talent – Spending Focus has a chance to use Quick Shot, dealing a small amount of Physical damage to your target. 1 pt
Serpent Sting – Starting SV talent – No Changes. 1pt
Concussive Shot – No Changes. 1pt
Kill Shot – Starting MM talent – No Changes. 1pt
Row 2
Beast Handler – Your primary pet deals 10% increased critical damage. 1pt
Trailblazer – No Changes. 1pt
Misdirection – No Changes. 1 pt
Posthaste – No Changes 1pt
Improved Kill Shot - No Changes 1pt
Row 3
Wilderness Medicine - No Changes 2pt
Counter Shot – No Changes 1pt
Natural Mending – No Changes 2pt
Row 4
Entrapment – No Changes 1pt
Spirint Bond / Aspect of Iron Hawk - While your pet is alive, you and your pet deal 3% more damage and restore 3% of your maximum HP every 6 seconds / You deal 3% more damage and receive 3% less damage.
Survival of the Fittest – Base CD dropped to 2.5 min, same function
Keen Eyesight - Increase your Critical Strike chance by 3% 1pt
Row 5
Tranquilizing Shot – No Changes
Quickfire Mechanism/Trap Launcher - The cooldown of your traps is reduced by 5 seconds. Whenever a trap is placed, increase your movement speed by 8% for 5 seconds / The cooldown of your traps is increased by 5 seconds. You can only activate a trap if you have a valid target targeted. Whenever you activate a trap, you launch it at your target and it is immediately activated.
Hi-Explosive Trap / Ice Trap - Hurls a fire trap to the target location that explodes when an enemy approaches, causing (57.33% of Attack power) Fire damage and knocking all enemies up in the air for .75 seconds. Trap will exist for 1 min. / Replaces your Tar Trap with Ice Trap. Upon being Triggered, Ice Trap roots all enemies within the area for .5 seconds. Enemies within the area are slowed by 50%, increasing by 15% every second they are in the trap area up to a maximum of 90% slow.
Lone Survivor / Nature’s Endurance – No Changes
Born to be Wild – No Changes 1 pt
Row 6
Improved Tranquilizing Shot – Whenever Tranquilizing Shot only removes a single Enrage or Magic effect, CD is reduced by 5 sec
Survivalist – Increase your Versatility by 1 / 2% and increase your healing received by 4 / 8 %
Intimidation/Wyvern Sting – No Changes / slightly shorter stun and CD than intmidation, costs negligible Focus, usable at range
Binding Shot – Same thing CD dropped to 40 second
Rejuvenating Winds – Same thing
Camouflage – Same thing
Hunting Party- Your and your pet’s damage marks the target as quarry, increasing the damage you and your allies do against marked targets under 35% of their maximum HP by 5%
Row 7
Savage Instincts – Your critical strikes increase your Mastery and Haste by 1/3% for 5 seconds
Binding Shackles - Binding Shot’s cooldown is increased by 5 seconds. When Binding Shot lands, up to 8 targets hit are snared by 30% for 1 second and immediately pulled to the center of the impact radius. Attempting to leave the radius of Binding Shot will instead snap the targets back to the enter and snare them for 30%. This effect can only happen once per target.
Hunter’s Agility – Increase your Agility by 1 / 2 % and your movement speed by 3/ 6 %
Hunting Party Big Game - The effects of Hunting Party now also increases damage done while the marked target(s) are above 90% HP.
Row 8
Beast Master - Your pet deals 5% more damage and while your pet is alive, you and your pet gain 1 Focus every 3 seconds.
Serrated Shots - Your Nature and Bleed damage is increased by 15%. This value is increased to 30% for targets under 30% HP
Master Marksman - Your ability critical strikes cause the target to bleed for an additional 10% damage over 6 seconds
Row 9
Pack Tactics - Every 80 Focus you generate increases the damage of your pet’s next Basic Attack by 100%. Every time your pet spends 150 Focus, increase your damage done by 5% for 5 seconds.
Viper’s Venom / Hydra’s Bite - Your Focus spending abilities have a chance to cause your next Serpent Sting to cost 0 Focus and deal 250% increased initial damage / Same Thing
Stampede / War Chakram – Stampede has the same effect, but summons the stampede in a point blank area of effect radius around the target instead of a skillshot / Same thing
Explosive Shot / Barrage – No changes
Long Range Expert - If you do not have an active pet, increase your auto-shot damage by 50%. Your autoshots now restore 1 Focus. Critical Strikes double this bonus.
Row 10
Killer Instinct/Alpha Predator – No changes
Noxious Serpent - Summons a Noxious Serpent from the wilds to fight by your side for 20 seconds. The Noxious Serpent will attack your target every 2 seconds. Each time the Noxious Serpent does damage to a target affected by Serpent Sting, reduce the duration of the active Serpent Sting by 2 seconds and increase the damage taken by Serpent Sting by X%.
Soulforged Embers - Your Flare ability now pelts the area under it with stygian fire, dealing immediate fire damage to all targets in the area and applying a Fire DoT to targets that enter the area. Whenever Soulforged Embers is activated, increase the critical strike chance of you and 3 close allies by 5% for 5 seconds.
Ohn’ahra’s Quiver- Whenever you damage a target with an ability that includes “Shot” in the name, you summon a Wind Arrow that damages all targets hit by your ability, dealing an additional 5% Nature Damage