Not to be rude, but it doesn’t look like you got above 1800 this season in any bracket. I don’t think your observations are accurate.
Good players do well on pretty much every spec. Yes, it’s easier on some thing than others to impact the game, but you can make game winning (or losing) moves on any spec.
And you would rather have a 1500 frost mage than a 2500 boomie because of ice wall? That is nuts and I don’t think you understand win conditions.
He is correct that some specs actually have the ability to shift the games direction while others do not what so ever.
On priest,hunter,warrior,dps monk,gaurd or resto druid, and a lot of other specs you are just either a dps or healing turret and you have your damage healed the entire game and because you don’t have a “gimmick” like icewall or shadowy duel or sap/cyclone cap you don’t really have a big impact on the game.
Next season will be completely dead. Every rational and normal person will have their 2 week break (detox) from bg blitz and realize that they were playing a trash game mode made by an even more trash company out of pure addiction and not come back.
A 1500 Frost Mage can press Ice Wall on the flag in the opening EotS fight and secure the game. A 2500 Boomy can spam Starfall to pad meters but he isn’t getting any kills or helping win the game.
It’s quite telling that you think a 2500 player on a passenger spec is more desirable than a 1500 player on a gimmick spec, because the reality is that most of the passenger specs would be 1k+ CR higher if they were just as good on a gimmick spec with a button like Ice Wall.
It simply isn’t difficult to press Ice Wall as a Frost Mage and have more impact in a game than a Boomy doing a perfect DPS rotation while cross CC’ing healers or whatever would otherwise make them “good”. They just don’t have the buttons to secure a win like some other specs do, regardless of how “good” they are or what rating they have. A 2500 Boomy isn’t any more of a threat than a 1500 Boomy. I’ll keep their targets alive 100% either way.
I don’t think you have any idea what you’re talking about. I think you saw an ice wall that you didn’t know how to play around and now you think it’s a magic bullet.
Boomie is a “passenger spec” in your book LMAO.
If what you’re saying was remotely true, there wouldn’t be so many boomies with extremely high rating.
And you maxed out at 1800 right? You didn’t answer that part.
Druids do well on FC/node maps but aren’t great in teamfights. They are overall one of the better Blitz specs.
A better example would probably be a Mage playing Arcane or Fire instead of Frost. There is a reason that Frost is one the best DPS specs in Blitz and Fire and Arcane are the worst. I’m spelling out exactly why that’s the case but you can be obtuse if you like.
I don’t know what to tell you if you think Ice Wall has counterplay or if you think it’s not incredibly powerful. Blocking off the WSG tunnel, using it to cap EotS flag or blocking off rooms in Twin Peaks, or WSG. Zoning off the powerup buffs in WSG and zoning flag holders in corners in Kotmogu are just a few examples of it being super OP.
You can argue that those advantage aren’t that good, I guess. But the fact is, Frost Mage has the ability to buy a few crucial seconds with a single button and no other spec in the game has similar buttons.
I only returned last week and spent most of the final days of the season futilely trying to push on Holy Priest but being a healing turret climbing through 1600-2000 CR is an exercise in coin flipping. I swapped to Disc and got 1900 CR and 2300+ MMR in a day because at least bringing damage to skirmishes helped more than any amount of healing Holy had.
It was obvious very quckly and early that most games are decided by a single Blitz meta spec knowing how to press a few buttons. Any team with a MW/Pres on FC maps vs Preists and Hpals, a good Rogue on any node map, especially if they’re the only one in the BG, hunters on node maps who are willing to sit, any team with a Frost Mage on EotS and whoever gets the ranged DPS who know how to play aggressively with orbs in Kotmogu, are all examples of very simple wins, especially in lower brackets.
Climbing into higher MMR just made that even more obvious and extreme. There are certainly ways to beat those gimmick meta specs but they’re the equivalent of “cheese” from SC2 in that they’re far easier to play and win than to counter. So yea it’s possible for one entire team to work well together, coordinate O and D, play well and focus priority targets while playing objectives with excellent map awareness and communication; it’s just way easier to play MW and know how to use mobility.
If it takes 8 people playing well to beat 1 player pushing a few buttons that no one else in the game has; that’s the spec that decides the outcome most of the time. It shouldn’t be that hard to understand or observe.
