After hitting level 70 on my first WoW Remix MoP character this morning, I figured I’d provide some feedback based on my experience and perceptions of this event beforehand.
Dungeons are not a viable way to level as I found out there is no dungeon XP bonus once you kill the final boss when using the dungeon finder to queue for a dungeon as there is in retail.
I sometimes like to mix it up while I’m leveling to break up the monotony and maybe meet some new people, but it wasn’t a very fun experience. There is some tuning issues going on at the moment, so some of the bosses were hitting like mack trucks.
Doing raids or scenarios as an XP path after level 25 isn’t viable either. That was not really a viable option in retail either, but I see this as another missed opportunity to change things up a bit and give more incentive to do other forms of content other than stat locks of rings, trinkets and neck pieces behind achievements.
I found out early into my leveling experience that the cape was not a 1 to 1 transfer to alts like I thought it would be. Maybe I’m gullible and didn’t do enough research ahead of time, but all of the build up and hype behind this event made it sound and feel like it was a way to have uncapped XP and powers transferrable to your alts to give more incentive to level characters in a fast and in most cases, OP fashion.
So it appears that XP is capped at 100% bonus for your alts upon unlocked the 12th rank of Infinity while acquiring the needed threads for your Cape, which for that rank is 4400. I was able to hit the achievement at around level 69, so at least there wasn’t extra farming necessary to attain that.
Most of the stats and XP does not transfer over to alts cloaks as I had anticipated it would. Maybe that’s a, “me” issue and what I get for assuming, but it was quite disappointing when I found this out.
Some other bits I noticed during my time from 10 to 70 is how time consuming it is to have to change your gems every 2-3 minutes due to having new gear upgrades after virtually every quest you turn in. It was fun the first 5-6 times getting all of these new gems and abilities to socket and experiment with, but it’s an unnecessarily cumbersome addition to the gearing process that should’ve been done better.
Quest items disappearing after someone picks them up. Since they didn’t implement the technology until WoD, if someone picks up a quest item you need X out of 10 for, you have to fly around aimlessly looking for them to respawn and if you’re in a saturated area, it can become frustratingly tedious.
Some of the quest mobs are bugged and making it impossible to complete the zone’s campaign as they are unkillable and stuck in a frozen state.
Locking many things behind Normal or higher difficulty of Raiding such as +12% XP per raid boss kill, achievements to unlock certain item slots such as the neck can’t be done in LFR.
Feels like unnecessary restrictions for what should be a casual fun experience for all game player types. Some people suffer disabilities and can’t do content above LFR, I know many, I have several auto immune diseases that impact my reaction time so I am more comfortable in an LFR setting, so some of these unlocks aren’t for me.
Once again, probably a, “me” issue and not on the whole spectrum, but this is my feedback as I perceive it, not offering it as factual, but wanted to get some of these critiques off my chest.
This event feels like it is restrictive in many places, the bronze drop rate is miniscule even if you decide to mindlessly frog farm for hours on end (which I did for an hour), not enough benefit for alts (restrictions again), just feels like there was SO much potential to do this right, but feels like Blizzard decided to say, “No, you are NOT allowed to have too much fun.”
It’s a three month event, why have such hard caps in place at such paltry amounts when NONE of it is being carried over to our main accounts when the event ends? None of the powers, ilevel, abilities, XP bonuses are coming with us, so why stymy our fun with these needless and ridiculous shackles?
My conclusion can only be one thing and that is to assume that the reason is because of level 70 boost sales. If the cape progress was a one to one ratio, most people wouldn’t have a need to purchase a boost for 3-4 months unless they needed that level 70 today for current content.
I remember during the Legion pre-patch people were leveling at a SUPREMELY rapid pace. Blizzard stepped in and temporarily restricted it until enough people complained.
I remember during the first Alterac Valley XP event years ago that once the event came back a second and third time, the XP was SEVERLY nerfed into the ground.
My conclusion is events that are time limited should be a safe space for us to go ham and be OP in power, XP and all that jazz. It’s only for 90ish days, I don’t understand the needless restrictions on our, “fun”.
I’m not going to call it bait and switch advertising like I’ve seen some do on here, but the advertisements for this event leading up into it especially while on the PTR DID make it feel like it would be uncapped powers and XP for our alts based on what our first character did and subsequent ones.
Perceived maybe just be a, “me” issue again, but when so many are saying some of the same things over and over, it can’t just be needless whining into the void, could it?
The event is fun, I enjoyed it, but I won’t be going at it hardcore like I would’ve if the restrictions weren’t in place.
Blizzard asks us for Feedback, well, here’s mine.
TL:DR Yes I know, this is a mountain of text, feel free to bypass it and tell me I’m a whiner, I’m fine with that.