So, we get another single target debuff to keep track of and be punished by switching targets or killing it too fast, great, when I thought the days of Vendetta was over for good.
But there are some things concerning me.
1 Emphasis on Ambush and Shadowstep
2 Spending 5 or more CP to consume the Mark
3 More Shiv bloat with Symbolic Victory
First, Ambush is not a good button for Assassination outside of procs from Blindside, Mutilate is better in every way possible, it seems like you decided to just use a dead button instead of a new one to Mark the target, I like that, but that’s a good opportunity to make Ambush a button more attractive to press. And Shadowstep, why? No one never goes around wishing they had more Shadowstep, it’s useful yes, but if you are not chasing a blinking mage around in PvP (lol PvP) I don’t see it being that useful.
Second, Spending 5 CP, so, we have a new Stratagem (which I dislike) on the Assassination Tree, but the issue here is we don’t have passive CP gains like other specs, we have to build every single one of our CP, 5 CP max is perfect because in the worst case scenario we can finish after 2 Mutilate (2 + 2 CP), and in the best with one (4 CP), if you add another CP for a max of 6, in the worst case it’s 3 Mutilate (2 + 2 + 2 CP), and in the best 2 (4 + 4 CP, wasting 2), for Fatebound it kind of works because of Deal Fate, but Deathstalker is missing something like that, Assassination in general is missing some passive CP gains anyway. Another factor is Seal Fate depending on critical strikes, and that only gets good towards the end of the expansion usually.
Third, Shiv must be the most bloated button in the whole game:
it damages,
it dispels enrage,
it applies a stronger non-lethal poison effect,
it increases nature damage (talent),
it increases bleed damage (talent) and
it increases the next Envenom damage (hero talent),
just keeping track for you.
What would I change:
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Make Ambush better, Assassination needs to get rid of pressing Slice and Dice, so I would make Slice and Dice a passive ability and Ambush (I prefer Garrote, of course) to apply a base Slice and Dice, and add 1 more CP generation baseline, maybe applying the new Serrated Bone Spikes, well, something.
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Change Shadewalker from reducing 3 seconds from Shadowstep cooldown to reducing 10 seconds from Vanish cooldown, Vanish is way more important for Assassination, if we have lots of spell requiring Stealth then give us a way to get in Stealth, and it will allow the Ambush from Stealth to apply the Mark in the first place, make this new system feed from itself.
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Change Deathstalker’s Mark to be consumed when spending 4 or more CP, just that, for now.
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Clear the Witnesses, Shadow damage for Assassination? Make it Plague, or Nature at least.
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Add a talent to change Deadly Poison into a new poison dealing Plague damage that spreads passively and the target explodes dealing AoE damage when killed.