That’s a lot of words to say that you’re not that experienced in blitz or any recent PvP for that matter. Being confidently incorrect and condescending name a more iconic duo.
So before boomies were a “passenger spec” but now they do well on most maps? I’m confused, which is it?
And boomies aren’t great in team fight? LOL, ok, whatever you say.
You only played lower rated games at the very end of the season. Maybe instead of being so authoritative you should consider that your experience is limited. Go ahead and play a mage, pop your “OP” icewall and watch it die in one global to a few competent opponents and then tell me how amazing and game winning it is. You actually think it takes 8 people to take down an ice wall? Like every spec, a great player can do amazing things and mages are great in good hands, but that’s player skill, not auto-win abilities.
You perspective as a new participant is interesting, and you’re certainly entitled to your opinions, but a lot of what you are so sure about is just a product of a lack of experience. If mages were so much better than boomies in Blitz, their comparative ratings would be higher, that’s just math. The fact it’s not the case shows that your theory doesn’t hold water.
Now, while some of your examples are off, you’re not totally wrong. MW and Pres have had an advantage, largely due to mobility, and especially on FC maps. MW is nerfed a little for S2, no longer having the ability to port with the flag. (A stealth update that we tested last night.) The advantages of MW and Pres do show in the ratings, so it’s not just an empty theory that they’ve had an advantage.
I fell threw the ground at a high elevation fighting an npc in hallowfall. Used a glider to land above ground at a lower elevation and took 2 screen shots below the map. Lots of weird stuff can happen. I would never expect a player to avoid using a knock back because Blizzard hasn’t fixed a known bug. Keep reporting the bug and hope it helps.
Yea, it sucks. I have fallen through the map a bunch of times Blades Edge. Even fell through one of the ships doing Dawnbreaker. That was very frustrating.
I think if they just address the pathing/trajectory it would likely be a simple fix.
You mean it’s whatever you say? You’re the one that used Boomie as the example in a previous post. You’re the one that asked if I’d rather a 1500 Frost Mage over a 2500 Boomie.
I’m confidently incorrect? I’m saying that a few specs are powerful and decide the outcomes of matches most of the time and the specs that don’t have gimmick abilities that are nothing but damage/healing turrets are unimpactful and just along for the ride.
Is that incorrect?
If I was incorrect, wouldn’t the numbers show it? Wouldn’t the numbers show that spec is largely unimportant and the more important factor would then be the player? In that case, for example, we would see a reasonable distribution of all Mage specs at higher rating.
But the reality is that one spec with a gimmick button is one the most represented specs at higher ratings and the other two mage specs without that button are the worst and least represented specs at such rating.
What I’m saying is not outrageous or extraordinary. MW and Holy Priest can both pump high HPS and keep their team alive. One is the single best healer in Blitz by a mile, and the other is the absolute worst. Am I really making some outlandish claim to say that the healing those specs bring to their team is unimportant and unimpactful? It’s the gimmick buttons MW has which make it good. The healers without those buttons are awful.
I don’t need to be 3k CR to understand or see this and comment on it. You guys might need someone who is 3k to say it though.
Do certain specs have more potential than others for playmaking? Sure. Are some specs “unimpactful and along for the ride”? No, and if you’re playing them like they are, that’s because you as a player are unimpactful and along for the ride.
If some specs had no impact and were just there to pad, then there’d be none at high rating.
Saying boomkin is there to pad is just patently absurd. They were an extremely good base stealer, an extremely good FC assassin with Convoke (who can then fast carry flag to your FC), and an extremely good team fighter (and no, not just for pad; Cyclone is invaluable), etc.
My brother in Christ, Ice Wall isn’t a Frost mage exclusive button; it’s a PvP talent available to all three mage specs. So your entire argument is predicated on complete ignorance.
Holy is fine in Blitz. Ray of Hope is incredibly good for keeping flag / orb carriers alive, for instance.
Healers aren’t just throughput bots. This isn’t comp stomp. They can make plays like anyone else. Their map awareness/positioning is super important.
Hi. I play at 3000-3500 MMR on multiple healers. What’s the next excuse?